I was thinking about economy after reading a few posts here. We don't usually spend too much time on it, but I would like to simplify the process of handling the cost of living for adventurers. It should be an average taking into account that sometimes it would be more expensive and sometimes less, but just using set values as an average. Something along these lines:
Living costs per day
Base: 20b
Travelling: +5b (not taking travel costs for boats, coach etc. into account)
Horse (including wagon/cart etc.): +10b
Armor/shield: +3b per soak and defense
Blackpowder weapon: +5b
Wounds taken in combat: +1b per wound taken
Not paying the cost for living will impose a penalty of 1-5 misfortune dice on all rolls
Example:
A fully decked out iron breaker with a blunderbuss and a horse+cart travelling = 70b or 2s and 20b
Add to that any wounds taken that day.
With a mercenary salary of for example 10s each day that would leave over 5s profit.