Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

14 minutes ago, Do I need a Username said:

Well I'm pretty convinced your wrong.

In all seriousness, I think it Is super meta dependent right now, and that the ideal variant may have a mix. The thing is that strikers can places squints can't, and in a Sloane mirror the ability to double repo without stress is big. However, if your the only Sloane than Squints may be the way to go, as they DO have more end position flexibility from the dial step (meaning they have more maneuvers), but it also depends on the average number of attack dice you face. Overall, I think the only conclusion that can be reached regarding 34 point imps is that TIE adv. Prototypes are overcosted (but also not 3 dice, so ??????), although I think they have a place.

At I1 I don't think they're more maneuverable than an interceptor, they're just different maneuverable, the ability to slow with interceptors arguably makes up for whatever extra fractional positioning spread the striker gets.

Really its the mid ground of their hull/agility that i think makes them the weaker.

So strikers and phantoms aside though...

2.0 tournaments are entertaining

2 minutes ago, Boom Owl said:

So strikers and phantoms aside though...

2.0 tournaments are entertaining

What are the 3 lists you tried most, and how do you rank them for strength, potential and fun?

1 hour ago, RStan said:

It's between Interceptor and Striker, but I don't think there's a "right" answer yet. I think Interceptors have the advantage of getting into a better position in the first turn of engagement while staying in the Sloane bubble whereas Strikers flanking potential is somewhat limited because Ailerons take them so far which is restricted if you want to stay in the Sloane bubble. Although the second turn or the "turn around" has a larger advantage to the Strikers because of likely not being stressed from a linked action and the Ailerons can provide many more locations to turn around at. So to some degree the time on target is likely higher for the Strikers. Either way, as long as one of these is available for the Hyperspace format along with Sloane, we'll be fine.

Your forgetting that a stressed interceptor can 2 hard turn boost barrel roll( which makes for a pretty awesome k turn you can do stressed or not, plus the fly better element of having a plan for the turn around, which you actually can stop your opponents turn around fairly well since you can probably have that blocked with just thinking 1 move ahead when you engage. **** you can probably block with whisper in the back

43 minutes ago, Do I need a Username said:

Well I'm pretty convinced your wrong.

In all seriousness, I think it Is super meta dependent right now, and that the ideal variant may have a mix. The thing is that strikers can places squints can't, and in a Sloane mirror the ability to double repo without stress is big. However, if your the only Sloane than Squints may be the way to go, as they DO have more end position flexibility from the dial step (meaning they have more maneuvers), but it also depends on the average number of attack dice you face. Overall, I think the only conclusion that can be reached regarding 34 point imps is that TIE adv. Prototypes are overcosted (but also not 3 dice, so ??????), although I think they have a place.

Yes strikers move unique to any other ship...but the interceptor dial is as capable of a dial a ship can have and allows for both slow and fast moves, plus stress is not that big of a deal when you can clear it with a hard turn

and the correct answer for either ship is to try to not spend your action repositioning but focus, unless you gonna set up a block or it’s the only way to keep guns on target. And with no stress I’d much rather have a interceptor.

and to add, in a mirror match the strikers are a lot more sad if they get double stressed than the interceptor because they can’t keep up with their buddies, they don’t want to do a hard turn or a fast move

then there is the problem that outside of this tournament you probably want juke on whisper rather than ruthless and that makes it to where one ship can’t be a striker or interceptor, and then your left with wampa or something like that, which much rather try to keep up with interceptors then strikers

....and well that was a long argument for a very narrow comparison for a list that may not be top tier lol, but I say try it out, I interceptors are also fun and you may like, I’ve flown it and I felt it was as good as that list archetype could be, but of course that’s my amateur opinion

17 minutes ago, Boom Owl said:

2.0 tournaments are entertaining

All the semifinalists had double modified proton torpedoes on their lists, 2 out of 4 had Traj Sim Redline.

If we had such a similar top4 in 1.0 people would be screaming about broken game... I love 2.0

48 minutes ago, jagsba said:

At I1 I don't think they're more maneuverable than an interceptor, they're just different maneuverable, the ability to slow with interceptors arguably makes up for whatever extra fractional positioning spread the striker gets.

Really its the mid ground of their hull/agility that i think makes them the weaker.

Again, I think its mostly situational. I think that one being totally better is false, as they both have a place.

6 minutes ago, Sunitsa said:

I love 2.0

☝️

39 minutes ago, Boom Owl said:

So strikers and phantoms aside though...

2.0 tournaments are entertaining

The UKTC was on Sunday as well, can confirm this is true.

There doesn't seem to be many lists reported unfortunately, but the Dellapinas+1 won out of a field of 47 teams of 3.

Playing 6 rounds of xwing where you can legitimately lose every single turn from simple mistakes is exhausting. I was so dead by game 5 it was ridiculous. Have to go retrain the muscles to be able to do that!

38 minutes ago, Brunas said:

Playing 6 rounds of xwing where you can legitimately lose every single turn from simple mistakes is exhausting. I was so dead by game 5 it was ridiculous. Have to go retrain the muscles to be able to do that!

maybe improve physical fitness. We could try starting some sort of running club to encourage each other to get healthy, build mental and physical acumen?

40 minutes ago, jagsba said:

maybe improve physical fitness. We could try starting some sort of running club to encourage each other to get healthy, build mental and physical acumen?

Brilliant!

We can call it Krayt Klub... No wait there has to be a better name...

5 hours ago, defkhan1 said:

Is this thread safe to return to?

Never.

2 hours ago, Scott Pilgrim2 said:

We can call it Krayt Klub... No wait there has to be a better name...

Krayt EnDurex?

Krayt Trojan Training?

Krayt Lifestyle?

4 hours ago, Brunas said:

Playing 6 rounds of xwing where you can legitimately lose every single turn from simple mistakes is exhausting. I was so dead by game 5 it was ridiculous. Have to go retrain the muscles to be able to do that!

Grats for being there!

What were you flying and what did you face?

9 hours ago, Sunitsa said:

Grats for being there!

What were you flying and what did you face?

I don’t know about his matchups, but I know he flew Superluke, Blount, Moldy Crow Jan, and debris gambit Sabine

I'm wondering if succumbing to the group think regarding that 4SR build is something you will try to actively avoid in the future ... clearly a good build, with strong ships ... but didn't quite have the legs against the might of imperial efficiency?

Maybe™

56 minutes ago, Dreadai said:

I'm wondering if succumbing to the group think regarding that 4SR build is something you will try to actively avoid in the future ... clearly a good build, with strong ships ... but didn't quite have the legs against the might of imperial efficiency?

Nah, they were just trying to win the under on Wedge Rebel lists. :P

Thanks to @FirstEarth , we know have almost all lists from Coruscant https://onedrive.live.com/view.aspx?resid=C185C198904BD0E0!4038&ithint=file%2cxlsx&app=Excel&authkey=!ABNWQiNbXxgK1rA

Top 4:

  • Redline Vader Soontir
  • Redline Whisper Vermeil
  • Rhymer Jendon + 3 Bombers
  • Wedge Dutch Garven

Top 8:

  • Redline Deathrain Jonus + 1 Bomber
  • Vader Rexler
  • Fenn Palob Guri
  • Drea L33T + 3 Quadjumper + 2 Zs

Top 16:

  • Fenn Palob Teroch
  • Fenn Palob 4Lom
  • Fenn Palob Guri
  • Redline Whisper Vermeil
  • Redline Deathrain Jonus Rhymer
  • Whisper Sai Vermeil
  • Luke Sabine + 2 Xs
  • Luke Miranda Sabine

8 Imperials, 5 Scum and 3 Rebels

Most common pilot was Redline, with 5 appearence.

Fenn and Palob were in 4 scum lists out of 5.

Only 1 list was a swarm, a scum one (also the only scum without Fenn and Palob).

9 lists were 3 ships build.

8 lists had double modified Proton Torpedoes, 6 imperials and 2 rebels.

Obviously Coruscant with its meme list builiding limitations had its own weird meta, but the top cut doesn't look so different than 1.0 as far as presence of differnt archetypes.

1/4th of the cut was basically a very similar Fenn Palob + scum list but Scum was probably the faction hurt the most by the format.

Another 1/4th was Trajectory Simulator Proton Torpedo Redline.

6 out 8 Imperial lists had Proton Torpedoes.

Have I said Proton Torpedoes?

I really like Duncan's list, even though it doesn't have torpedoes. Sai combos really well with Krennic.

1 minute ago, Scott Pilgrim2 said:

...even though it doesn't have torpedoes.

Clearly, it won DESPITE torpedoes.

The top 4 showed us torpedoes are king, and unavoidable.

3 minutes ago, Scott Pilgrim2 said:

I really like Duncan's list, even though it doesn't have torpedoes. Sai combos really well with Krennic.

I don't like it. It's a 200 point ace without the reliability that made the archetype strong in the previous edition.

Basically once you lose whisper you are donezo and it's not that impossible to lose Whisper early on

Just now, Sunitsa said:

I don't like it. It's a 200 point ace without the reliability that made the archetype strong in the previous edition.

Basically once you lose whisper you are donezo and it's not that impossible to lose Whisper early on

except for all those 3 dice attack it slings.

And the lambda's back arc.

I think things are just different (though I, too, don't prefer a '100 pt ace').

Well, torpedoes were identified as being good prior to this... so it really shouldn't have been a surprise. Tells me I'm still list building wrong though since I seem to have misplaced all my torpedoes...