Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

18 hours ago, P-47 Thunderbolt said:

@RuusMarev, Falmok is up, then @ShockHelix, you're up.

Hang on, got that backward. Maya's up, then Vhal. The order doesn't really matter though. Please go ahead and post.

I would say Vhal could look over the security feeds, but that would be more of a Maya project.. He could scout out the connecting room, securing the people on brake.

Okay, that's fine. There is a door in the breakroom that opens up into a refresher. (a convenient "locker" to shove them in)

47 minutes ago, P-47 Thunderbolt said:

Okay, that's fine. There is a door in the breakroom that opens up into a refresher. (a convenient "locker" to shove them in)

that would work i suppose.. it would keep them out of earshot at least. :)

1 hour ago, RuusMarev said:

that would work i suppose.. it would keep them out of earshot at least. :)

Okay, sounds good. No check or anything is necessary, you can go ahead and post IC.

By the way Ruus, Vhal still has 20XP to spend.

Just an FYI guys. Most of my access to the net has been cut off because of the Corona virus. The public library is closed until April 1 at the earliest, and pretty much all of the restaurants with public WIFI are takeout only, by order of New York State. So, it’s likely that my activity may be spotty at best.

@P-47 Thunderbolt

Is Maya just clear to walk on into the security room now?

25 minutes ago, ShockHelix said:

@P-47 Thunderbolt

Is Maya just clear to walk on into the security room now?

Yes.

1 minute ago, P-47 Thunderbolt said:

Yes.

Alright, so what can I hack in there? Immediate things I'd be looking for are disabling any potential alarms, hacking into a droid network if one exists here, disabling any security features (door locks, potential hidden turrets, etc.) If there are door locks, I'd be looking into if it would be possible to seal her in the security room while the others go take down Gorka, and being able to use the security doors to prevent reinforcements from making it to him. Another immediate thing would be to block any outgoing signals from here (communications, etc.). And not really pressing, but I'd also want to download a copy of the security footage when they're finished with Gorka, and then wipe it before they leave.

3 minutes ago, ShockHelix said:

Alright, so what can I hack in there? Immediate things I'd be looking for are disabling any potential alarms, hacking into a droid network if one exists here, disabling any security features (door locks, potential hidden turrets, etc.) If there are door locks, I'd be looking into if it would be possible to seal her in the security room while the others go take down Gorka, and being able to use the security doors to prevent reinforcements from making it to him. Another immediate thing would be to block any outgoing signals from here (communications, etc.). And not really pressing, but I'd also want to download a copy of the security footage when they're finished with Gorka, and then wipe it before they leave.

You can certainly seal yourself into the room. As for the rest, go ahead and make a Simple Computers check to familiarize yourself with the system and get an idea of what it controls.

Simple Computers: 1eP+4eA 3 successes, 4 advantage
p-s-a.pnga-a-a.pnga-a.pnga-s-s.pnga--.png

No alarms currently going off. Disabling them is possible, but difficult to do so without being noticed. (Hard, Upgraded twice. If you don't care about raising the alarm, only Average but will alert anyone who has access to the system)
No droid network, but the office is linked to some of the casino games. Could be innocent enough, but might also indicate less than fair practices.
You have access to security feature, but you'll have to address each one as they come up. (varying difficulty)
Blocking communications is an option, but difficult to do without being noticed. (Average, Upgraded twice. If you don't care about raising the alarm, only Easy but will alert anyone who has access to the system)
Security footage is pretty much a given, and can be addressed when we come to it.

The bank of screens gives you a view of most areas of the casino, except for Gorka's inner sanctum. Some of the rooms in his area are recorded, but not his "throne room." I can ive you a breakdown of the various locations if you so desire.

From here, you've got a layout of the place and can direct the others. If you want to keep the cameras off them, it'll be an Average check and will take the whole time they are on route. If you want to do other stuff and ignore the cameras, you'll have time for 3 actions.

You notice a control for a blast door that is not a part of the limited schematics Falmok got. It is roughly below Gorka's "throne room" and opens into an alley.

@ShockHelix maybe Maya can trigger the casino machines to payout jackpots as a distraction :D

Is it possible for me to seal that blast door @P-47 Thunderbolt?

Yes, Average difficulty.

3 minutes ago, P-47 Thunderbolt said:

Yes, Average difficulty.

Does this count as slicing, or just computers?

Right now, just Computers. Might change, however.

(though Advantage/Triumph can be used in similar ways)

Edited by P-47 Thunderbolt

Is there any reason for me to suspect that sealing the door would trigger an alarm?

Just now, ShockHelix said:

Is there any reason for me to suspect that sealing the door would trigger an alarm?

No. It could (enough Threat or a Despair), but if it doesn't, it is less likely to alert others because of the nature of the device.

Door Seal: 1eP+4eA+2eD 1 failure, 3 advantage
p--.pnga-a.pnga-a.pnga-a.pnga-s.pngd-f.pngd-f.png

Well, you didn't seal it. What do you want for the Advantage?

Hmmm. Let’s go with the “Covering my Tracks” from the computers table from Cyphers and Masks. Two setback to anyone trying to detect my actions.

Am I able to attempt to seal it again, or can I possibly hack into the system in the future to give myself clearance to seal it from here?

You can continue trying to seal it. You've got two actions left before the others get up there.

Seal Door Attempt 2: 1eP+4eA+2eD 3 successes, 4 advantage
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