Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

Okay, 2 Maneuvers (2 Strain) and the difficulty is Average (Easy+1 for duel-wielding).

(Actually, is there a way to shut these droids down from inside the office? Or did the Inventory Droid do it remotely?)

The droid hit what was basically a panic button to activate the droids. To deactivate them, you'd have to enter a code into another system and then give them orders from there.

OOOkay, so two strain, average difficulty?

Yes.

: 1eA+3eA+2eD 1 success, 1 advantage
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Okay, but you forgot his skill ranks. His pool should be 3 Proficiency, 1 Ability.

I'm going to accept the last Ability die (because of the order in which I roll the dice, with the lowest rank of die in the later position [Proficiency, Ability, Boost]) and roll 3 Proficiency: forgot a die: 3eP 3 successes, 1 advantage
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Huh. Exact same result.

Okay, I'll post IC. Do you want to recover one Strain with the Advantage? You can also pass on a Boost.

@ShockHelix, to make sure it's clear, that isn't a GM order or recommendation, it is just what Darien would say.

Haha, well considering what Maya learned about the tubes, she isn’t going anywhere. Pretty sure if the droids accidentally set off whatever type of explosives they are, she couldn’t hope to get far enough away anyway, and since they haven’t spotted her yet she’s fine for the moment.

13 minutes ago, P-47 Thunderbolt said:

Okay, but you forgot his skill ranks. His pool should be 3 Proficiency, 1 Ability.

I'm going to accept the last Ability die (because of the order in which I roll the dice, with the lowest rank of die in the later position [Proficiency, Ability, Boost]) and roll 3 Proficiency: forgot a die: 3eP 3 successes, 1 advantage
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Huh. Exact same result.

Okay, I'll post IC. Do you want to recover one Strain with the Advantage? You can also pass on a Boost.

I swear I typed that in correctly... sigh... more coffee!!!

Now the other 2 Security Droids go:

1st:
Maneuver: Spread out, getting to tier 1 cover
Action: Fire at Falmok: Shooting at Falmok: 2eP+1eA+1eB+1eD+1eS 2 successes, 2 advantage
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Dealing 11 damage and adding a Setback to his next check.

2nd:
Maneuver: Spread out, moving towards Maya's position, putting himself in tier 2 cover (Vigilance check [opposed by Stealth]:Vigilance: 1eP+1eA+2eD 0 successes, 3 threat
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He doesn't see Maya, and with the 3 Threat, he positions himself with his back to her, reducing the difficulty of her next attack against him to Simple.
Action: Shoot at Darien (2 Setback for cover, I've got an internal map of the layout in my head and am running angles calculations): Shooting at Darien: 2eP+1eA+1eD+3eS 2 successes
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Hits Darien for 11 damage, which puts him right at his WT.

@ShockHelix Maysh'la's turn!

(psst. reprogram him!! :D:D we could use some droids, lol )

Is that an option @P-47 Thunderbolt? Considering the droids positioning I wouldn’t mind attempting it, but I’m at work so I can’t check my books to see if there’s any precedent for it.

Hrmm...

If you flip a DP, I'll say you've got what amounts to a Dataspike that you can use to gain access to attempt a Hard Computers check. Straight success allows you stagger it for one turn, success with 2 Advantage allows you to shut it down, and Success with Triumph allows you to control it (it would basically fill your initiative slot).

If you want to give it a try, I'll flip a DP to upgrade the difficulty once.

(Oh. Osik.. you mean this could work? O_O )

The **** with it, what’s the worst that could happen.

Droid Hack: 1eP+4eA+1eC+2eD 2 successes, 2 advantage
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Nice! You succeed in shutting it down. Please go ahead and post IC, then it's Falmok's turn.

Falmok Carbine (2eD still because of damage, correct?)

Yes, and a Setback from Advantage. If he is firing at the first droid, the one that Darien shot, it will not have any Setback from cover. If he is firing at the other one, there is an additional Setback.

He should go for the damaged one, but I think we should do what we can...

Fire on Droid in cover...: 1eA+2eP+2eD+1eS 2 successes, 2 advantage
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Nice! 11 damage, do you want to trigger a crit with the Advantage?

yes please! :D

Okay: Critical Injury: 1d100 52 52=Average - Fearsome Wound: Increase difficulty of all Presence and Willpower checks by 1.

Do you want to flip a DP to add 3 damage to the hit? (Soft Spot talent, damage equal to Cunning)

Tempting.... (what happens with these DP, if we flip too many, ect?)