Add "reevaluate cargo for Mesh'la Solus" to the list.
I've updated the front page, and once you've spent XP, we'll move on to the next step.
Add "reevaluate cargo for Mesh'la Solus" to the list.
I've updated the front page, and once you've spent XP, we'll move on to the next step.
On 11/30/2020 at 11:47 AM, P-47 Thunderbolt said:Credits:
From Kymber, 28,000. Arno takes 1/7 (4k), leaving the others to split it 6 ways (4k). But giving the widow some of the credits, let's say -1k each brings that to 6k for the widow, 3k for each PC. Any objections? I'm trying to keep the numbers round.
If not, 3k each.XP:
@RuusMarev /Cade/Falmok, @P-47 Thunderbolt /Darien get 15 XP.
@RuusMarev /Kara, @Tramp Graphics /Ge'tal get 20 XP.Please post with what you pick up.
Both of you should feel free to RP or narrate as desired, that's half of what this is for.
![]()
I'll be happy to answer any questions about the planet or region.
Ge’tal has been updated. I raised her Brawl skill by one and added a rank in Conditioned .
Okay, now let's reevaluate the cargo for Mesh'la Solus .
Here's the ship sheet which has a list of cargo, but here's the cargo list here for convenience:
Then for items not listed there:
That's 77 (89 before removing Maya's gear) encumbrance, 17 over capacity.
What stuff do you want to bring, what stuff do you want to keep elsewhere, what do you want to sell? You could put some of the pistols on Liberator , stocking up the weapons' locker.
If you want to sell, we can immediately liquidate at 25% without rolling for it, or you can try rolling Negotiation to sell it at appropriate circumstances. Since you don't have a face character, I'd suggest just liquidating immediately.
13 minutes ago, P-47 Thunderbolt said:Okay, now let's reevaluate the cargo for Mesh'la Solus .
Here's the ship sheet which has a list of cargo, but here's the cargo list here for convenience:
- Crate of Micro-Rockets (5)
- 3 droids (15)
- 2 crates of jetpack rockets (8)
- 4 crates of stimpacks (16)
- 2 crates of explosives (10)
- Total: 44
Then for items not listed there:
- 2 Scatterguns (8)
- 8 Blaster Pistols (8)
- 4 Heavy Blaster Pistols (8)
- 3 sets of Armored Clothing (9)
- Total: 33
That's 77 (89 before removing Maya's gear) encumbrance, 17 over capacity.
What stuff do you want to bring, what stuff do you want to keep elsewhere, what do you want to sell? You could put some of the pistols on Liberator , stocking up the weapons' locker.
If you want to sell, we can immediately liquidate at 25% without rolling for it, or you can try rolling Negotiation to sell it at appropriate circumstances. Since you don't have a face character, I'd suggest just liquidating immediately.
We can probably sell off most of the weapons (Shatterguns come in handy though) and Explosives.. unless Maya had specific plans?
If we could get the droids working, they could help on Liberator .... If Vorpa'ya is conveniently located, let's stockpile most of the Rockets here.
Just now, RuusMarev said:We can probably sell off most of the weapons (Shatterguns come in handy though) and Explosives.. unless Maya had specific plans?
Scatter
guns, not
shatter
guns. Not yet.
I know of no specific plans for the explosives. I don't think anything panned out on that end.
1 minute ago, RuusMarev said:If we could get the droids working, they could help on Liberator .... If Vorpa'ya is conveniently located, let's stockpile most of the Rockets here.
Droids are operable, if left on Vorpa'ya Maya could put on any finishing touches and then they could provide security for Liberator .
Vorpa'ya is in the Mandalore sector, a bit coreward of Mandalore (not actually pictured on the map, that's where I'm putting it). However, you've only got four stored jetpack rockets, so we can just put that in a single crate for 4 encumbrance. You might want to keep access to that. You've only got one crate of micro-rockets, so you might want to keep that as well.
So if you keep:
If you drop the rockets:
Selling the explosives: 1,875
Selling the Blaster Pistols: 800
Selling the Heavy Blaster Pistols: 700
Total: 3,375
My incoming character might be interested in using one of the Heavy Blaster Pistols (and later buying it off the party when she gets a loot share). Right now she's basically broke.
(Unless there's reason to think that she'll get her hands on a decent Ranged [Light] weapon soon after joining the group.)
Just now, Bellona said:My incoming character might be interested in using one of the Heavy Blaster Pistols (and later buying it off the party when she gets a loot share). Right now she's basically broke.
(Unless there's reason to think that she'll get her hands on a decent Ranged [Light] weapon soon after joining the group.)
There's always loot, but I think that'd be fair. Since it's a group item, I doubt you'd be charged for it. It would probably be as simple as "oh, we're getting ready to leave the ship. Oh look, there's a pistol. Anybody mind if I bring this along?"
If the others go for it, that'd be 175 off the sale total, so 3,200 total.
1 minute ago, P-47 Thunderbolt said:There's always loot, but I think that'd be fair. Since it's a group item, I doubt you'd be charged for it. It would probably be as simple as "oh, we're getting ready to leave the ship. Oh look, there's a pistol. Anybody mind if I bring this along?"
If the others go for it, that'd be 175 off the sale total, so 3,200 total .
Unplanned bonus: a nice round number for the GM to split!
Just now, Bellona said:Unplanned bonus: a nice round number for the GM to split!
![]()
Always makes me happy.
I really should make an inventory of my “trophies”...
at least the non-grizzly ones. 😈
8 hours ago, Tramp Graphics said:at least the non-grizzly ones. 😈
I don't think any of them were bears...
1 hour ago, P-47 Thunderbolt said:I don't think any of them were bears...
![]()
Yet.. not bears yet.
Okay, so 1,060 in expenses (fuel, consumables, landing fee) brings your expenses budget down to 3k flat (lucky! I definitely didn't fudge the number down 5 credits. He gets a 20% discount on landing fees for being a resident, yeah, we'll go with that
).
After topping up the expense account, that leaves 361,200 credits for upgrades and apportionment.
First, let's finish with cargo capacity. Which do you want to go with (or adjust)?
If you drop the rockets:
You could store some of the stimpacks elsewhere, further reducing your cargo.
@Bellona , you can go ahead and add the pistol to your sheet. We can deal with the narrative details later on.
Edited by P-47 ThunderboltOut of curiosity, what exactly are those "Jetpack Rockets"? Ordnance mean to be fired from some contraption on top of the jetpack?
Just now, Bellona said:Out of curiosity, what exactly are those "Jetpack Rockets"? Ordnance mean to be fired from some contraption on top of the jetpack?
Yep.
9 minutes ago, Bellona said:Out of curiosity, what exactly are those "Jetpack Rockets"? Ordnance mean to be fired from some contraption on top of the jetpack?
Pretty much. I guess you haven't seen Rebels, Clone Wars, or The Mandalorian, but they are in fairly common usage.
Here's an example (3:50):
Edited by P-47 Thunderbolt
@Bellona , I actually just realized that second clip may have been a bit of a spoiler, so I'll put it in the spoiler text below:
18 hours ago, P-47 Thunderbolt said:First, let's finish with cargo capacity. Which do you want to go with (or adjust)?
- 2 Scatterguns (8)
- Crate of Jetpack Rockets (4)
- Crate of Micro-Rockets (5)
- 4 Crates of Stimpacks (16)
- 3 Sets of Armored Clothing (9)
- Total: 42
If you drop the rockets:
- 2 Scatterguns (8)
- 4 Crates of Stimpacks (16)
- 3 Sets of Armored Clothing (9)
- Total: 33
You could store some of the stimpacks elsewhere, further reducing your cargo.
I need somebody to approve or adjust one of these loadouts so we can move on.
45 minutes ago, P-47 Thunderbolt said:I need somebody to approve or adjust one of these loadouts so we can move on.
I vote to keep the rockets.. the team goes through those like crazy..
1 minute ago, RuusMarev said:I vote to keep the rockets.. the team goes through those like crazy..
![]()
Okay, then I'll go ahead and list the cargo of 42.
Next step is modifications.
We'd discussed Carbon Freeze for prisoner transport, turning the cells into crew/VIP quarters. 5k per slab, handwave the cost of the relatively minor renovations. 0 HP.
Then bolstering life support systems (prevents maintenance and System Strain penalties from having too many passengers) would be 2,500 credits and 1 HP.
Each carbon freeze slab, empty or full, is 5 Encumbrance, taking up some space in the ship. You basically have to build a rack to hold the slabs, so even if you temporarily remove one of the slabs from the ship, you still take up that encumbrance. How many slabs do you want? You have space for 3. If you drop 2+ Encumbrance, then you've got space for 4.
Three slabs and bolstering life support would cost 17,500.
If you go with the above, that leaves 2 HP. Any other modifications for Mesh'la Solus or Liberator ?
Is there a (Mechanics) workshop on board?
2 hours ago, Bellona said:Is there a (Mechanics) workshop on board?
Workshop as in the Special Modifications rules? No. However, we have referenced Maya setting up in the starboard engine room as a makeshift workspace, so that can be a narratively appropriate environment for modding, crafting, etc.
FYI, when trying to tag me, make sure you pick the right P-47 Thunderbolt. Due to, I think, some shenanigans between the forum and my internet, there are four other P-47s who spontaneously popped into existence on the 20th. How? I have no idea. But it won't notify me unless you select the correct one. They all have exactly the same name, so you have to pick based on the avatar.
I noticed them too... I suspect cloning
Edited by RuusMarev