13 minutes ago, P-47 Thunderbolt said:Brawl.
Okay, but since you are sort of separated from the others in this, it will just apply to you.
Is he still kicking?
13 minutes ago, P-47 Thunderbolt said:Brawl.
Okay, but since you are sort of separated from the others in this, it will just apply to you.
Is he still kicking?
Oh, yeah he's still up. A lot.
Just now, P-47 Thunderbolt said:Oh, yeah he's still up. A lot.
Ok, so this guy’s not a Minion then. That’s good to know.
Going to in a moment. Had to make it in an X-ray after work but I’m writing it up now in the waiting room
Yeah, not a minion. I'm using the Barabel Enforcer stat block. (Hence 2 Proficiency, 2 Ability on Melee)
Just now, ShockHelix said:Going to in a moment. Had to make it in an X-ray after work but I’m writing it up now in the waiting room
I hope you're doing okay.
Eh, neck is still bothering me but I’m sure I’ll be fine.
There ya go, post is up.
...I seriosly hope he isnt as tough as that Barabel...
Still holding the switch, he jets into Darien shoving him off the ramp. Because this is a one-on-one combat, each round is going to go faster, so the time is extended to 3 rounds (why Tramp and the Barabel got off 3 attacks in "one round").
Please go ahead and Roll initiative (Cool) for Darien.
Commando Initiative: Initiative: 1eP+1eA 2 successes
If you want Falmok to head out to the other Mandalorian, that is Medium range and since the other Death Watch are... "distracted" he can get there easily enough. One maneuver to get into Short range, two to get into Engaged range of either. If you want him to join the combat, please roll initiative for him as well.
ok, ...Falmok will get into medium range and get ready to shoot the lizard.. any problems with the carbine before I go too far? (he can shoot long range still correct?)
Poor Cade, stupid strain threshold gets reached way too fast.. what if he joined the Barabel fight?
Barabel:
Maneuver: Aim
Action: Slice again: Melee: 2eP+2eA+3eB+2eD+1eS 4 successes, 4 advantage








This time you feel it a little bit. 12 (counting Pierce) before Soak/Parry. With the 4 Advantage he'll trigger a crit+10, which becomes crit +20 because of Vicious 1. Hang on, I'll get to it in a second.
1 minute ago, RuusMarev said:ok, ...Falmok will get into medium range and get ready to shoot the lizard.. any problems with the carbine before I go too far? (he can shoot long range still correct?)
Poor Cade, stupid strain threshold gets reached way too fast.. what if he joined the Barabel fight?
Cade can accelerate, but he can't move yet because his jetpack would short out.
Falmok is in Medium range already, so no maneuver is necessary. The carbine is damaged 2 steps, so the difficulty is increased by 1. The difficulty to shoot at the Barabel is Hard, Upgraded once.
Critical Injury: 1d100 6 26=Discouraging wound: flip one Light DP to Dark.
I'll post the lizard's turn IC.
Initiative (Darien vs. Commando):
1) Death Watch Commando 2s
2) Darien 1s2a
Take a Strain as the weapon backfires slightly.
Death Watch commando:
Maneuver: Decelerate (landing)
Action: fire his pistol at Darien: Shooting at Darien: 2eP+1eA+1eB+1eD+1eS 0 successes, 3 advantage




With the 3 Advantage, he'll gain +1 Ranged Defense.
Darien's turn (after Vhal posts IC).
Tramp, you can go when ready. Difficulty remains Average with 2 Boost.
Is this chakaar in close range? (to dar)
Short range. Close range is the Planetary scale equivalent of Engaged.
yup, thats what i ment, just wanted to make sure PointBlank could trigger.
Draw pistols, aim, fire. (or any benefits to add in...)