Kandosii Beroya'se OOC
Just now, RuusMarev said:Could the Triumph be it set off some munitions and disrupted Gorka's shield? π
No, he doesn't store munitions next to his dais. If you want the shield to go down (the blast door would still be up, though), that's fine. Narrated as it overloading and collapsing as a result of the rocket strike from earlier.
I ment, Falmok set off some munitions from the IG's weapons, or the shot caused the IG to negligently discharge its weapons to hit the shield controls? π
Side question: are Jetpacks considered "vehicles "?
Just now, RuusMarev said:I ment, Falmok set off some munitions from the IG's weapons, or the shot caused the IG to negligently discharge its weapons to hit the shield controls? π
That works. It'd be overloading the shield though, as it kinda defeats the purpose of having a protective shield if you put controls on the outside. ![]()
Do you crit with 2 Advantage? What do you do with the remaining two? Boost someone (who)?
Just now, RuusMarev said:Side question: are Jetpacks considered "vehicles "?
When you're using them, yes kinda.
5 hours ago, P-47 Thunderbolt said:That works. It'd be overloading the shield though, as it kinda defeats the purpose of having a protective shield if you put controls on the outside.
Do you crit with 2 Advantage? What do you do with the remaining two? Boost someone (who)?
Cade, preferably.. he'll need it, lol...
5 hours ago, P-47 Thunderbolt said:When you're using them, yes kinda.
ok... hmmm... I just re-read the Operator tree.. mn, talent wouldn't work on a Hutt... regardless of how big
Critical Injury: 1d100 7 7+20=27: Discouraging Wound: Flip one [allied DP].
This flips a dark DP to Light, so you've got a bit more to work with.
@RuusMarev, please go ahead and post IC for Falmok and then Kara is up.
3 minutes ago, P-47 Thunderbolt said:Critical Injury: 1d100 7 7+20=27: Discouraging Wound: Flip one [allied DP].
This flips a dark DP to Light, so you've got a bit more to work with.
@RuusMarev, please go ahead and post IC for Falmok and then Kara is up.
How bad did Falmok hit the droid? parts fall off, ect.. (and it overloaded the shield, correct? are the others able to deal damage to Gorka?)
4 minutes ago, RuusMarev said:How bad did Falmok hit the droid? parts fall off, ect.. (and it overloaded the shield, correct? are the others able to deal damage to Gorka?)
He hit it decently, it's starting to clearly be affected, but it's still in okay condition.
It overloaded the shield, but the blast door is still down. If Kara finds the control on the board, she might be able to raise the blast door.
Edited by P-47 ThunderboltIs Cade clear of Gorka?
No, they are still engaged. Shooting Gorka is vs. 1eC, with 2 Setback if you spend a Maneuver to Called Shot Aim.
Kara v. Gorka (aim/called shot): 3eP+1eB+1eC+2eS 2 successes, 2 advantage





O_O
thankyouthankyouthankyou!!
You want to crit? (+10 for earlier crit, -30 for Durable)
of course! ![]()
Eyyy!! I'm getting email notifications again.
Critical Injury: 1d100 39 39+10-30=19: Distracted: Target cannot take free Maneuver.
Please go ahead and post IC.
Darien:
Maneuver: Side Step
Action: Shoot at the IG: Drawing Its Fire!: 2eP+2eA+1eB+1eC+1eD+1eS 0 successes, 4 advantage






Misses, passes on a Boost to Ge'tal and Falmok.
Assassin Droid:
Maneuver: Aim
Maneuver (2 strain): Aim
Action: Shooting Darien: Hostile Neutralized: 3eP+2eA+2eB+1eC+1eD+3eS 2 successes, 3 advantage










Hits and triggers a second hit, passes on a Boost with the remaining Advantage. The first hit goes past Darien's WT, dealing an auto-crit, and the second hit also deals an auto-crit since it deals additional damage past his WT.
Critical Injury: 1d100 19 19-10 (Durable)=9: Slowed Down: can only act in last allied slot (irrelevant since heβs down)
Critical Injury: 1d100 47 47+10 (prior crit)-10 (Durable)=47: Head Ringer: Increase the difficulty of all Intellect and Cunning checks by one until the end of the encounter (irrelevant since heβs down)
Goon group 1:
Skulduggery (I typed "Initiative" for some reason): Initiative: 2eP+1eA+4eD+1eS 0 successes, 3 threat, 1 Triumph






One of them gets shocked unconscious, but they upgrade the next attempt.
Goon group 2:
Skulduggery: Skulduggery: 3eP+4eD+1eS 1 failure, 1 advantage






Yup, they got nothing. @RuusMarev, Cade is up.
Darien is at 32/18 wounds and has one Easy- and one Average-difficulty Critical Injury.
A full set of stimpacks would bring him down to 17/18.
Ok, let's give Operation: Grenade Hand Off.... a try
2 minutes ago, RuusMarev said:Ok, let's give Operation: Grenade Hand Off.... a try
Okay. Called Shot Brawl, 2 Advantage to prevent Cade taking Blast damage.
27 minutes ago, P-47 Thunderbolt said:Okay. Called Shot Brawl, 2 Advantage to prevent Cade taking Blast damage.
Pool? 1eC?
8 minutes ago, RuusMarev said:Pool? 1eC?
Oops. Average, sorry.
Also it stopped sending me notifications again. π’
Cade v Gorka (insert Grenade 'A' into Hutt 'B'): 4eP+1eB+2eD 5 successes, 1 threat





You forgot the Called Shot Aim. If you use Frenzied Attack as well, you'll be taking 4 Strain total (aside from Threat). Go ahead and just roll the two Setback.
Cade should also have 5 wounds from Gorka's last attack (12-7=5).
Edited by P-47 Thunderbolt