Sorry About The Mess: Arena A

By Richardbuxton, in Star Wars: Edge of the Empire Beginner Game

As I said I agreed to STANDARD LS Hilt, not another selfbuild, can't even see any building check there in your list! (everyone bought theire stuff tso lets not overabuse the crafting rules here to reduce the limiter of credits!)

BTW If you want to spend a DP for a rebreather I would spend one for Magnetic Boots (since my armor is indeed vacuumseald with an one hour life support as I just read.

That way the DP would be unchanged.

Edited by Nightone

// I'll start with some Fluff since you've got the first round. //

Ok that explosion took him by surprise... he was twirrling around in Space... not so good. His lifeassisting systems were working... that were good news... He activated his newly aquirred magnetic boots luckyly he wasn't to far Away from the Hull of that Impereal Cruiser... His Boots connected with the magnetic hull and he was able to stand... good... and not far away there was an air lock into a part of that ship that wasn't affected by the explosion and hull breach... even better!

But befor he started to wander of he saw his prey... the little green armored Furball that caused this trouble for him... time to make some things right!

Lightsaber craft : 1eP+3eA+1eB+3eD 3 successes, 1 Triumph
p-tr.png a-a.png a-s.png a-s-s.png b-a.png d-f.png d-th.png d-th.png

I'll just keep the shoto i started with, this is getting to complicated... Mostly because of me and a lack of rule knowledge.

I'll finalize sheet and ic post when I'm off work inn a couple if hours

24 minutes ago, TheShard said:

Lightsaber craft : 1eP+3eA+1eB+3eD 3 successes, 1 Triumph
p-tr.png a-a.png a-s.png a-s-s.png b-a.png d-f.png d-th.png d-th.png

I'll just keep the shoto i started with, this is getting to complicated... Mostly because of me and a lack of rule knowledge.

I'll finalize sheet and ic post when I'm off work inn a couple if hours

// Good choice. A shoto would be most appropriate for a short character like a drall, anyway. //

So it is disorient 2 after all tge gem gives me 1 and then the mod... Ok I'm ready to go and yes let's flip Destiny points.

Your Turn ;)

Almost to the bridge! The stout drall rushes down the corridor ahead of the rebel squad tied down by storm trooper fire.

I will face them myself and put and end to this foolish tyranny!

Boooooooooom!

The ceiling and walls crumple, twist and jerk out into space only to dangle and hang weightless in the star lit abyss. The atmosphere vents, and a whirlwind of debris shoots out with it. He claws at a bent lip of durasteel paneling momentarily believing the worst is over till the peice comes free and hurdles him out of the ruptured hull.

Instantly nauseous, tumbling over and and over with no way to stabilize himself till he smacks into a bigger chunk of metal forcing it into a slow rotation. He clings to it as it drifts away from the star destroyer. As the face begins to point back to the hull he jumps off and hurdles towards the bridge tower.

He hits the plating grabbing at industrial textures finally stabilizing himself and activates the rebreather. He gulps air and allows his mind to calm and focus. He slows the panic, and evaluates his situation.

Make it to the hatch, or make a new one... Wait is that...

He sees another creature on the hull.

The Bulk! These imperial remnants are without shame!

The large figure was heading his way.

If i must, I will! He will meet his end now. This heinous crimnal has plagued the galaxy long enough!!!!

You! Drez'n bellows over the coms not knowing if he can hear. Surrender now, and I will spare your life, we'll make our way inside and I will escort you to republic forces! You will be tried, but it will be fair, you have my word on my honor. If you choose combat, I will have no mercy, and you'll be burried amongst the stars... Choose wisely!

He ignights his saber. The short wide dark green blade burts into being. A very narrow beam of chartreuse remains steady while arcing patterns of darker greens course around it.

This is The Moss-Green Blade, Bredbeddle! A guiding light or doombringer the choice is yours!

(ok so this is just some exposition before the match, if you decline the offer as we expect I'll close in... I know this is a combat thing but i like rping it as much as possible!)

//rpging is always nice and good.

Reminder: drawing your saber was your first maneuver//

Bulk sees the saber igniting.

Wanna fight? Good!

The little one had no magnetic boots but as it look he had a rebreather... and this so called force thingy...

Bulk switchen to battle Stance unable to her the drall since they didn't use the same channel.

//Let's rock. Well I'll head for bed now will answer to your incoming attack in the morning.

Edited by Nightone

(I will burn the 2 strain to move to engaged. And then I'll strike.)

The Bulk chugs towards him but the armored Drall finds him first. Launching himself off of a jutting fixture he launches himself, his weight like a cannon ball crashes into the Nikto the jade blazing blade cascading its energy across his chest upon striking the cortosis weave. However the damage was already done.

Lightsaber attack corrected roll accounting bulk's melee defense : 2eD+2eS+2eA+2eP 1 success, 1 advantage
d-th-th.png d-f-f.png s--.png s-f.png a-a-a.png a-s-a.png p-s-s.png p-s.png

(So thats 8 damage, not sure if you are counting the first success as +1?)

Spend the advantage plus the one I auto get from fine tuned emitter to activate concussive 2.)

Edited by TheShard
3 minutes ago, TheShard said:

(So thats 8 damage, not sure if you are counting the first success as +1?)

// Yes, total damage is base damage + uncancelled successes. //

Edited by awayputurwpn

The bulk has cortosis armour and soak 9 I believe so its 0 damage.

Not sure how good concussive will be if i can't get past his soak.

Edited by TheShard

Yeah tell me about it :wacko:

2 minutes ago, TheShard said:

Not sure how good concussive will be if i can't get past his soak.

//At least he won't be attacking you this round ;) //

// Or next! //

Edited by awayputurwpn
On 18.10.2017 at 9:49 AM, awayputurwpn said:
On 18.10.2017 at 9:34 AM, Nightone said:

4. Setback The Antigravation and Vaccuum will also add 2 setbacks to ANY Check made.

I'd say combat checks, and any Brawn- or Agility-related checks.

you have to roll against 4 black! @TheShard you made two times the same check according to your history...(and the first one would had more sucesse but also a lot of threats!!)

http://orokos.com/roll/560342 first one 3 Sucess 4 threats

http://orokos.com/roll/560344 second roll 1 sucesse 1 advantage

you forgot every time the 2 Black dice for combat related checks for the anti grave (a vacuum sealed armor without Magnetic boots won't reduce that!!) you only used my defense. (there is a reason I spend a DP for the Boots ^^)

@awayputurwpn please diced which roll counts to where 2 black dice have to be added.

// sorry if it seems like rule lawyering but these are very heavy things that happend and very deciding for the duel!

Edited by Nightone

// The first roll will stand: 3 success 4 threat.

The defense dice from the second roll are also taken into account: -1 Success.

The policy going forward is this: if you make a mistake and need to remove, upgrade, or downgrade any dice; reroll the entire check.

If you only need to add dice, just roll those extra dice and add them to the check. //

Edited by awayputurwpn
Read the dice pools wrong—updated the message. Carry on!

//So that is 2 Sucesses and 3 Threats in Total (So NO concussive this round!)

The damage should be 9 (Full powered Dragnite = 8 - Defensive Lightsaber Shoto damage reduction = 7 + 2 Successes (first is already added to the damage @TheShard ))

So my Cortosis armor will soak up all the damage.

For The three threats you will suffer "character falls prone" your are twirling around your own axis and you'll need an maneuver to "get up" again while you are prone any meele/brawl attack against you gains one additonal boost dice. //

He was brave! Much more than the last one with the red saber. Bulk appreciated this! The green armored Drall clashed into his breast, but his body and the magnetic boots stoped the impact and throw the Green Knight off balance he was twirrling around his own axis trying to grab the hull of the capital ship.

Nice try little one, but this ends NOW! - Bulk mutters to himself.

// 1 maneuver for aiming (for 1 Boost) + Frenzie attack (1 Upgrade for 1 Strain) + (2 Strain for adding Coordination to as damage to next brawl skill check)+1 Boost since you are prone +3 Setback for your Defense + 1 Setback for antigrave (I think it is approciate that my mag-Boots should reduce the standard 2 by one due to spending the DP on it)

So total Check is GGYYYYBBPPSSSS

Attacking the green armored furball: http://orokos.com/roll/560498

4eP+2eA+2eD+2eB+4eS : 1 success, 1 Triumph [4eP=S/A, A/A, Tr, A/A] [2eA=-, A] [2eD=F/Th, Th] [2eB=-, -] [4eS=Th, Th, Th, Th]
p-s-a.png p-a-a.png p-tr.png p-a-a.png a--.png a-a.png d-f-th.png d-th.png b--.png b--.png s-th.png s-th.png s-th.png s-th.png

hui ok That summs the damage up to 15 before Soak (you may use parry to reduce the damage further.

The triumph is used to disarm you! While I now will use 2 strain for my second maneuver to grab the lightsaber for my self. (if it is still activated I'll use an incidental to deactivate it) //

Bulk hits hard! The little Fur-Dude wasn't able to compansate the whole impact and let go of his weapon.

This is now mine! Little one! Cups shouldn't play with such dangerous toys!

He grabs the floating weapon and keeps it closed in his hand. that should render his oppent quick helpless! Easy Money today it seems!

Bulk WT: 0/25 ST: 5/13 DP 1 Black 2 White

(I do have a +1 dmg mod on that dragite gem, and I'm not concerned with you lawyering, you've been right mostly :) and i forgot to aim... As always! And that's 8 soak so 7 damage i do parry to remove 4 more so that's 3 you deal to me)

The damage he thought he had done dissipated harmlessly. His inertia left him exposed. The bulk struck and he lost control of his saber after deflecting most of his his attacks.

He tries to regain control of the saber and aims himself at the enemy.

Called shot hand holding lightsaber (brawl check) aim twice : 4eA+5eS+2eD 1 success, 1 threat
a-s-s.png a--.png a-a.png a-a-a.png s--.png s-th.png s--.png s-th.png s-f.png d-th.png d-th.png

So I'm assuming the success knocked the saber loose?

//

14 hours ago, TheShard said:

(I do have a +1 dmg mod on that dragite gem,

I know thats why I wrote "full powered" granit Gem ^^

14 hours ago, TheShard said:

and i forgot to aim

no you weren't able to aim ^^ your first maneuver was to draw you lightsaber since you didn't have quickdraw, your second was moving in for 2 Strain ^^

12 hours ago, TheShard said:

So I'm assuming the success knocked the saber loose?

Called shoot is an odd duck in this system, normaly you would need 2 advantages with the Sum Djem or three in a standard attack. a called shot can do something to the aimed object (like activated it e.g.) otherwise every duell would start with an "I aim for the weapon" - [that was now only for future references]

but in this case I like the narrative and I think in this special enviorment it can be pretty easy to lose grip of something so I'm ok with losing the tiny object (compared to my claws) again.

I'll use the threat for this: The weapon will be "landing" at short range. (so if you want it back you'll need to stand up from prone, disengage, then move to it and in the end recover it 4 maneuvers total [good luck])

since you aimed twice you didn't use a maneuver to stand up from prone so you are still twirrling surround your own axis (giving me a boost on close combat).

//

After the sudden attack of the Drall, hitting the saberhilt, it floats away twirrling through space.
It will be a pain to recover it... as a trophy later on. Bulk doesn't like it when those things happen... to him, this little twerp should have been down seconds ago!

The nikto falls into a frenzy rage with only one aim left, destroying the little green armoured nuisance in front off him to collect his money and find a better place to fight the next time!

// all out two weapon attack adding 1 difficulty + 2 aim (2 Strain) + upgrade due to frenzy attack (1 strain) + Martial grace (adding 4 damage to the next CHECK so to both hits if I land them) +1 Boost since you are prone +3 Setback for your Defense + 1 Setback for antigrave (due to my boots)

So total Check is GGYYYYBBBPPPSSSS

Attacking the helpless Drall: http://orokos.com/roll/561375

2eA+4eP+3eB+3eD+4eS : 4 successes, 1 advantage [2eA=-, S/A] [4eP=S, A/A, S/A, S] [3eB=S, S/A, A] [3eD=Th/Th, Th, Th] [4eS=F, Th, F, -]
a--.png a-s-a.png p-s.png p-a-a.png p-s-a.png p-s.png b-s.png b-s-a.png b-a.png d-th-th.png d-th.png d-th.png s-f.png s-th.png s-f.png s--.png

Ok not what I hoped for but ok.

that sums up to a total damage of: 18 (minus soak but you can Parry since your saber is far away)

the one advantage is to crit (claws + iron body reducing my crit cost to one)

Crit on Drez'n http://orokos.com/roll/561376

12 + 10 (for leathle blows) = 22... don't like "Out of Balance" so I use "Improved Precision Strike" (suffering two strain) to change the outcome to "Overpowered" so now I am allowed to attack once again with the same weapons and pool as before (without paying extra for all the abiliyts)

overpowering Drez'n http://orokos.com/roll/561377

2eA+4eP+3eB+3eD+4eS : 6 successes, 3 advantage [2eA=S/S, S/S] [4eP=S/S, A/A, A/A, A/A] [3eB=-, S, -] [3eD=F/Th, -, Th] [4eS=-, Th, -, -]
a-s-s.png a-s-s.png p-s-s.png p-a-a.png p-a-a.png p-a-a.png b--.png b-s.png b--.png d-f-th.png d--.png d-th.png s--.png s-th.png s--.png s--.png

Thats more like it!

The damage sums up to 16 (no martial grace this time) with 2 advantages I'll activate the hit with the second weapon (fist in this case) so you gain additonal 16 Damage (before soak)

(calculating 18-8+ 16-8+16-8 = 26 + 3 former damage... you are out of it!... hmm quite the overkill here...)

adding the remaining advantage to the final crit roll

Final crit on Drez'n http://orokos.com/roll/561380

17 + 30 = 47... Boweld over ... your incapticated Body rotates quite fast after the last hit.

Sorry about the mess

//

Slashing, Clawing, Puncing, Headbutting... the Bulk uses everything he has to offer on the little green armored fellow... he didn't realize that any resitance was gone after the first series of attacks, only after he smashes the body of his opponent on the hull of the Imperial ship and sees the body lifeless bouncing and rotating back he realizes that the fight has been over quite some time by now...

Though you were thougher little one... but it seems you were a just a cup after all... time to get my payment.
But before that... he leaps to the floating hilt of the green knights lightsaber and grabs it.

much later when bulk already went for the next mission, Drez'n will find himself in a prisioncell of the ISD, while his armor will be gone he will wind a very agonyzing wound on his side... when he examines it he'll find his Lightsaber shoved under his pelt... crudly carved in the hilt he'll find the words: "take a lose - only makes stronger - happy escaping!"

// Ending with WT: 0/25 ST: 12/13 DP 1 Black 2 White

Destiny Roll http://orokos.com/roll/561787 :

95 - so I may choose... but since your natural Dark, and I am... well something else I guess... I go with white.

Destiny Pool http://orokos.com/roll/561788

1eF : 1 Dark Side [1eF=DS]
f-ds.png

Ok the force is on your Side lets see what the initative says:

http://orokos.com/roll/561791

2eA+1eP : 2 successes, 2 advantage [2eA=A, A] [1eP=S/S]
a-a.png a-a.png p-s-s.png

well it seems you are much quicker in reacting.
up to now everything is (once again) in favour of my opponent

Location: Jungle

The Planet of Rodia, deep in the Djungel near ancient Ruins of an long forgotten force relatet culture Bulk is on the Hunt, not for a bounty but for the seldom and dangerous Rolvak-Dragonserpent, he does not know about the dangerous Creature that has spottet him, the Twi'lek of Death and Slaughter Arissa. Who herself is here to find clues to an ancient relict for her master... something she doesn'twant to be disrubted by a big dump Nikto.

Rules: I'm not sure but it seems the dropbox for the enviorment is down... So how about this:

Entangelt by roots: Two threads on a attack can be used to let the enemy be ensnared for his next Turn.
Animal malice: Triumph/ despair can be used to make the enemy the target of some Rodian-Tree-Batapes which throw debris at him while laughting creepy. Adding one setback for the rest of the encounter OR until a Triumph/Despair is used to switch the Target of the attack.

Now we have the correct rules for the enviorment ^^

Edited by Nightone

Nice, well you may start @SithArissa everything is in your favour it seems

I very much doubt it will matter @Nightone