The RPG lines are continuing! Pretty much just waiting for an official announcement at this point!

By LeighPouse, in Star Wars: Edge of the Empire RPG

10 hours ago, Daeglan said:

fun game. I think the ME system is an amazing idea that doesnt work as well as one would like

Indeed.

Edge Studios announced on the FFG Gencon RPG stream today that.....there is no news for Star Wars.

Genesys and L5R are being actively worked on, but they are hushed on Star Wars at the moment. Let the speculation run rampant.

13 minutes ago, Kualan said:

Edge Studios announced on the FFG Gencon RPG stream today that.....there is no news for Star Wars.

Genesys and L5R are being actively worked on, but they are hushed on Star Wars at the moment. Let the speculation run rampant.

In response to a later question, all existing RPG lines (including Star Wars) will see reprints under Edge, but (as we’ve speculated here) the changeover from FFG to Edge coupled with the pandemic have caused delays in getting those rolling.

(And, to split hairs, Sam didn’t say there was no news for Star Wars, but rather he couldn’t talk about Star Wars at the moment. Hey...I’m trying to keep optimistic here. 😏 )

Edited by Nytwyng

This sounds like a larger announcement is forthcoming, so my guess is new edition.

When asked his behavior was identical to every other time he was asked about unannounced upcoming products for Star Wars...

...He's not allowed to discuss them until officially announced.

I don't see that changing from FFG to Edge.

Edited by salamar_dree
18 hours ago, Gallandro said:

This sounds like a larger announcement is forthcoming, so my guess is new edition.

That's a liberal, perhaps even hopeful, interpretation of Sam's MO.

I hope they won't make an entirely brand new second edition, assuming that means a completely new version of the system that isn't compatible with what they have published so far.

It is certainly time for some updates and expansion, which could easily be done with an expanded rulebook or player's guide à la Genesys, but with suggested rule changes and variants provided as options, recommendations, and perhaps some clarifications on intent.

I wouldn't mind some updated starship combat rules (not that I need them, I have always enjoyed the RAW, although I have added actions and manoeuvres of my own for use with starships to expand on it,) new and more consistent sensor rules (goes hand in hand with some of the starship combat stuff), suggested revisions or updates on the oldest of the specialisations to make them up to snuff, where this may be needed (while the reSpecialised Project is interesting, I'm not sure I agree with the solutions and premisses for some of these changes.)

The Star Wars line now needs to enter more into the prequel realm (meaning before and around Episode I, the Master & Apprentice book was enjoyable enough, Dooku Jedi Lost was odd, but had nice titbits of fun lore, but also the years between I and II*), I hope they have some standing orders from LFL for the upcoming High Republic stuff, and of course more on the sequel era, but also early the New Republic, Post-ROTJ, and Mandalorian time-frame, as well as more on the Dark Times, like Solo and the various syndicates, like Crimson Dawn and all that fun stuff. They have a lot to take from, and I doubt restarting the line with a second edition (as opposed to a [slightly] revised and expanded edition) is the best of ideas.

*EDIT: I know Rise of the Separatists covers this period, but I'm thinking about a supplement that is fully and deeply enjoyable for someone wanting to play Edge, not an Age-(CLONES!) or F&D-(JEDI!)-game. At least that's what I felt was missing from in that book (but I may just have overlooked some stuff.)

Edited by Jegergryte
4 hours ago, Jegergryte said:

That's a liberal, perhaps even hopeful, interpretation of Sam's MO.

I hope they won't make an entirely brand new second edition, assuming that means a completely new version of the system that isn't compatible with what they have published so far.

It is certainly time for some updates and expansion, which could easily be done with an expanded rulebook or player's guide à la Genesys, but with suggested rule changes and variants provided as options, recommendations, and perhaps some clarifications on intent.

I wouldn't mind some updated starship combat rules (not that I need them, I have always enjoyed the RAW, although I have added actions and manoeuvres of my own for use with starships to expand on it,) new and more consistent sensor rules (goes hand in hand with some of the starship combat stuff), suggested revisions or updates on the oldest of the specialisations to make them up to snuff, where this may be needed (while the reSpecialised Project is interesting, I'm not sure I agree with the solutions and premisses for some of these changes.)

The Star Wars line now needs to enter more into the prequel realm (meaning before and around Episode I, the Master & Apprentice book was enjoyable enough, Dooku Jedi Lost was odd, but had nice titbits of fun lore, but also the years between I and II*), I hope they have some standing orders from LFL for the upcoming High Republic stuff, and of course more on the sequel era, but also early the New Republic, Post-ROTJ, and Mandalorian time-frame, as well as more on the Dark Times, like Solo and the various syndicates, like Crimson Dawn and all that fun stuff. They have a lot to take from, and I doubt restarting the line with a second edition (as opposed to a [slightly] revised and expanded edition) is the best of ideas.

*EDIT: I know Rise of the Separatists covers this period, but I'm thinking about a supplement that is fully and deeply enjoyable for someone wanting to play Edge, not an Age-(CLONES!) or F&D-(JEDI!)-game. At least that's what I felt was missing from in that book (but I may just have overlooked some stuff.)

I could also see a couple of the early edge books get some tweaks. Like Enter the unknown is not as well done as some of the later books. But that is largely due to them still figuring out their methodology.

4 hours ago, Jegergryte said:

That's a liberal, perhaps even hopeful, interpretation of Sam's MO.

I hope they won't make an entirely brand new second edition, assuming that means a completely new version of the system that isn't compatible with what they have published so far.

It is certainly time for some updates and expansion, which could easily be done with an expanded rulebook or player's guide à la Genesys, but with suggested rule changes and variants provided as options, recommendations, and perhaps some clarifications on intent.

For most RPGs, going into a second/new edition can be a tricky thing. White Wolf certainly got blasted from their audience when they closed down the original World of Darkness and essentially did a "new edition" of their Storyteller system that revised a whole lot of things, in addition to making that you needed to purchase at least two books if you wanted to play as something other than a regular mortal.

I think FFG is in a similar boat. From what I'm seeing both locally and online (well outside the limited scope of these forums, in places such as Facebook groups and subReddits), their Star Wars game is still going pretty strong, and is only suffering from the lack of reprints (much of which is a situation out of their control, if talk about the contract requiring them to use a specific overseas printer is accurate).

I do agree that the game could use some touching up, with vehicle rules being the one point that most consumers can agree upon needs it, with even the Genesys versions being cited as "better, but still some room for improvement." The trick though becomes how to roll this out, and how extensive the changes should be without running the risk of alienating a large portion of your consumer base, something WotC ran afoul of with 4th edition being such a radical change from 3.X, and even Paizo has encountered some of that with moving Pathfinder from its 1st edition to a 2nd edition.

As others have suggested, something akin to an Expanded Player's Guide would be a nice, cross-line solution, which timed with an errata update clarify that "unfortunately, these original rules in the core rulebook just didn't work out, so we're updating with material found in this book" would make it so that the changes are readily accessible without having to make a large ($100US+) cash investment.

I've said this myself as have others, that a revised core rulebook that in effect cherry picks rules material from the initial three corebooks that updates things like combat (vehicle and personal scale), revises some of the older specs that seriously need it (looking at you Bodyguard). You'd lose some of the individual lore that the three corebook approach used, but there's also enough overlap in terms of mechanics, the galaxy gazetteer section, and adversaries chapter that you won't lose too much; heck, might even be able to avoid losing anything if they drop the "free intro adventure" that each of the core rulebooks came with, instead offering a free intro adventure on Edge's website. With a new revised and unified core rulebook, you avert the having to repurchase each of the $60US core books.

I know there's a small crowd clamoring for FFG to toss the baby with the bathwater and scrap specializations entirely, but as you said doing that invalidates a large chunk of the lion's share of the supplements that they've published. And with Star Wars being Edge's most well-known RPG line, I don't see Sam being gung-ho about rocking the boat that dramatically when the company is still trying to find its footing. Genesys and L5R have their fans, but truthfully neither of those are major league sellers. I'd be surprised if L5R hadn't suffered given the rather radical shift from AEG's classic Roll'n'Keep to FFG's custom dice approach, in spite of FFG doing what the L5R RPG community had been just about begging AEG to do and that was to deep-six the "official" timeline and reset the RPG back to the Clan Wars era (AEG's 4th edition tried for this with "timeline" neutrality but more often than not they still stuck with the "official" timeline as dictated by CCG tournament results).

Of course, as you've said, there's still very much the window of opportunity to explore other eras. Sadly, I think Rise of the Empire (i.e. the prequels) has probably gotten all the coverage its going to get with the two Clone Wars-focused splats, much the same how the Dark Times between EpIII and EpIV got covered in Dawn of Rebellion (which itself largely focused on stuff from Rebels and Rogue One). Sequel Era is ripe for exploration in a supplement, and could cover both the Mandalorian time frame (a few years post-RotJ) as well as the reign of the First Order and the effects that it's very short campaign of aggression would have on the galaxy. As for High Republic, I'd be very surprised if the wheels weren't already turning in Sam's head about how to address that in either a supplement or perhaps even a new core rulebook, but given prior statements that LFL doesn't really communicate stuff to the RPG department (as per Sam with regards to material from both Rebels and the sequel trilogy), we probably won't be seeing much for at least a couple of years after the High Republic officially gets rolling.

18 hours ago, salamar_dree said:

When asked his behavior was identical to every other time he was asked about unannounced upcoming products for Star Wars...

...He's not allowed to discuss them until officially announced.

I don't see that changing from FFG to Edge.

It's pretty much been policy with all their product lines. When Sam or other FFG staff have shown up on Genesys podcasts, the usual disclaimer is that they can't speak to any future products that haven't received an official public announcement. And that any questions of that nature will be answered with some version of "I can't speak to that at this time."

As for Star Wars products, given the delays and delivery issues they had with the overseas printer they use (even before things when topsy-turvy due to COVID-19), I can see them being very gun shy about making any major announcements for what is by far their biggest (or at least well-known) RPG line until their very sure of how things are going to pan out. I'd imagine they're already upset enough that reprints are largely in a state of "who knows when they'll hit shelves?" that they don't want to add more stress by making an announcement for new products that they can't be 100% certain would be available even close to original projected release dates (something the RPG line under FFG has rather infamously struggled with for some time).

1 hour ago, Donovan Morningfire said:

I've said this myself as have others, that a revised core rulebook that in effect cherry picks rules material from the initial three corebooks that updates things like combat (vehicle and personal scale), revises some of the older specs that seriously need it (looking at you Bodyguard). You'd lose some of the individual lore that the three corebook approach used, but there's also enough overlap in terms of mechanics, the galaxy gazetteer section, and adversaries chapter that you won't lose too much; heck, might even be able to avoid losing anything if they drop the "free intro adventure" that each of the core rulebooks came with, instead offering a free intro adventure on Edge's website. With a new revised and unified core rulebook, you avert the having to repurchase each of the $60US core books.

I think you could slip in a new Body Guard spec in this book. You could probably do some of the other less then steller specs in it. I still think lightsabers specs could be done somehow differently. as I think there is room for other styles. like aggrressive sith styles. Jar Kai, The limit of one per career seems cramping...I just dont know how.

A streamlined complete set of combat rules would be good. As you said the vehicle rules could use some work. Using genesys I think helps but I see some snags. Like a max speed of 5 screws Tie interceptors and A Wings and screws full throttle which easily can push things to speed 8 and beyond. Maybe there needs to be a couple strategic range bands.

You could also do a second pass over the crafting rules consolidate them tweak them as I have seen them get kind of broken...

1 hour ago, Donovan Morningfire said:

For most RPGs, going into a second/new edition can be a tricky thing. White Wolf certainly got blasted from their audience when they closed down the original World of Darkness and essentially did a "new edition" of their Storyteller system that revised a whole lot of things, in addition to making that you needed to purchase at least two books if you wanted to play as something other than a regular mortal.

That was not so much a new edition as a completely new game and new brand. It was never presented as a new edition or a continuation of the old game.

Before that, their various World Of Darkness games went through multiple new editions that just tweaked some game mechanics, added some splats, and revised the old stuff according to the ongoing metaplot with just the normal levels of complaints for that sor of thing.

36 minutes ago, micheldebruyn said:

That was not so much a new edition as a completely new game and new brand. It was never presented as a new edition or a continuation of the old game.

Before that, their various World Of Darkness games went through multiple new editions that just tweaked some game mechanics, added some splats, and revised the old stuff according to the ongoing metaplot with just the normal levels of complaints for that sor of thing.

yeah I think their end of the line story line did not make people happy. It might have been worth running both lines concurrently to test the waters before ending the other line.

1 hour ago, Daeglan said:

yeah I think their end of the line story line did not make people happy. It might have been worth running both lines concurrently to test the waters before ending the other line.

Personally, I think it was a big improvement. It was more actual horror and less goth-skinned superheroes.

13 minutes ago, micheldebruyn said:

Personally, I think it was a big improvement. It was more actual horror and less goth-skinned superheroes.

I think it was more well thought out. More Flavorful. But I think the biggest issue was a lot of people had a LOOOOOTTTTof investment in their chosen clan

On the Edge Studio discord channel (in French only) that just openned, Sebstaff told there's a new book still WIP but he can't speak about it. He's a staff member of Edge, FFG France and Edge Studio and the guy who regularly post news on the FFG.fr forum. There was news about the reprint of the French EotE (Au Confins de l'Empire) and F&D (Force et Destinée, that was difficult to translate for this one 😄 ) and that the translation of Ghost of Dathomir started.

For me it seems Edge Studio is not going to give up on Star Wars RPG anytime soon. And more books in english will come in the future. But the new company needs time to get started. More time than what was expected before the covid-19 crisis. So, give those guys a year or more. And while waiting for new books being published and old books being reprinted, use what you own to play that wonderful RPG. I doubt any player have exhausted the possibility of what was already published, even those like me who started playing with EotE beta. I know I'm far from it.

1 hour ago, WolfRider said:

On the Edge Studio discord channel (in French only) that just openned, Sebstaff told there's a new book still WIP but he can't speak about it. He's a staff member of Edge, FFG France and Edge Studio and the guy who regularly post news on the FFG.fr forum. There was news about the reprint of the French EotE (Au Confins de l'Empire) and F&D (Force et Destinée, that was difficult to translate for this one 😄 ) and that the translation of Ghost of Dathomir started.

For me it seems Edge Studio is not going to give up on Star Wars RPG anytime soon. And more books in english will come in the future. But the new company needs time to get started. More time than what was expected before the covid-19 crisis. So, give those guys a year or more. And while waiting for new books being published and old books being reprinted, use what you own to play that wonderful RPG. I doubt any player have exhausted the possibility of what was already published, even those like me who started playing with EotE beta. I know I'm far from it.

there is probably a lot of computer assets that need to be transfered and sorted and assigned to whoever needs to do what ever next step is.

Yep. Those two were already in the pipe at FFG before the restructuring began in January.

6 hours ago, Nytwyng said:

Yep. Those two were already in the pipe at FFG before the restructuring began in January.

I am thinking Writ of the Wild will be the First L5R Edge Product. I am curious if it will come out before or after Fields of Battle. Sam announced it a couple days before Fields of Battle was announced which lead me to wonder if maybe Writ of the Wild shifted pipelines at a point where Edge was able to pull ahead of Fields of Battle....

Edited by Daeglan

While I love this system, it really is due for an update, for all the reasons stated above. New editions are about momentum. This game has plenty of players. They are also about sales $$, sell new books to existing customers. Depends on how badly Edge wants to make the cash.

The other option is that they keep dragging it along to keep the Star wars license for the other lines, miniatures etc. I am not familiar with this license, but guessing it's all bundled.

Edited by TheWizurd
15 hours ago, TheWizurd said:

While I love this system, it really is due for an update, for all the reasons stated above. New editions are about momentum. This game has plenty of players. They are also about sales $$, sell new books to existing customers. Depends on how badly Edge wants to make the cash.

The other option is that they keep dragging it along to keep the Star wars license for the other lines, miniatures etc. I am not familiar with this license, but guessing it's all bundled.

It is all bundled and there is very little reason for a new edition. also a new edition would piss a lot of their customer base off. An advanced players guide would be better.

31 minutes ago, Daeglan said:

It is all bundled and there is very little reason for a new edition. also a new edition would piss a lot of their customer base off. An advanced players guide would be better.

If it's bundled, I doubt SW RPG will get much love, and that would eliminate a new edition. I do have a rather large library of books for this game, but it's warts are showing and my group doesn't enjoy it as much as they used to, so considering running SW in Savage Worlds.

2 hours ago, TheWizurd said:

If it's bundled, I doubt SW RPG will get much love, and that would eliminate a new edition. I do have a rather large library of books for this game, but it's warts are showing and my group doesn't enjoy it as much as they used to, so considering running SW in Savage Worlds.

it doesnt have so many warts it needs a new edition. It does need a couple systems tweaked. Which is why I think an advanced players guide would be a good compromise. fix the couple systems that have issues.

22 hours ago, TheWizurd said:

If it's bundled, I doubt SW RPG will get much love, and that would eliminate a new edition. I do have a rather large library of books for this game, but it's warts are showing and my group doesn't enjoy it as much as they used to, so considering running SW in Savage Worlds.

WotC did that and gor a smack down for it. So i think there is a minimal amount of books requied. Whichnos how we got Saga edition.