A Few Homebrew Cards

By HK47, in Android: Netrunner The Card Game

Yojimbo

Jinteki Ice - Summon

Rez: 10

Strength: 10

>Both players gain 2 credits

>(PSI game) If the difference between the bids is 2, deal 1 net damage for each card in the runner's grip. If the difference between the bids is 1, deal 1 net damage and remove Yojimbo from the game. If the difference between the bids is 0, deal 1 brain damage for each card in the runner's grip and remove Yojimbo from the game.

Limit 1 per deck.

Does the runner automatically bid 1 to have the best chance of the weakest attack? Did the corp anticipate it and also bid 1? Only Yojimbo knows if the money spent was enough.

Something that we articulated when my group was playtesting Mumbad is that cards which can just effectively end the game, no matter what the barrier to activation is, are kind of un-fun. If they don't have high costs they're overpowered, and if they do have high costs then it just feels random and swingy. I like the idea of a more complex Psi resolution algorithm, but it ought not to be such an extreme result.

Also, all of these would need a vanilla subtype. Most look like Sentries or Code Gates.

Edited by Grimwalker

Bog

Code Gate: Weyland

Rez: 1

Strength: 0

1 inf

End the Run

The runner loses credit

The runner loses credit

The runner loses credit

Yuck.

Fortress

Barrier

Rez: 8

Strength: 7

Fortress can host X assets and/or upgrades. Fortress gains "End the Run" for each card hosted this way. When all of Fortresses subroutines are broken in one encounter, trash all hosted cards.

Impregnable, probably.

Pit fiend

Jinteki- Sentry

Rez: 5

Strength: 7

(Psi game) If you and the runner spent the same amount of credits, do 4 Net damage. If you and the runner spent a different amount, The runner gains 5.

Press your luck.

Target

ICE-NBN

Trap

Rez: 0

Strength: 1

-> Give the Runner one Tag. Trash Target.

It's on your back now.

EULA

NBN-ICE- Code gate

Rez: 9

Strength: 5

When you rez EULA, the runner loses 4 credits, if able.

-> Trace 4: If successful, the runner cannot access cards with advancement tokens or trash costs less than your trace strength exceded his her link strength.

BLAH BLAH BLAH Click Yes....

Whoops.

Edited by HK47

So if you IAA behind a EULA, I just let the trace fire, break one (code gate/barrier/sentry?) subroutine and steal your agenda?

So if you IAA behind a EULA, I just let the trace fire, break one (code gate/barrier/sentry?) subroutine and steal your agenda?

Haha well caught. Think the wording on that needs work :P probably intended to be cannot access cards with a trash cost/advancement tokens equal to or less than the amount by which the trace strength exceeds the runner's link.

So if you IAA behind a EULA, I just let the trace fire, break one (code gate/barrier/sentry?) subroutine and steal your agenda?

Haha well caught. Think the wording on that needs work :P probably intended to be cannot access cards with a trash cost/advancement tokens equal to or less than the amount by which the trace strength exceeds the runner's link.

yup, you got me, that wording was tricky and I was confused. Thanks for the help!

EULA is now a code gate.

The wording on EULA is quite confusing, so I'm going to give an example. Lets say the corp has an advanced NAPD Contract to 3 behind EULA. The runner cannot beat the trace, so it goes up to 4. The runner cannot acess it, because 4 is greater than 3.

*sigh*

thematically, EULA shouldn't end the run. The whole point is you just breeze right by it.
Based on what you describe, you should say "less than" not greater than. As written, in the situation you describe, the runner can totally steal it. You just lose the trace by 4, and since 3 advancements is less than 4, it doesn't protect the agenda.
But the ice itself can't really work with that mechanic. You'd have to reveal the card to demonstrate that its trash/adv is less or greater than the trace, and you don't reveal cards unless they're accessed.
So really what you have is a code gate that's cheaper to rez, same strength, has a harsher when-encountered ability and has one or perhaps two subs that are must-break, assuming you find some wording that makes the first sub relevant...how is that not just straight up superior to Tollbooth? Why would you ever run Tollbooth ever again if this existed?
Edited by Grimwalker

It's actually a when rezzed ability, not when encountered so doesn't really step on Tollbooth's toes too badly. I agree it shouldn't EtR from a thematic perspective. As for being unable to access without a reveal, I don't see that as a problem. Yes you have to give up some info but it works from a mechanical perspective. There are already other circumstances where the corp has to reveal hidden info to prove a play is legal (returning a face-down Subliminal Messaging to hand, or using Restoring Face on a face-down Executive for example).

Edited by CommissarFeesh

The examples you give are cards that later required clarification in the FAQ. If our resident assassin droid enjoys busying himself with imaginary cards, they should at least take the lessons learned from earlier examples as far as templating.

It's actually a when rezzed ability, not when encountered so doesn't really step on Tollbooth's toes too badly. I agree it shouldn't EtR from a thematic perspective. As for being unable to access without a reveal, I don't see that as a problem. Yes you have to give up some info but it works from a mechanical perspective. There are already other circumstances where the corp has to reveal hidden info to prove a play is legal (returning a face-down Subliminal Messaging to hand, or using Restoring Face on a face-down Executive for example).

The examples you give are cards that later required clarification in the FAQ. If our resident assassin droid enjoys busying himself with imaginary cards, they should at least take the lessons learned from earlier examples as far as templating.

Thank you for all your help. I've decided on a new concept for EULA.

EULA-NBN-Code Gate

Rez: 9

Strength: 5

When you Rez EULA, the runner loses 3-A minor roadblock for the runner, usually, unles they are super poor. If they are, you are better off not rezzing this ICE anyway.

When you Rez EULA, reveal all cards in or protecting this server. This works thematically (The EULA outlines what is ahead) and mechanically, as Grimwalker states. This is one of EULA's weaknesses, as you lose the advantage of hidden information.

-> Trace 5: If successful, the runner cannot access cards with Trash Costs or Advancement tokens less than or equal to the trace strength which exceeded the runner's link strength.

-> Trace 5: If successful, reveal cards in the runners hand equal to that which you trace strength exceeded the runner's link strength.-This also works thematically, as the runner clicks through without any thought, so NBN takes advantage of this by looking into their handy dandy Grip.

Blah Blah Blah Accept. Whoops.

Is this better? Is this worse? Please, give me your thoughts.

My thoughts are that further iterations of imaginary cards aren't valuable.

I commented on EULA because there was an issue of templating where it's just barely conceivably relevant to actual play, in how you interpret traces and evaluate the cards that actually do exist.

But overall I think designing imaginary cards is like writing extra verses to your favorite songs and imagining how cool it would be if they were real. It's pointless and I find it to be a silly attempt to get attention that requires no actual skill or knowledge or achievement.

I know I sound like Meany McMeanface but it's just how I see it, it isn't personal.

Edited by Grimwalker

I have to ask then grim, why you keep reading them? If the topic is of no interest to you, then just bow out. I don't say this aggressively, I just can't see the benefit to yourself of keeping up with a thread that holds no value for you.

I have to ask then grim, why you keep reading them? If the topic is of no interest to you, then just bow out. I don't say this aggressively, I just can't see the benefit to yourself of keeping up with a thread that holds no value for you.

This.

Mumbad Testing Facility

Asset- Neutral

Trash: 5

Rez: 4

Inf: 4

This costs 0 influence if you have 10 or more neutral cards in your deck.

Once per turn, you may use the "At the start of your turn" ability of another card as if it were the beginning of your turn.

Scientists walking around with clipboards are extremely useful.

Edited by HK47

I have to ask then grim, why you keep reading them? If the topic is of no interest to you, then just bow out. I don't say this aggressively, I just can't see the benefit to yourself of keeping up with a thread that holds no value for you.

Mostly because it keeps flagging the forum as having unread content. I usually click "mark this forum as read" but sometimes I click into the thread A) to make it go away and B) just out of sort-of morbid curiosity to see what silly thing has been dreamed up (Tech Club is deeply silly) and C) in case anything has cropped up that's tangentially related to actual gameplay--as with EULA and understanding how traces work--and then I wind up getting Nerd Sniped. Without any way to mute or block the thread that I know of, every time I come back to the forum I see more of HK47's masturbation.

Edited by Grimwalker

I have to ask then grim, why you keep reading them? If the topic is of no interest to you, then just bow out. I don't say this aggressively, I just can't see the benefit to yourself of keeping up with a thread that holds no value for you.

Mostly because it keeps flagging the forum as having unread content. I usually click "mark this forum as read" but sometimes I click into the thread A) to make it go away and B) just out of sort-of morbid curiosity to see what silly thing has been dreamed up (Tech Club is deeply silly) and C) in case anything has cropped up that's tangentially related to actual gameplay--as with EULA and understanding how traces work--and then I wind up getting Nerd Sniped. Without any way to mute or block the thread that I know of, every time I come back to the forum I see more of HK47's masturbation.

Fine. If you don't want to see anymore of my "masturbation" then the answer is simple. Don't satisfy your "morbid curiosity" if you know you won't like what you see. My idea with this thread was to make a fun little thing for people who might want to share card ideas. I'm not expecting any of these to get into the game. Just take a look at the Imperial Assault thread. https://community.fantasyflightgames.com/topic/185885-homebrew-characters-thread/page-1

Hi HK47!

I have been reading all of your ideas and I think there are some absolute gems in there (I think Bog is brilliant)! I'm a big fan of your thematic approach and I think the flavour you offer often fits very nicely into the Android personality. I am currently developing a new faction for the Starlight Crusade. I find it really interesting and challenging developing a new faction because of the amount of free reign you have to sculpt entirely unseen potential play styles and strategies. I have a basis of around 20 cards and am willing to share my ideas with you if you would be interested in helping me develop it further?

Just an fyi, I am not affiliated with FF in any way, just a fellow meta builder :)

Hi HK47!

I have been reading all of your ideas and I think there are some absolute gems in there (I think Bog is brilliant)! I'm a big fan of your thematic approach and I think the flavour you offer often fits very nicely into the Android personality. I am currently developing a new faction for the Starlight Crusade. I find it really interesting and challenging developing a new faction because of the amount of free reign you have to sculpt entirely unseen potential play styles and strategies. I have a basis of around 20 cards and am willing to share my ideas with you if you would be interested in helping me develop it further?

Just an fyi, I am not affiliated with FF in any way, just a fellow meta builder :)

Yay! Someone who understands the point of the thread! I'd gladly love to see your ideas, just put them on the thread and we can talk business!

Monte Carlo Cycle

Royal Casino

NBN-Asset-Ritzy

Rez:3

Trash: 6

Each time an unsuccessful run is made, place 3 on Royal Casino. Whenever an agenda is scored, place 4 on Royal Casino. Whenever an agenda is stolen, take 3 from it and place it in the bank. (Click) Take all credits from Royal Casino.

They THINK they're betting on horses.

New Management

Operation-Weyland

Play: 4

Reveal an asset or upgrade in a remote server. Trash it, then replace it with an asset/upgrade from HQ or archives, rezzing at no cost.

Clean out your desk by 5:00 or you'll get a flachette blast to the back of the head.

Monte Carlo Grid

NBN-Upgrade-Region

Rez: 4

Trash: 4

Each time an asset is rezzed or an agenda is scored from this server, gain 2.

We could always hit the casino.

Bouncer 1.0

Bioroid-ICE-Barrier

Rez: 8

Strength: 4

(Click) break sub

-> End The Run

-> End the run unless the runner pays 2

-> End the run unless the runner pays 3

INTERPOL Headquarters

Neutral-Asset-Law Enforcement

Rez: 5

Trash: 5

Whenever the runner takes at least 1 tag (Even during a run) trash a resource.

News Coverage

Operation: Condition

NBN

Host this on an installed agenda to turn it face up as a condition counter saying "As an additional cost to make a run on this server, the runner must first make a run on HQ or R&D.