WFRP House Rules

  1. Refueling Recharging Spells before they expire
    5
    replies
    Barthelm
  2. Evolution of House Rules
    29
    replies
    Emirikol
  3. Living cost for adventurers
    3
    replies
    Cwell2101
  4. Added options for advancements (Character flavour)
    1
    replies
    Gallows
  5. Keeping ongoing effects active
    10
    replies
    dvang
  6. Unique Handweapons?
    2
    replies
    dvang
  7. Unstoppable blows
    12
    replies
    dvang
  8. Normal attackes causing fatigue
    2
    replies
    Emirikol
  9. Chaos Warrior Stats.
    7
    replies
    dvang
  10. Wholesale trading
    1
    replies
    plutonick
  11. Speeding up NPC spell casters
    1
    replies
    Gallows
  12. Ideas on combat difficulty
    5
    replies
    Gallows
  13. Unreliable weapons
    4
    replies
    Illustrious
  14. Giving Fear & Terror a bit more bite?
    7
    replies
    simpatikool
  15. Double Maneuvre
    3
    replies
    gruntl
  16. D100 Random Character Generation
    0
    replies
    Illustrious
  17. Random thought, limiting action card advances by type
    9
    replies
    jayhad
  18. Troll vomit and disease
    2
    replies
    valvorik
  19. Some Questions from a Fledgling GM!
    11
    replies
    Jack of Tears
  20. Help for combat without armor?
    10
    replies
    dvang