I love the new edition, but there's a couple minor gripes I have. I feel that character creation (and probably spending xp) takes longer than it should due to analysis paralysis as players feel inclined to read 100 actions and a couple dozen talents before making their decisions. I'm a little bummed that the Careers are less flavorful and less meaningful than they were in the previous editions. And I'm conflicted on the whole issue of, say, a Scribe being able to buy Troll-Feller Strike.
I was thinking about this, and it occurred to me that there'd be a cool way to solve all of my little complaints. I could make a list of associated Actions for each career. When you bought Actions from the list for your career, they cost the normal amount. You could still buy ones that aren't on your list, but they'd cost 2 Advances each and count as non-career advances. Players would be less-motivated to dig through the whole deck at character creation, and careers would gain a lot of flavor and impact.
I took the first steps towards this, compiling a list of the Actions, sorted by Skill and Characteristic rolled, and the side that was clearly better (if there was one). I compared this to the Career Skills, Primary Characteristics, and starting Stance pieces of the existing careers.
What I quickly found was that there's about 20 actions that are a good match for a Thug, for example, but only 3 actions that take advantage of the skill and stat combos found on a Roadwarden.
For the Roadwarden (and a few other careers) I'm going to have to pad out their lists with sub-optimal choices, or design a bunch of new Actions.
But for careers like the Thug and Pit-Fighter, I'm not sure I want to give them 20 choices. I'd rather hone in on a smaller number, and in the process illustrate the differences between these two careers.
So my question for the forum is "Assuming for the moment that I was going to go ahead with the plan / house rule outlined in my second paragraph, how many actions should I give each career?" Too large a number and it fails to feel flavorful, the careers just blend together. Too small a number, and the players may feel cheated or straight-jacketed. I'm trying to find a balance in-between. Any suggestions?