Hi Uvatha,
Right this post will be updated as I update the charactrers but for starters here is some changes:
Beast Charmer
(sorry the amount of leg on show hasn't changed
):
1st Ability now reads like this - "During your movement, you must move all animals from your current starting space, including those that you pass over, to the space you end your movement on."
Camel Rider :
After play testing the Camel Rider once, I agree that his Craft should be 3 so this has been changed. I have gone ahead and changed fate to 3 as well, will play test the new Camel Rider and see how he fares. Amendments to the wording has also been updated
Cavalier :
Since there was alot of changing involved I have created an alternative version for you Uvatha
I will play test both and report back as to what I think of the two versions. I do however, feel that the new update reads clearer and is perhaps a little more powerful (which I think could be a good thing!) Here it is :
Crime Lord :
I have edited the City Watch ability to include Night Guard also.
I have changed the evade ability to be a litle less powerful. It now reads "You may evade enemies in the City at the cost of 1 gold."
Madcap :
I have changed the Madcap to include the wording
Annoy
. Other than that the Madcap is all good
Death Seeker
: Waiting for Strange Eons v3 and hoping that two symbols can be selected for Required Expansions
Earth Mother
: Sorry but I loved playing with this character, try it you might like it
Fate Master : Sorted out the wording for the 1st ability. Now reads replenish instead of heal. Have slightly reworded 2nd ability but have kept it. 3rd ablity has been removed (steal a fate from player after winning in battle ability).
Imp
: Ok I like the idea of the teleport ability not working so have changed a die roll of 1 or 2 causing no teleporting effect and the batte commencing as usual. Other than that I have left him alone as the roll a 6 teleport ability worked really well for the character during a play test. But I agree also from this playtest that the potential for the teleporting ability to backfire would make strategic attacks upon the Imp possible
Ritual Master
: I have reworded
replenish
to
Heal
Zombie
: Well if people want to play with this character then they can
....
Edited by jackyboy