I'm adding some stun cuffs and restraining bolts to Mireska's inventory, in case we need to take prisoners along with us.
PBP Alt Univ: Clone Wars: Misc
5 hours ago, EliasWindrider said:Is there anything else people want to change before we launch this mission. And can someone state the plan?
Approach the Invincible with the stealth ship. We try to synchronise the actual entry of each group, in hope that at least one group gets on board without the Separatists noticing.
Bridge group gets dropped off at the airlock nearest the Invincible's bridge, slices/hacks their way in and goes for the bridge. Goal: disable communications and the rest of the bridge (by means of explosive sabotage), so that the Invincible is taken out of action, the CIS attack on the Republic fleet is thrown into chaos, and the naval blockade against Christophsis is lifted. Maybe take VIP prisoners.
Engineering group gets dropped off in the Invincible's hangar (possibly needing to slice/destroy something in order to get through the force field protecting it), goes to the engineering section. Goal: disable the hyperdrive (by means of explosive sabotage), so that the vessel can be captured later for Republic use.
Stealth vessel waits in the Invincible's hangar, but under strict orders to bug out if anything looks fishy or even the least bit dangerous (if obvious force was used to get through the force field, then they definitely have to leave after dropping off the group). If they do bug out, they need to go somewhere safe but keep a coms ear on us, for when we need a pick-up. If they don't bug out, then we take the stealth vessel down to Christophsis afterwards (maybe with a stop en route at the Negotiator if necessary for supplies, reinforcements, etc.)
Alternative exfil options: Invincible's escape pods down to Christophsis or grabbing a shuttle/whatever from the Invincible's hangar. Last resort would be floating in space (with sealed armour/spacesuits/whatever) and waiting for pick-up.
Bridge group (12 + droid): Ker'see, Mireska and her 4 troopers, Condor and his 5 ARCs, one astromech/slicer.
Engineering group (18 + droid): Tinari and his 5 troopers, Wraith and his 5 troopers, Scrap and his 5 troopers, one astromech/slicer.
Stealth vessel: unknown number of bridge crew.
... Comments, changes?
Edited by BellonaSounds right to me. No changes or suggestions from my end.
Ready to go general.
Sounds correct to me, good to go.
Between the reply posts and AA's "Like" on my plan of action post, all active players have reacted. It looks like we're good to go.
@Bellona @MrTInce @ShockHelix @vandarl get 5 xp.
Sweet 😀
When do we figure on actually getting to the Invincible?
I'm asking because I'll be busy with RL this coming Friday and most of Saturday (but not Saturday evening in my time zone - which is earlier in the day for North American time zones).
Edited by Bellona
My wife has said "Keith you're getting a vasectomy" (and she's right that we are too old to keep up with a third child) it's happening at noon this Friday (mountain time) so I'll be laid up this weekend with a frozen bag of peas to reduce the post op swelling. Point of that is that I'll be able to post a lot this weekend because I won't be able to do anything else. But... I'll post something soon but first.. @Bellona @ShockHelix @MrTInce roll a stealth check against 1 red 2 purple with 2 boost.
Edited by EliasWindriderYikes on the Vasectomy. Sounds like it's for a good reason though, so good luck and hopefully everything goes well.
Stealth Check
:
1eC+2eD+2eB+5eA+1eP
3 successes, 3 advantage
Not bad. Can I use the extra 2 successes to help @Bellona and @MrTInce if they end up needing it? Not sure what I could use the advantage for.
Not sure you can pass on successes but here's my roll. I get an automatic advantage from my armour so yeah...
Stealth Roll
:
3eA+3eP+2eB+1eC+2eD
4 successes, 4 advantage, 1 Triumph, 1 Despair
Not sure what to spend my rolls on as I'm not sure what the check is for...
Just now, MrTInce said:Not sure you can pass on successes
I don’t think it quite works as passing on success, but the RAW at least says extra success can be used to aid allied characters that are infiltrating at the same time. I figure the check is for the bridge group landing on the ship unnoticed. Not that you needed that help, although ****, that Despair though 😩
2 minutes ago, ShockHelix said:I don’t think it quite works as passing on success, but the RAW at least says extra success can be used to aid allied characters that are infiltrating at the same time. I figure the check is for the bridge group landing on the ship unnoticed. Not that you needed that help, although ****, that Despair though 😩
And a Triumph
Good luck with the procedure and post-operative healing!
... and now back to not-RL.
Stealth to reach Invincible
:
3eA+2eB+1eC+2eD
1 success, 1 threat
Managed it, possibly a bit slower than the others. (This might be the first time that Mireska's actually used the EVA function of her amulet, so she may have been a little bit freaked out mentally and therefore slower on that account.)
Do we need extra rolls for the rest of the troopers/ARCs with us?
(And the first post of the OOC thread needs to be re-set/updated with regard to Wounds, Strain, etc.)
Edited by Bellona19 hours ago, Bellona said:Do we need extra rolls for the rest of the troopers/ARCs with us?
(And the first post of the OOC thread needs to be re-set/updated with regard to Wounds, Strain, etc.)
Yes
1 hour ago, EliasWindrider said:20 hours ago, Bellona said:Do we need extra rolls for the rest of the troopers/ARCs with us?
Yes
Commando Group Stealth Check
:
4eA+2eB+2eD+1eC
0 successes
Well, if there was a time for that RAW on stealth checks we were talking about to come into play, I think that this would be the appropriate time for it lol.
Mireska's 4 clone troopers ... Officially they don't have any ranks in Stealth, so (if I've understood minion rules correctly) they don't get any virtual skill ranks for being more than one.
By the way, can a minion group alone "squad up" for stealth purposes, or does a PC/other main character have to be along with them?
(Just checked myself ... if allowed, one of them would need to make an Easy Leadership check in order to lead them in a "Comm Silence" formation for +1 Boost die.)
Mireska's CTs Stealth
:
3eA+2eB+1eC+2eD
1 success, 4 advantage
Success! ... I can imagine the lowly CTs ribbing the big bad ARCs (in the mess after the mission) about the CTs outdoing the ARCs on that Stealth check.
Edited by Bellona
On 9/30/2019 at 10:32 PM, ShockHelix said:
Skills: Athletics, Brawl, Discipline, Gunnery, Knowledge (Warfare), Mechanics, Medicine, Melee, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Ranged (Light), Resilience, Stealth , Vigilance.
You should have rolled 3 yellow 1 green 2 blue 2 purple 1 red for your commandos stealth check. The 3 yellow because 3 agility and 4+ (5) minions, 5-1 is the number of ability+proficiency dice. 3 yellow is like 4 green... so this time only.... roll 1 more green and add it to the results.... the next time you miss roll well keep the miss roll unmodified.
2 hours ago, EliasWindrider said:
You should have rolled 3 yellow 1 green 2 blue 2 purple 1 red for your commandos stealth check. The 3 yellow because 3 agility and 4+ (5) minions, 5-1 is the number of ability+proficiency dice. 3 yellow is like 4 green... so this time only.... roll 1 more green and add it to the results.... the next time you miss roll well keep the miss roll unmodified.
My mistake, completely slipped my mind that their characteristics would factor into their rolls.
Misroll Extra Green
:
1eA
0 successes, 2 advantage
38 minutes ago, ShockHelix said:My mistake, completely slipped my mind that their characteristics would factor into their rolls.
Misroll Extra Green : 1eA 0 successes, 2 advantage
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Well the commandos still flubbed their stealth check, combined with Ker'see's despair you guys have been spotted by b1 battle droids inside who are having a 3 stooge roger roger moment.
1 hour ago, EliasWindrider said:Well the commandos still flubbed their stealth check, combined with Ker'see's despair you guys have been spotted by b1 battle droids inside who are having a 3 stooge roger roger moment.
What can I use the Triumph and advantages for? Are we landing in the bay?
The bridge group is supposed to be going through a sliced airlock. Maybe we've already sliced the airlock, and just happened to open the inner doors on an unluckily placed groups of droids? (I won't say for whom it would be unlucky ...)
I'm really hoping that that Triumph means that the Stooge droids forget to notify anyone else, or the entire plan could be blown out of the water.
8 hours ago, MrTInce said:What can I use the Triumph and advantages for? Are we landing in the bay?
8 hours ago, Bellona said:The bridge group is supposed to be going through a sliced airlock. Maybe we've already sliced the airlock, and just happened to open the inner doors on an unluckily placed groups of droids? (I won't say for whom it would be unlucky ...)
I'm really hoping that that Triumph means that the Stooge droids forget to notify anyone else, or the entire plan could be blown out of the water.
What I might allow for the triumph is you can get in the airlock before droid reinforcements show up. And we ought to move this discussion to the ooc thread (please respond there)