WFRP House Rules

  1. Staying in the same career
    16
    replies
    mcv
  2. Linking Actions to Careers
    11
    replies
    gruntl
  3. Intoxication
    3
    replies
    valvorik
  4. Even more abstract combat
    5
    replies
    Silverwave
  5. My updated house rules - suggestions welcome
    9
    replies
    Gallows
  6. Restricted Starting Careers - Suggestions?
    19
    replies
    Bindlespin
  7. Need input for my defence/armor idea.
    2
    replies
    Gallows
  8. WHF2 to WHF3 $$ conversion...I can't find the thread(s)
    8
    replies
    Bindlespin
  9. Improving Active Defense
    4
    replies
    Gallows
  10. Character Drives and WHFRP
    4
    replies
    keltheos
  11. Another solution to fixing the combat problem (a new die?)
    22
    replies
    Gallows
  12. Chaos - It's original purpose
    2
    replies
    Sunatet
  13. Making crits count !
    14
    replies
    Jericho
  14. Combat Option - Full Defence
    4
    replies
    Fresnel2
  15. Warpstone Poisoning?
    2
    replies
    doc_cthulhu
  16. "New" Careers: Body Guard and Charcoal-Burner
    2
    replies
    r_b_bergstrom
  17. Our House Rulebook..once and for all ;)
    13
    replies
    mcv
  18. Career Options
    7
    replies
    Gallows
  19. The "Run" maneuver
    6
    replies
    BCA
  20. Combat rolls using Average[2d]
    3
    replies
    Haggard
  21. Idea - new card type - Weather Conditions
    3
    replies
    Sunatet
  22. Sunatet's favored house rules and ideas pack.
    26
    replies
    Sunatet
  23. The subtle pull of chaos for casters...
    3
    replies
    Grinning_Crow