Star Wars Clone Wars: Cyclone Squad OOC

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

712th Assault Battalion Cyclone Squad:

Inactive/NPC's:

Destiny Points:

Light: 4

Dark: 2

Xp earnt: 45

Duty Chart:

  • Slugger: 10, combat victory (2-12)
  • Gunslinger: 2, camaraderie (0-2)
  • CT-4077: 0, support (0)
  • Brick: 0, personnel (0)
  • Driz: 0, personnel (0

Armoury:

  • Collection of military combat manuals on naval, mass and urban combat, a well as a manual on working behind enemy lines (add a boost on relevant checks, 1 encumbrance each, 4 encumbrance total).
  • Engineer's Hammer (2 encumbrance, adds 2 boost to building or destructive checks, can be used to do melee damage with +3 damage, critical of 5, cumbersome 3, disorient 1 and knockdown).
  • Missile Tube and 6 missiles (20 damage, critical 2, extreme range, 7 encumbrance, 4 hard points, blast `10, cumbersome 3, guided 3, breach 1, prepare 1, limited ammo 6).
  • Riot shield (6 critical, 5 encumbrance, cumbersome 3, defensive 2, deflection 2, disorient 1, has mag-lock to allow range heavy weapons to be used with it, but adds a setback dice to checks with both items) and stun baton (melee damage with +2 damage, critical 6, encumbrance 2, hard points 2, disorient 2 and stun damage).
  • 1,000 credits worth of parts that can be used to upgrade weapons and/or armour. 

Edited by Rabobankrider

Excellent! Perhaps it would make sense to keep links to all the sheets in the first post of this thread for easy reference?

Destiny roll : 1eF 1 Dark Side
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Destiny Roll : 1eF 2 Light Side
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Destiny Pool : 1eF 1 Dark Side
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Here we go, off to a great start 2 light 2 dark.

I'll link all the sheets that have been sent to me in my next post on here.

1eF : 2 Dark Side [1eF=DS/DS]
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Cyclone Squad:

@Kymrel , Jedi Padawan, Commander Anler Tar, Consular, Niman Disciple: http://swsheets.com/c/wgevut64f-anler-tar

@Edgehawk , Pvt. CT-5472, 'Gunslinger', Hired Gun, Mercenary Soldier: http://swsheets.com/c/wsqrosfuw-ct-5472

@satkaz , Pvt. CT-4216, 'Doc', Soldier, Medic: http://swsheets.com/c/eqqs0zb0w-ct-4126

@KungFuFerret , Pvt. CT-2112, Engineer, Mechanic: http://swsheets.com/c/fcdhdksxq-ct---2112--span

@Vergence , PVt. CT-6180, Ace, Driver: http://swsheets.com/c/cvjrjzxbx-ct-6180

@Shlambate , Pvt. CT-9182, 'Slugger', Soldier, Heavy: http://swsheets.com/c/rbzpj6dcw-ct-9182

@SHADOWGUARD CHAMPION , Pvt. CT-7777, 'Jackpot': http://swsheets.com/c/zrthep87z-ct-7777

@Matt Skywalker , Pvt. Lana Summers, 'Ice Queen', Soldier, Trail Blazer: http://swsheets.com/c/cvu2ic3vv-lana-ssummer s

Destiny Points:

Light: 3

Dark: 8

Edited by Rabobankrider

Nice IC post I never like being the first to respond so I'll wait for any one of my Clone Brothers to respond.

Edited by Shlambate

Here's my Destiny Roll

Destiny Points : 1eF 2 Light Side
f-ls-ls.png

Edited by satkaz

Actually, lets also start everyone on Kamino off with a roll. I'd say an average (2 purple) resilience check to see how the tear gas works. If anyone deliberately lingers in the room, add a setback dice.

Resilence [Tear Gas] : 3eA+2eD 1 failure, 2 advantage
a-s-a.png a-a.png a-a.png d-f-f.png d-th.png

I guess CT-9182 is Affected but with Advantage.

Ill make a post as soon as I know what this does then.

Edited by Shlambate

Ok, so I'm going from the book here so feel free to offer an alternative, but the failure results in a purple dice for your next check, due to being hard of breathing and eyes streaming. You can choose your advantage if you want, but the book recommends that you get an advantage dice for you and the squad next time you deal with the same stuff. Sound ok?

Sounds ok to me, I guess I'll have CT-9182 wake coughing and weezing, I'll use the Advantage to give other clones the advice to breath through their hands till they can get to their helmets.

Sounds good to me! Also next time you deal with tear gas, you can have an advantage for learning from your mistakes :P

Rolling for Resilience, taking a voluntary Setback since C
T-4216 is staying in the room and getting people out of there before him.

Resilience [Tear Gas] : 2eA+2eD+1eS 0 successes
a-s-a.png a-a.png d-th.png d-f-th.png s--.png

Net failure, it seems. Guess the gas is working.

Give yourself a boost at least I think CT-9182 warned you to cover your mouth in the middle of it.

Yeah, you can add a boost dice if you want.

Redoing the roll with Boost.

Resilience [Tear Gas] : 2eA+2eD+1eS+1eB 3 successes
a-s.png a-s-s.png d-th.png d-th.png s--.png b-a-a.png

3 successes. Wonder if I can use 2 of them to help out the other PCs.

Sure, that'd be the equivalent of a free manoeuvre so no problem there. If you want to wait for the others to psot to introduce themselves first though, of no one is left you can drag out a n npc :)

Edited by Rabobankrider

I'll wait for the others to make their rolls.

Here's my guy:

http://swsheets.com/c/wsqrosfuw-ct-5472

Description Resilience vs tear gas
Results 2eA+2eD+1eB+1eS : 1 success, 1 advantage [2eA=A, S/A] [2eD=F, Th] [1eB=S] [1eS=-]
a-a.png a-s-a.png d-f.png d-th.png b-s.png s--.png

https://orokos.com/roll/554699

Advantage: Can I pass another boost on, even though I think there's still one available from satkaz?

Edited by Edgehawk
Advantage

Sure, it'd be you helping another teammate or npc out of the room if you want.

Oh right, @Rabobankrider , I should tell you that I must have mistyped the numbers around. It's 4216 , not 4126. Fixed it on my end. Waiting on @MonCal and @Sterf now before I place another post on IC.

Edited by satkaz

Ok, I'll change that in the collection of sheets, and we are also waiting for @Sterf to have the moderators allow his post. After that feel free to make your second post.