Would reroll with same pool is the easiest way to do it
Sorry About The Mess: Arena B
On it boss.
Rerolling Initiative (Vigilance)
:
1eP+3eA
4 successes
Third Heat: Initiative Reroll
:
1eA+1eP
2 successes, 2 advantage
//Your move, sir./
Edited by Darth LectusI'll be making a Ranged combat check—will you be activating your Dodge talent?
5 hours ago, awayputurwpn said:I'll be making a Ranged combat check—will you be activating your Dodge talent?
//yes//
Grrwalryyhl reacted quickly to the presence of this twitchy little Chadra-Fan. Cheevil Bat, lightsaber expert. Grrawlryyhl knew what to do...he only hoped that his own shots wouldn't be redirected back at himself. He drew his light repeater, which already working with his optics to sight in on the target before the Force user was quite ready to do anything.
The Wookiee littered the area with a torrent of blaster bolts.
LRB autofire at Cheevil (short range, Accurate 1, free aim, aiming for 2nd maneuver)
:
2eP+2eA+3eB+1eC+1eD+1eS
4 successes, 4 advantage
Bantha's Eye adds +1 Advantage on a success. So that's 15 damage (Pierce 1), and I'll be using 3 of the 5 total Advantage to cause a critical injury.
Critical injury roll for 3 Advantage : 1d100 50 = Head Ringer (Cheevil increases the difficulty of all Intellect & Cunning checks for the encounter...take THAT! )
Are you using Reflect on that hit?
Edited by awayputurwpn//Can I flip a DP to draw my weapon in time? //
Fine with me!
2 hours ago, Darth Lectus said://Can I flip a DP to draw my weapon in time? //
1 hour ago, awayputurwpn said:Fine with me!
Go for it!
I'll use the last two Advantage to give you a setback to your next check, @Darth Lectus .
The lightsaber was pulled to hand so quickly they Grrawlryyhl could've sworn that it was still clipped to the Jedi's belt when he had opened fire. But there it was, suddenly and undeniably, its brilliant blade deflecting his torrent of red blasterfire.
Grrawlryyhl threw his weapon down and raised his fists in a defensive posture. It was time to spar with another lightsaber wielder.
//Used an incidental to drop the gun//
Edited by awayputurwpnSpelling
The chadra-fan hardly remembered how he got here. His life had become fire and pain. That first encounter he lost, he got away from with mostly mental injuries and a few days in a bacta tank. The fire the tentacle-headed female set to him cost him an eye, the socket now covered by an opaque metal plate. It wasn't replacement cybernetic - it was just a cheap method of covering up the hideous scar and the melted eyeball. He didn't care. He didn't care about the scars or the pain - but his dedication to becoming the greatest swordsman was being consumed whole by obsession and what was excremented as a result was seething hatred and anger.
Here on the loading platform, he felt danger nearby. He had the hilt clutched in his tiny hands, sleeping, waiting to be unleashed, but for now he did not want to draw attention to himself. He was stalking his prey, all muscles tense and ready for engagement, the dark in him just waiting to find a focal point. And then, there was a sound. His arm went up in the fraction of a second, the yellow blade hissing to life at the very same time as Cheevil twisted his whole body to the side, he nearly avoided all of the projectiles but - another testimony to his weakness, incompleteness - a burning bolt of plasma left a long, charred scar along his temple, starting just above the eyebrow and ending well behind his pointy ears.
- Now You die ! - his words were full of everything the Jedi warned him away from and he was too blind by now to even begin realising it, his voice deep and threatening, defying his small frame. All that mattered is the death of the wookiee standing in front of him. As Cheevil attacked with a leap, the wookiee - to his surprise - dropped his gun and assumed a defensive stance. Barehanded, against a lightsaber? 'Oh I'm going to have so much fun.'
//I thought of using precise aim this round and made a roll with it (seen in my roll history on orokos), but then I realised I wanted to use a stimpack to prolong my life expectancy so made a reroll with the wookie's defense in place. Sorry.As you can see it wasn't worth it, as I only have a single advantage from the curved hilt. I engage using one of the pips and add another advantage with the other. I want to use this to blast Grrwalryyhl (and as I am engaged, myself) with Exhaust Thrust as per the location table, if this is okay, knocking both of us prone.//
Heat 3: First attack. Cheevil spends a maneuver to activate Saber Swarm, taking another strain. This attack will have Linked 2 quality, and also adding Ebb to the roll. Boost for accurate quality, setback for defense.
:
2eA+2eP+2eD+1eS+2eF+1eB
2 Light Side, 1 Dark Side
His anger blinding him, he missed with all of his strikes as he planted his foot in cfombat range from the enemy. But he wasn't going to give up! Letting go of his weapon with one hand, he reached into his pocket and pulled one of his stimpacks, pushing the syringe through his skin and feeling reinvigorated by the soothing warmth of the medicine.
//6/12 Wounds and 7/14 Strain currently.//
Edited by Darth LectusGrrwalryyhl protected himself with his shield gauntlet, varying his positioning ever so slightly. This was working well! He waited for a lull in the Chadra-Fan's swarming tactics before attempting to deliver a staggering backhand, but at the last minute was thrown to the ground as a nearby starship's engines roared to life. The thrust knocked him to his hands and knees, but he was not to be denied his target. He leapt to his feet, roaring, and and ran at Cheevil.
// Are you activating Dodge for this attack as well, @Darth Lectus ?
Also just checking on Cheevil's strain—Dodge + Parry + Saber Swarm + Extra maneuver = 1+3+1+2 = 7 , right? //
Edited by awayputurwpn//Correct. I shouldn't do math before my morning coffee. Yes, I will activate Dodge again.//
Edited by Darth Lectus// Sounds good! Also I had some Advantage that was supposed to give you a Setback to that action, but that got left out of the roll, so I'll just go ahead and add it to a Boost instead if that's kosher? //
Standing up and attacking (prone) Cheevil with backhand shock glove! Aiming
:
4eP+3eB+1eC+1eD+1eS
0 successes, 5 advantage, 1 Triumph
// Wow, another Success-less check! I'd like to use 3 Advantage to disarm Cheevil, 1 Advantage to give myself a Boost to the next check, and 1 to recover 1 strain. The Triumph will upgrade the Difficulty of Cheevil's next check. //
Grrawlrhyyl attempted a wrruushi body-slam, using his torso to pivot and slam his fist into his opponent. But the Jedi rolled out of the way at the last second, causing the Wookiee's gloved hand to slam into the hangar deck with a resounding *gong.* In the scuffle, the lightsaber fell from Cheevil's hands, and Grrawlryhhl moved in for another disabling blow...
12 hours ago, awayputurwpn said:// Sounds good! Also I had some Advantage that was supposed to give you a Setback to that action, but that got left out of the roll, so I'll just go ahead and add it to a Boost instead if that's kosher? //
Yes it is (helps speeding up a bit)
Status right now:
Cheevil and Grrawlrhyyl are engaged to each other.
Cheevil is Disarmed while his Lightsaber is engaged to him!
Cheevil is still lying on the ground!
Grrawlrhyyls Backhand Shockglove is recharging and can't be used next round.
Cheevil has to Upgrade his next difficulty once.
Grrawlrhyyl gains one Boost next round.
22 hours ago, Nightone said:Cheevil and Grrawlrhyyl are engaged to each other.
//Congratulations to us!
I'll probably reply early tomorrow, I may be getting home late from work today.//
Or perhaps this could be a more appropriate image...
Before anyone could do anything a vehicle nearby moved to leave, and, not having noticed the ongoing duel, blasted both of them with the backlash of its engine. Both combatant tumbled to the ground and the wookiee was the first to get up. With an elecrtic sizzle, his oversized gauntlet came to life and swung downward, towards the Chadra-fan. Instinctively, Cheevil rolled right, narrowly avoiding the hit, but then realised he let go of his lightsaber in the process! As the shock glove lifted up, he rolled back the way he came from, reaching to grasp the hilt with his stubby fingers - and then, with a single fluid motion, kicked the air, letting the momentum carry him and at the peak, he shifted his center of the balance to land on his fett in combat stance again, his saber whirring to readiness again.
//A maneuver to retreive the weapon and then an incidental to Jump Up.//
He knew he couldn't take a direct hit from that giant's weapon, possibly even at the peak of his health, so he had to finish this quickly. Still somewhat shook from coming so close to defeat once more, he focused to call on the Force. And as he felt that energy course through his veins, his skin, his mind, his saber, he jumped, for a moment coming face to face with the larger creature, and then, with a complicated twist of his wrist, he drew the four wings of a butterfly in the ear with the glowing yellow blade.
Heat 3: Second attack. Taking 3 strain to activate saber swarm again as an extra maneuver, and adding Flow to the check.
:
2eA+2eP+1eB+1eS+1eD+1eC+2eF
5 successes, 1 advantage, 2 Light Side, 1 Dark Side
//Linked cannot be activated but with the advantage from the curved hilt, I can Crit the wookie and use the LS pips to recover strain. //
Heat 3: Second Attack, Critical hit : 1d100 80
Overpowered which means I can attempt another attack with the same dice pool. Per RAW I am out of maneuvers but I think the crit overwrites prerequisites such as maneuvers and strain?//
Heat 3: Second roll from Overpowered Crit
:
2eA+2eP+1eB+1eS+1eD+1eC+2eF
2 successes, 1 advantage, 1 Triumph, 1 Light Side, 1 Dark Side
//Recovering a strain with LS pip, causing 8 Breaching damage to the wookie, and will activate another crit with both the Triumph and advantages. WQizth the previous Crit, this comesa to a +30 roll//
Heat 3: Second attack from Overpowered Crit also Critically hits : 1d100+30 129
Gruesome injury: d10 roill determines characteristic to be permanently reduced by 1. Man, lots of rolls today.
Heat 3: Second attack from Overpowered Crit causes Gruesome injury : 1d10 3
3 is Brawn. I'm on a roll myself!//
Hitting the ground again, Cheevil continued his relentless push, slicing in an upward X, severing muscle and tendons in the wookiee's arm. He bellowed in triumph, seeing the damage he inflicted.
//6/12 Wounds and 7/14 Strain currently.
EDIT: I think that second image wasn't inaccurate.//
Edited by Darth Lectus
// D@mn son. I'll use Unarmed Parry to reduce the damage from each attack by 4. That'll put me at 11 wounds, 7 strain. I'll get another post up soon as I can, might be later tonight though. //