PBP Alt Univ: Clone Wars: Misc

By EliasWindrider, in Star Wars: Force and Destiny Beginner Game

@EliasWindrider

By the way, was there xp for the past week?

Edited by Bellona
On 10/29/2019 at 10:30 PM, Bellona said:

@EliasWindrider

By the way, was there xp for the past week?

@Bellona @MrTInce and @ShockHelix should have gotten 5 xp this past Monday.... how did I miss that? 🤔

Yay XP

4 hours ago, EliasWindrider said:

@Bellona @MrTInce and @ShockHelix should have gotten 5 xp this past Monday.... how did I miss that? 🤔

Arigato.

On 11/1/2019 at 2:20 PM, EliasWindrider said:

@Bellona @MrTInce and @ShockHelix should have gotten 5 xp this past Monday.... how did I miss that? 🤔

@EliasWindrider

Just to let you know: I spent those 5 XP on Toughened (Padawan tree), so Mireska's WT is now 15.

Looks like I may be the only member of the engineering squad paying attention.

@EliasWindrider whats the general layout of the hangar and how many droids are we looking at?

3 hours ago, AnomalousAuthor said:

Looks like I may be the only member of the engineering squad paying attention.

@EliasWindrider whats the general layout of the hangar and how many droids are we looking at?

@vandarl

Hanger is a big mostly rectangular empty area (the hanger seen at the beginning of rots)

Probably 1 minion group of 6 super battle droids and 3 minion groups of b1 battle droids

@Bellona or anyone else can you post stats for super battle drouds?

On 11/4/2019 at 8:55 AM, Bellona said:

@EliasWindrider

Just to let you know: I spent those 5 XP on Toughened (Padawan tree), so Mireska's WT is now 15.

@ShockHelix @Bellona @MrTInce get another 5 xp.

B2 Super Battle Droid (Minion) as per RotSep p. 140

Brawn 4 , Agility 3 , Intellect 1 , Cunning 1, Willpower 1, Presence 1

Soak 6, Wound Threshold 7 , Melee Defence 0, Ranged Defence 0

Skills (group only): Brawl, Gunnery, Melee, Ranged (Heavy), Ranged (Light)

Talents: none

Abilities: D roid (no need to breathe, eat, or drink; can survive in vacuum and underwater, immune to poisons and toxins)

Equipment: Integrated Wrist Blaster (Ranged - Light, Damage 10, Critical 3, Range Medium, Linked 1), Integrated Comlink

Edited by Bellona

Shall I repost the B1s (regular and supervisor) here, so that they're collected in one place?

On 11/6/2019 at 12:22 AM, Bellona said:

Shall I repost the B1s (regular and supervisor) here, so that they're collected in one place?

Sure

B1 Battle Droid (Minion) as per RotSep p. 140

Brawn 2, Agility 2, Intellect 1, Cunning 1, Willpower 1, Presence 1

Soak 4, Wound Threshold 5, Melee Defence 0, Ranged Defence 0

Skills (group only): Gunnery, Ranged - Heavy, Ranged - Light

Talents: none

Abilities: Droid (no need to breathe, eat, or drink; can survive in vacuum and underwater, immune to poisons and toxins)

Equipment: Blaster Rifle (Ranged - Heavy, Damage 9, Critical 3, Range Long, Stun setting), Integrated Comlink

B1 Supervisor Droid (Rival) as per CotR p. 142

Brawn 2, Agility 2, Intellect 2, Cunning 1, Willpower 1, Presence 1

Soak 4, Wound Threshold 8, Melee Defence 0, Ranged Defence 0

Skills: Command 3 (should this be Leadership instead?) , Cool 2, Gunnery 2, Ranged - Heavy 2, Vigilance 1

Talents: none

Abilities: D roid (no need to breathe, eat, or drink; can survive in vacuum and underwater, immune to poisons and toxins), Coordinate and Confuse (once per round as a manoeuvre, the supervisor can command a minion group of droids within Long range to focus fire on a target visible to the supervisor and minion group, upgrading once the ability of the minion group's next combat check targeting that enemy, after which the droids become Disoriented for the remainder of the encounter; a minion group can only benefit from this ability once per encounter)

Equipment: E-5 Blaster Rifle (Ranged- Heavy, Damage 9, Critical 3, Range Long, Stun setting), Mini Probe (upgrades once the difficulty of all Stealth checks targeting the supervisor or its allies in the encounter), Integrated Comlink

Edited by Bellona

Droideka (Rival) as per RotSep p. 142, plus House Rules changes indicated by strikeout (= no longer applicable) and underline (= new values)

Brawn 5 , Agility 3 , Intellect 1 , Cunning 1, Willpower 1, Presence 1

Soak 8 5/15 , Wound Threshold 1 8 12 , Melee Defence 0/2, Ranged Defence 0/2

Skills: Gunnery 2, Perception 2, Resilience 3

Talents: none

Abilities: D roid (no need to breathe, eat, or drink; can survive in vacuum and underwater, immune to poisons and toxins), Fire Sweep (as an action make a Hard Gunnery check to inflict one hit that deals base damage with its built-in twin heavy blasters on up to two targets within Medium range, plus one additional target per Advantage on the check; it can only hit each target once this way); Shield Projector (manoeuvre to activate/deactivate; while active: gains +10 Soak , Defence 2, and upgrades once the difficulty of all combat attacks targeting the droid, but the droid cannot use the Move manoeuvre)

Equipment: 2 built-in droideka heavy blasters (Gunnery, Damage 12, Critical 3, Range Long, Autofire, Linked, Pierce 1, Vicious 1), Stomping Mechanical Leg (Brawl, Damage 5, Critical 5, Range Engaged, Knockdown 1)

... I'm not sure about that Linked quality - shouldn't it have a number after it, e.g., Linked 1?

... Also: Yikes! :o

ETA:

"Upgraded" house rules version added via adjustments to stat block above.

Edited by Bellona
"Upgraded" house-ruled version added.
4 hours ago, Bellona said:

Droideka (Rival) as per RotSep p. 142

Brawn 5 , Agility 3 , Intellect 1 , Cunning 1, Willpower 1, Presence 1

Soak 8 , Wound Threshold 1 8, Melee Defence 0, Ranged Defence 0

Skills: Gunnery 2, Perception 2, Resilience 3

Talents: none

Abilities: D roid (no need to breathe, eat, or drink; can survive in vacuum and underwater, immune to poisons and toxins), Fire Sweep (as an action make a Hard Gunnery check to inflict one hit that deals base damage with its built-in twin heavy blasters on up to two targets within Medium range, plus one additional target per Advantage on the check; it can only hit each target once this way); Shield Projector (manoeuvre to activate/deactivate; while active: gains Defence 2 and upgrades once the difficulty of all combat attacks targeting the droid, but the droid cannot use the Move manoeuvre)

Equipment: 2 built-in droideka heavy blasters (Gunnery, Damage 12, Critical 3, Range Long, Autofire, Linked, Pierce 1, Vicious 1), Stomping Mechanical Leg (Brawl, Damage 5, Critical 5, Range Engaged, Knockdown 1)

... I'm not sure about that Linked quality - shouldn't it have a number after it, e.g., Linked 1?

... Also: Yikes! :o

We'll go with linked 1.

Another rank of reflect and saber swarm talents.

2 hours ago, EliasWindrider said:

Just for future reference, when is "the end of the week" in this context? As in which day - and general time of day (if possible) for those of us in very different time zones please.

15 hours ago, Bellona said:

Just for future reference, when is "the end of the week" in this conte? As in which day - and general time of day (if possible) for those of us in very different time zones please.

Monday through Sunday (sunday is the last day) I'm going by the *date* listed on the forum which I think is utc (not sure)

Current XP: 40

Purchases:

-Quick Strike: ARC Trooper, 10 XP

-Point Blank: ARC Trooper, 15 XP

Remaining XP: 15

More a comment than a complaint: I find it really odd that the basic CT minions don't get group skills in either Gunnery or Ranged (Light).

And the clone sergeant (rival) and clone captain (nemesis) don't get Gunnery either.

... On the other hand, it might explain why the clones missed OWK on Utapau in RotS.

Edited by Bellona