The Circuit (OOC)

By Rabobankrider, in Star Wars: Edge of the Empire Beginner Game

Is there a tree branch, Zara could blast and bring down on them? If so, what would it take? @Rabobankrider

@Shlambate, it would be an average brawl check, standard combat style.

@Edgehawk, sure thing. I'll say an easy ranged (light) check with a setback. It may not stop them for long, but it will slow them.

Well that'll do it! @Shlambate, you can choose to either throw a punch before or after (certainly the funnier option) after the tree branch falls on them. The tree branch will effectively stagger them for a round, allowing you guys to act as you wish.

After

Brawl: 1eP+2eA+1eB+2eD 4 successes, 3 threat
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8 Damage to the thugs. He will stay while Zara gets backup.

Edited by Shlambate
14 hours ago, Edgehawk said:

Duel with a tree branch, Accurate 1: 4eA+1eB+1eD+1eS 4 successes, 2 advantage
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Just make your post and I will Follow suit and post something

Forest Combat:

  1. @Shlambate 4s1a
  2. @Edgehawk 2s2a
  3. Thug group 1: soak 4, 11/15 wounds, 3/3 men 2s

@Shlambate, you're up!

@jhh3, I really do need that post sorted asap.

12 minutes ago, Rabobankrider said:

@jhh3, I really do need that post sorted asap.

He has been absent from the other two games he was participating in for a while.

I'll give it a couple of days just to check, and I'll move things on manually so that the game doesn't stall.

Brawl: 1eP+2eA+1eB+2eD 2 successes, 3 advantage
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Krydil will aim and he’s staying put too bad it’s Critical 4 so he will Disorient them and pass a setback

Forest Combat:

  1. @Shlambate 4s1a
  2. @Edgehawk 2s2a
  3. Thug group 1: soak 4, 9/15 wounds, 2/3 men 2s boost, 2 setback

@Shlambate is just sucker punching his way to victory 😛 That's one of the thugs unconscious from the strike.

@Edgehawk, you're up!

Edited by Rabobankrider

As the thugs are staggered, combat goes right back around to @Shlambate again!

Brawl: 1eP+2eA+1eB+2eD 1 success, 3 advantage
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He will continue to punch

Forest Combat:

  1. @Shlambate 4s1a
  2. @Edgehawk 2s2a
  3. Thug group 1: soak 4, 8/15 wounds, 2/3 men 2s boost, 2 setback

@Shlambate, what do you want to do with the advantage?

Disorient and pass a setback

Sorry for the delay folks, work ramped up in the last couple of days. I will have a post for you in a day or so.

@Shlambate, that puts you back at the top of initiative as the enemy still can't attack. However I am going to ask that you try to avoid using disorient for the encounter after this, as it effectively stun locks the enemy.

2 minutes ago, Rabobankrider said:

Sorry for the delay folks, work ramped up in the last couple of days. I will have a post for you in a day or so.

@Shlambate, that puts you back at the top of initiative as the enemy still can't attack. However I am going to ask that you try to avoid using disorient for the encounter after this, as it effectively stun locks the enemy.

No, all it does is add a Setback to their checks.

Edited by P-47 Thunderbolt
1 hour ago, P-47 Thunderbolt said:

No, all it does is add a Setback to their checks.

Yeah it isn't stagger.

Yep, you're right, my mistake. It was a long day.

@Edgehawk, are you continuing to hang back for now?

1 hour ago, Rabobankrider said:

Yep, you're right, my mistake. It was a long day.

@Edgehawk, are you continuing to hang back for now?

Yeah. Making sure Krydil gets away, and keeping a look out for more trouble.

5 hours ago, Edgehawk said:

Yeah. Making sure Krydil gets away, and keeping a look out for more trouble.

Krydil will keep punching until they are all down so it might be awhile.

@Rabobankrider Do the goons get a punch in now?

@Shlambate, assuming they pass the athletics check, yes!

Thugs Athletics Check: 3eA+2eD 0 successes, 3 advantage
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Missed Dice: 1eB+2eS 1 success, 1 threat
b-s.pngs-th.pngs--.pngOk! The thugs are finally on their feet, and can now attack. They'll use the advantage to grab their weapons.

Forest Combat:

  1. @Shlambate 4s1a
  2. @Edgehawk 2s2a
  3. Thug group 1: soak 4, 8/15 wounds, 2/3 men 2s

Judging that they failed to hit Krydil it would be his turn.

Brawl: 1eP+2eA+1eB+2eD 0 successes, 1 threat
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And he misses this turn

No fair this was a fist fight! They have stun rods.

Seeing as you spent a destiny point I feel it only fair to return the favor @Rabobankrider 😄

Krydil will manuever aim strain aim and punch

: 2eP+1eA+2eB+2eD 2 successes, 3 advantage, 1 Triumph
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I will crit taking down a goon pass a setback disorient and deal 2 damage after soak is applied.