Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

10 minutes ago, Sunitsa said:

The takeaway from Coruscant is that the best ordnance is proton torpedoes and not barrage rockets.

At high initiative values, yes.

Which means Redline for imperials, really...

Or you need a good reason to pass on double mods

Edited by GreenDragoon
9 minutes ago, Brunas said:

At high initiative values, yes.

Sooooo rebel trench run resurgence when? ?

2 hours ago, Boom Owl said:

It did yes.

Spoiler

It had Advanced Sensors/HLC on Rex and Supernatural Sensors on Lord Vader.

Thanks I must have missed it. Rex looks like a beast to me.

6 minutes ago, Scott Pilgrim2 said:

Thanks I must have missed it. Rex looks like a beast to me.

He is. That list was hamstrung by running Ruthlessness on him as well.

15 minutes ago, Brunas said:

At high initiative values, yes.

Lists from the cut are still far from being all published, but so far, even low ps bombers had proton torpedoes too because of Jendon.

I don't know if there was even a single barrage rocket in the cut

The available high PS (5-6) torpedo carriers for rebels are:

  • Xwing: Wedge, Thane, Luke
  • Ywing: Norra
  • ARC: Norra
  • Ewing: Corran
  • VCX: Hera

Bwings has only 4s, as are the other Ywings.

Essentially they are too expensive to bring three at the same time. But a list with just one cheaper proton torp carrier for rebels might be an idea to look into

1 hour ago, gennataos said:

Does anyone feel we learned anything new from Coruscant?

I learned Jesper was good. I knew he was good, but I didn't know he was THAT good.

22 minutes ago, Brunas said:

At high initiative values, yes.

there was the one low i bomber list with torps. I think Lukas? But I think he was the exception that proved the rule. Travis and I spent the whole game going, he'd have shots if he had barrage rockets, then we looked again and he had won.

8 minutes ago, Sunitsa said:

Lists from the cut are still far from being all published, but so far, even low ps bombers had proton torpedoes too because of Jendon.

I don't know if there was even a single barrage rocket in the cut 

There was a Redline/Deathrain/Jonus/Scimitar list that was on stream Sunday with barrage on Jonus + Scimitar - dont remember the round.

I believe the list was:

“Deathrain” — TIE Punisher 42
Trajectory Simulator 3
Proton Torpedoes 9
Seismic Charges 3
Proton Bombs 5
Ship Total: 62
“Redline” — TIE Punisher 44
Trajectory Simulator 3
Proton Torpedoes 9
Proton Bombs 5
Ship Total: 61
Captain Jonus — TIE Bomber 36
Ruthless 1
Barrage Rockets 6
Ship Total: 43
Scimitar Squadron Pilot — TIE Bomber 28
Barrage Rockets 6
Ship Total: 34
Edited by Transmogrifier
6 minutes ago, GreenDragoon said:

The available high PS (5-6) torpedo carriers for rebels are:

  • Xwing: Wedge, Thane, Luke
  • Ywing: Norra
  • ARC: Norra
  • Ewing: Corran
  • VCX: Hera

Bwings has only 4s, as are the other Ywings.

Essentially they are too expensive to bring three at the same time. But a list with just one cheaper proton torp carrier for rebels might be an idea to look into

Cracken/w Swarm Tactics + Dutch/Trops + Generic Y-wing/Torps + Wedge is a nice Alpha.

1 minute ago, Scott Pilgrim2 said:

Cracken/w Swarm Tactics + Dutch/Trops + Generic Y-wing/Torps + Wedge is a nice Alpha.

I also like Wedge+torp, Bluesqd+torp, generic Z+ protonrockets and Fenn+swarmtactics. Played against it, was pretty strong.

Of course once you mix in swarm tactics and cracken, there are more options.

I think we learned that Redline and Whisper are likely early targets for point bumps.

Also, for those that were present, was Admiral Sloane present at all? I never saw it streamed or mentioned. I believe it's one of the strongest upgrade cards in the game, but either people didn't play it, or it didn't actually do well. I'd like to know which one of those it is.

Edited by Crit Happens
29 minutes ago, Crit Happens said:

Admiral Sloane present at all? I never saw it streamed or mentioned. I believe it's one of the strongest upgrade cards in the game, but either people didn't play it, or it didn't actually do well. I'd like to know which one of those it is.

Admiral Sloane was on the FFG stream at least twice. Admiral Sloane leads to 1-point victories.

Edited by skotothalamos

Ahh, didn't see it. 1 point victories? My experience has been very different.

21 minutes ago, skotothalamos said:

Admiral Sloane was on the FFG stream at least twice. Admiral Sloane leads to 1-point victories.

F

1 hour ago, jagsba said:

I learned Jesper was good. I knew he was good, but I didn't know he was THAT good.

He might have done even better if it wasn't for the missed crit trigger.

31 minutes ago, skotothalamos said:

Admiral Sloane was on the FFG stream at least twice. Admiral Sloane leads to 1-point victories.

Too soon!

10 minutes ago, Brunas said:

F

See?

Edited by gennataos

i learned that xwing is fun again.

i also learned that strikers and phantoms are cooler than whatever thing you like that you think is cool.

*sarcasm

Edited by Boom Owl
but im probably not wrong
31 minutes ago, skotothalamos said:

Admiral Sloane was on the FFG stream at least twice. Admiral Sloane leads to 1-point victories.

Not that my opinion matters but I saw Tyler’s game and I could not help but think interceptors are the way to go. I played the list with interceptors and they just have way more flexibility when flying, if he could have just 1 hard turned against Nathan, he would have caught him, not having slow moves be an option can be just as hindering as not having fast moves, and interceptors have both.

non the less the downsize of the list for sure is the bleeding mov

also is an interceptor dying to variance early in the game a feature for that list?

5 minutes ago, Boom Owl said:

i learned that xwing is fun again.

i also learned that strikers and phantoms are cooler than whatever thing you like that you think is cool.

*sarcasm

The punishers send their regards

With double modified proton torps and a launched bomb of course

12 minutes ago, TheOz said:

Not that my opinion matters but I saw Tyler’s game and I could not help but think interceptors are the way to go. I played the list with interceptors and they just have way more flexibility when flying, if he could have just 1 hard turned against Nathan, he would have caught him, not having slow moves be an option can be just as hindering as not having fast moves, and interceptors have both.

non the less the downsize of the list for sure is the bleeding mov

also is an interceptor dying to variance early in the game a feature for that list?

It's between Interceptor and Striker, but I don't think there's a "right" answer yet. I think Interceptors have the advantage of getting into a better position in the first turn of engagement while staying in the Sloane bubble whereas Strikers flanking potential is somewhat limited because Ailerons take them so far which is restricted if you want to stay in the Sloane bubble. Although the second turn or the "turn around" has a larger advantage to the Strikers because of likely not being stressed from a linked action and the Ailerons can provide many more locations to turn around at. So to some degree the time on target is likely higher for the Strikers. Either way, as long as one of these is available for the Hyperspace format along with Sloane, we'll be fine.

Edited by RStan
20 minutes ago, gennataos said:

He might have done even better if it wasn't for the missed crit trigger.

git guder

24 minutes ago, TheOz said:

Not that my opinion matters but I saw Tyler’s game and I could not help but think interceptors are the way to go. I played the list with interceptors and they just have way more flexibility when flying, if he could have just 1 hard turned against Nathan, he would have caught him, not having slow moves be an option can be just as hindering as not having fast moves, and interceptors have both.

non the less the downsize of the list for sure is the bleeding mov

also is an interceptor dying to variance early in the game a feature for that list?

I'm pretty convinced that strikers are the worst of the 3 die 34pt generics for imperials, but also strikers are really fun which I think swings opinions.

Is this thread safe to return to?

7 minutes ago, jagsba said:

I'm pretty convinced that strikers are the worst of the 3 die 34pt generics for imperials, but also strikers are really fun which I think swings opinions.

Well I'm pretty convinced your wrong.

In all seriousness, I think it Is super meta dependent right now, and that the ideal variant may have a mix. The thing is that strikers can places squints can't, and in a Sloane mirror the ability to double repo without stress is big. However, if your the only Sloane than Squints may be the way to go, as they DO have more end position flexibility from the dial step (meaning they have more maneuvers), but it also depends on the average number of attack dice you face. Overall, I think the only conclusion that can be reached regarding 34 point imps is that TIE adv. Prototypes are overcosted (but also not 3 dice, so ??????), although I think they have a place.

1 hour ago, Crit Happens said:

I think we learned that Redline and Whisper are likely early targets for point bumps.

Also, for those that were present, was Admiral Sloane present at all? I never saw it streamed or mentioned. I believe it's one of the strongest upgrade cards in the game, but either people didn't play it, or it didn't actually do well. I'd like to know which one of those it is.

Looking at the event, it seems like Supernatural, Whisper, Sloane, Vader crew, and Redline (main problem is tragedy simulator) performed way better than everything else. I honestly think these are problem cards in a non meme format, because empire had the easiest card to implement, so these lists that used them are very real without that free meme card.

Edited by SnooSnarry