7 minutes ago, HappyDaze said:I wouldn't be happy with just an expansion for the current game (I know, everyone is surprised) because I think many of the fundamentals of the FFG line are terrible.
Examples:
- Specialization Talent Trees that guide/force development according to an archetype. Some people like class-based games, some don't. For SW, I don't.
- Talents...too many talents on high XP characters. I'd rather PCs have fewer but more powerful talents. I don't even mind talents that rank up (Point Blank 4 isn't any harder to remember to fully use as Point Blank 1), I just don't want characters with 20+ distinct talents.
- Hit Point/Wound Attrition Battles Starring Soak where it's so easy to hit, but so unlikely that a single hit from a military blaster rifle will be meaningful. I'd much rather the game focus on avoiding being hit but any/every hit being more meaningful.
- Critically Lame Critical Hits that just bore the crap out of me. The critical hits need to be made more nasty yet happen more rarely.
- Healing Potions/Stimpacks that can instantly cure the Wounds of blasterfire in seconds. Yuck.
Seems more like you are reading stuff into the rules that are not there. And expect the game to be more brutal than the source material.