I'll split it up into a few sections so you guys can contribute if you so desire. Just let me know when you're ready for the next chunk, or I'll post the next chunk tonight.
Edited by P-47 ThunderboltKandosii Beroya'se OOC
Post away XD.
My xp expenditure:
10 xp to bring Lore to rank 2
10 xp to get another toughened(from medic tree).
1 minute ago, Von3679 said:10 xp to bring Lore to rank 2
Lore isn't a career skill, so it costs an extra 5 XP.
Part two is now up. If none of you have anything you want to post, say so and I'll go ahead and post part 3.
Edited by P-47 Thunderbolt9 hours ago, P-47 Thunderbolt said:Lore isn't a career skill, so it costs an extra 5 XP.
Ah my bad. Completely forgot about that, so srry! Changed it alr.
1 hour ago, P-47 Thunderbolt said:Part two is now up. If none of you have anything you want to post, say so and I'll go ahead and post part 3.
Works for me
Same here
Otherwise, C&K would be spoiling Darien's kid...
Well, I split it into 4 parts. ![]()
@RuusMarev, figured I should give Vhal a chance to respond. Then I promise I'll be done. ![]()
@Everyone, thanks for humoring me, I hope you enjoyed it. I'll let you know the final word count when I post part four and get the whole thing into the Google Doc.
Couple of quick questions for everyone. First, @P-47 Thunderbolt, how much money did each of us get for that last job? Second, to everyone else, does your armor have actual Beskar plating (the Cortosis Weave attachment)? If not, I highly suggest we use the money we earned on this last job to get some and add it to our armor before facing this dark Jedi. Chances are that we might be facing a lightsaber and it would be prudent to make our armors Breach proof.
3 minutes ago, Tramp Graphics said:Couple of quick questions for everyone. First, @P-47 Thunderbolt, how much money did each of us get for that last job? Second, to everyone else, does your armor have actual Beskar plating (the Cortosis Weave attachment)? If not, I highly suggest we use the money we earned on this last job to get some and add it to our armor before facing this dark Jedi. Chances are that we might be facing a lightsaber and it would be prudent to make our armors Breach proof.
It was never officially divvied up, but here're my suggestions from earlier:
QuoteWith 10% off from Tipping Point's cut, that brings you down to 38,000 credits (and a full operating budget). In this case, you get paid digitally, with the credits deposited into a bank account to be distributed amongst the PCs as desired.
Among the six who started the mission, and even split would be 6,300 with 200 left over. Once you count Wu into the mix, might make sense to go with 5,500 each and 5k for the new guy. Narratively, payment for medical services (and most importantly, all round numbers). Unless you want to handle it differently, in which case it's up to you guys.
On top of that is the 240,000 credits acquired from Gorka. A fairly large chunk of that should probably be set aside until you guys have figured out any group upgrades or new vehicles you want.
Narratively, C&K and Dar and Vhal all have Beskar armor. I know that isn't technically mechanically correct, but we've been over this and I don't care. Mechanically, no one has Cortosis yet.
Given the time constraint, I am ruling that you do not have enough time to get your armor modified. One day is done, and travel will take another three before you even get to the planet. I'm ruling that getting armor modified would take at least another day each. Something best handled in downtime.
Full disclosure, I set the time limit partly because I want you to fight a dar'jetti before you get Cortosis. I want him to be a threat, and with Soak as high as it is a lightsaber would not be all that dangerous.
To clarify, the narrative time taken to modify armor was not changed based on my desire for a fun fight, the time limit was added to take advantage of that narrative restriction.
I'm not going to argue with you about any of this, just accept it.
Oh btw we can probs sell wu’s ship... soon. I think
Now, I doubt Cade is going to become a Nightsister anytime soon (for obvious reasons...), but look at what you get with the combination of Beskad, Marauder, and Ichor Blade (Improved):
Beskad: +5; 1; Cortosis, Cumbersome 3, Defensive 1, Sunder, Pierce 2, Vicious 3 (Cortosis and Sunder were part of the base statblock)
Marauder: Feral Strength 3+Brawn 4 (after Dedication).
Base damage of 12 (with Pierce 2) and crit of 1 (with Vicious 3). Better than most lightsabers against most targets, and not particularly handicapped against Cortosis.
Reliably able to dish out an adjusted 15 damage at a minimum, probably with a crit+30 with every attack.
This is really a silly build, but hilarious! ![]()

... I wonder if Cade is force sensitive...
45 minutes ago, RuusMarev said:
... I wonder if Cade is force sensitive...
Wait, Cade's going to wear this? Somehow doesn't seem to fit his style... ![]()

Is the leotard a prerequisite?
@RuusMarev, Easy Astrogation to plot a course to Sharlissia.
You also still need to spend XP for Cade, Kara, and Falmok.
Because Vorpa'ya is more remote and fuel is more scarce, it costs a bit more. 575 credits to refuel, taken out of the operating budget.
Were we able to get any gear resupply? Or will there be a suitable marketplace on the jobsite?
4 minutes ago, RuusMarev said:Were we able to get any gear resupply? Or will there be a suitable marketplace on the jobsite?
That depends. What resupply are you looking for?
There's a check to see what you know about the location, I'll see if I can dig up where I mentioned it.
From a month and a half ago:
The Dar'Jetti is on Sharlissia. It's a backwater's backwater, nothing there. Hard Knowledge (Outer Rim) check with 2 Setback to learn more.
I figure rockets (mini/ jetpack) Pistols.. (but I guess Kara could rely on her carbine for now..) or anything else we could use to live capture a Jetti...
2 minutes ago, RuusMarev said:I figure rockets (mini/ jetpack) Pistols.. (but I guess Kara could rely on her carbine for now..) or anything else we could use to live capture a Jetti...
No to the rockets (but you do have a pretty good store of those already), and no pistols better than the several you've got cooling their heels in the cargo hold, confiscated from various ne'er-do-wells.
I would consider other things if you have any particular objects in mind.
Edited by P-47 Thunderbolt
Kara knowlage Outer rim: 2eA+1eP+3eD+2eS 2 failures, 2 advantage






figures..
Kara Astrogation: 2eA+1eP+1eD 2 failures, 6 advantage


LOL.. wtf...
2 minutes ago, P-47 Thunderbolt said:No to the rockets (but you do have a pretty good store of those already), and no pistols better than the several you've got cooling their heels in the cargo hold, confiscated from various ne'er-do-wells.
I would consider other things if you have any particular objects in mind.
An Ysalamir would be useful.. but I'm sure is Daunting Xeno check with ten setbacks, lol