I feel as though this card should cost at least 2. It's an incredibly powerful ability that could change the course of a whole game when played at the right time. I would also say it could use a different name. Flavorwise, it should sound more aggressive, because it does not represent an instance of the heroes running away (which is usually how one survives an ambush). It's about scoring an immediate advantage. All this said, I do like the challenge this card poses to the game's present insistent focus on edge dominance, and its existence could certainly shake up the environment.WR2 5/6 Escape the Ambush Event Jedi
Cost: 0 Force Icons: 1
Force. Sense .
Reaction : After you have lost an Edge Battle, you may strike first in this engagement.
Thoughts? Comments? Suggestions?
I was indeed a little uncertain about the cost. A good "surprise" card shouldn't cost too much (like "reversal of fate") because if you keep too many resources ready, your opponent can be pretty sure you've got a trick up your sleeve ( Ackbar after an Edge battle win, e.g.)
That said, a cost of 2 will force you to keep 2 or 3 resources ready which might be enough to make your opponent think you want to drop Ackbar and will thus go all-out to win the Edge battle ... hmmm ...
It shouldn't be too expensive either because you still lost the Edge Battle, which means that (unless Tarfful is also in the engagement) only your black combat icons will count for your strike.
As for the title ... I was going with the scene of Yoda who avoided the Clone Troopers at the Battle of Kashhyyk, where his Force Sense made it possible for him to escape their ambush/betrayal and strike before they could.
The idea was to evoke the flavor of the DS ambush failing because the Jedi have the Force to help them sense the attack coming before it really does and thus be anything but defenseless. I first went with the name "Failed Ambush", but thought that would suggest it was the LS ambush that failed.
How's about "Turn the Tables"?
Turn the Tables should work. And don't get me wrong: I like the idea of a card representing Yoda's escape from Kashyyyk; I just feel that what the card does, didn't really express doing what he did in gameplay terms. It was more like him sensing the attack ahead of time and beating the crap out of his would-be assailants, and Turn the Tables is a great name for that situation. Something that really represents a tactical retreat could be fun to see though, especially given the Jedi affiliation's control-oriented playstyle. For example:
Into Exile I Must Go - Event (Jedi)
Cost: 0
Force icons: 1
Action: Return a defending unit you control to its owner's hand. If the Balance of the Force is with the light side, reduce your opponent's unopposed bonus to 0 for this engagement.
"Failed, I have." - Yoda, Revenge of the Sith
My only problem with this card is that in the scene it's describing, Yoda is technically the "attacker." But because his arrival is in response to the newly-crowned Emperor's reign of terror, and given the nature of the SWLCG's cinematic gameplay, this could be interpreted as Yoda "defending" the galaxy against said reign of terror.
Edited by MarthWMaster