Fly Casual X-Wing Simulator

By s1ickrick, in X-Wing

25 minutes ago, Force Majeure said:

$end this man $ome love!

Send this man some beer and a steak.

I just want to say that this thing is awesome.

And all of the candy (barrel rolls, smoking ships, Kylo speaking to me) is great...

KYLO SPEAKS TO YOU??????

Look. I'm really out of incredulous amazement to give you @Sandrem and dev team.

Hy there,

found another minor AI-prob. The AI uses accuracy corrector even when rolling 1hit and one crit or even 2 crits.

Thank you once more for thsi awesome software!

"0.4.2 Hotfix 2" is released: DOWNLOAD

Anyone feel like taking on FIVE. CARTEL. MARAUDERS?

Amazing work! Loving this so far! Quick question, When the console opens during a game how do we close it?

Edited by Palandar

Been using this with my brother over the past week.

Obviously there are issues, and we haven't finished a game yet due to crashes.

BUT. This is a great bit of kit. Love the animations, sounds, and it it's far more intuitive than Vassal. Well done guys.

47 minutes ago, Palandar said:

Amazing work! Loving this so far! Quick question, When the console opens during a game how do we close it?

In the console, type

Close <enter>

I see there is a pull request out for Dardevil, Decoy and Wingman.

Has anything been said about Lightweight Frame?

We had a great game tonight that only fouled up because of Wes turning zombie. Still great stuff though.

BTW - Wes was PS10 but it was displayed as 1.

P.S. My day job is to test software. So I'm quite happy to get on github and write up bugs as I find them :)

Edited by SDCC
2 hours ago, Palandar said:

When the console opens during a game how do we close it?

Console shows red text of error. I cannot fix bug if I don't have information about it - text of error (and steps to reproduce if able).

So, please, don't ignore errors - report them in https://github.com/Sandrem/FlyCasual/issues

15 minutes ago, SDCC said:

1) Has anything been said about Lightweight Frame?

2) We had a great game tonight that only fouled up because of Wes turning zombie.

1) It has priority, but I cannot say when it will be ready.

2) In what version? Seems that I fixed this in "0.4.2 hotfix 1".

1 minute ago, Sandrem said:

1) It has priority, but I cannot say when it will be ready.

2) In what version? Seems that I fixed this in "0.4.2 hotfix 1".

Hi Sandrem.

1. No problem at all. Feel free to delete the ticket I raised for it. I'm not sure if missing elements should be raised or not.

2. We hadn't updated. Our fault!

As someone who works in IT I appreciate the amount of effort that's going into this. I can't write code, but I'm happy to look into things if it needs testing. Imperial wise anyway ;)

Glory for the Empire!!

Gunboats destroyed the Ghost and their pesky escort!!! Without any casualty!!

screenshot_by_odanan-dc4kmib.jpg

EDIT: I don't know how those 3 ships aligned in formation so well in the last turn, all firing Manglers at range 3 against the Ghost. The Force works in mysterious ways indeed.

Edited by Odanan
6 minutes ago, SDCC said:

As someone who works in IT I appreciate the amount of effort that's going into this.

Also you can imagine problems in software that has ~10-30 developers, but 0 dedicated QA
XD

8 minutes ago, Odanan said:

Glory for the Empire!!

Gunboats destroyed the Ghost and their pesky escort!!! Without any casualty!!

Well, if you want a challenge , @Odanan ... :P

Hey Sandrem

Jesus this work is impressive
keep up the great work

FBJ

Edited by FlashBackJack
9 hours ago, Odanan said:

Glory for the Empire!!

Gunboats destroyed the Ghost and their pesky escort!!! Without any casualty!!

screenshot_by_odanan-dc4kmib.jpg

EDIT: I don't know how those 3 ships aligned in formation so well in the last turn, all firing Manglers at range 3 against the Ghost. The Force works in mysterious ways indeed.

How good was this build??

Against Ghost Fenn??

9 hours ago, Sandrem said:

Also you can imagine problems in software that has ~10-30 developers, but 0 dedicated QA
XD

Look. Your project is FREAKING AWESOME.

Will you consider writing out what you need for QA testing? I'd try and contribute.

1 minute ago, Blail Blerg said:

How good was this build??

Against Ghost Fenn??

Not the meta Ghost/Fenn. I tried to keep the Ghost a simple brick of death (TLT, Gunner and Accuracy Corrector) because I was afraid the AI/program wouldn't handle too many effects and card interations.

14 minutes ago, Blail Blerg said:

Look. Your project is FREAKING AWESOME.

Will you consider writing out what you need for QA testing? I'd try and contribute.

+1
If there's anything you need checking specifically let me know.

1 hour ago, SDCC said:

+1
If there's anything you need checking specifically let me know.

Yeah. @Sandrem .

I'd be willing and there's more people here who are willing to contribute to QA/testing.

Hello,

I think I found the occassions when the red text appears. It always seems to happen when "stack is not empty" although it should. It happens when clicking invalid stuff like a manneuver while being still in fight-mode or picking a manneuver after having clicked next...or stuff like that. (clicking stuff in overlays that shouldn't be visible any more)

Hopefully that helps you finding the issue.

And once more: Thank you so much for this ... I just love your software.

By the way. Maybe you should setup a way to donate beside monthly payments. I would love to help you out with some beers mate :)

Edited by shadowfriend

Is there a way to bring up the console at all?

Additionally, a nice feature might be to have a toggle to make ships / bases translucent. I had a game earlier where Asajj Ventress was parked on a small rock and it was completely covered by her base. It made trying to plan my maneuvers very difficult as I wasn't exactly sure where it was.

Edited by Elbastido

One thing, whenever I use OL with Juke, it doesn't progress and I have to start a new game.

Is there a way around this other than avoiding OL?