Our group just started WHFRP3 few weeks ago. It seemed to us at the first reading of the combat rules that FFG didn't went far enough on the abstract side. We also didn't like the "relative distance" system, neither to fool around with tokens to represent distances. So here's what we did :
First, we draw a rough map of the encounter (on a sheet of paper or on a vinyl mat). If it's in a tavern, for example, the GM draws the walls and the doors, a staircase, a bar, some tables and maybe few things of interest in or around the room without going too much into details. [sidenote : The details go into the narration of the environement and the creativity of the players; if a player decide that his character swings around on the chandelier, well there's a chandelier even if it wasn't in the description).
The relative distance between characters and locations is let to the interpretation of the GM (we don't use tokens to track distance), but follows roughly those guidelines :
- Characters whose stand-up's base touches are Engaged.
- Characters in the same room or in proximity are in Close range.
- Characters out of the sheet of paper, but close to it, or with some distance between them are in Medium range.
- Characters far enough that we don't put their stand-up on the table are in Long range.
- Extreme ranges are use only narratively since the only weapon that can fire at this distance is the longbow. Characters who spot ennemies at this distance will either try to close-in, flee or sneak, or let them close-in while firing at them with their longbows. Neither require map or stand-up.