Root Security Heinlein Defence Force
Weyland-Division
45
17
Whenever an agenda is scored, gain X, where X is the number of advancement tokens on that agenda.
Whenever an agenda is stolen, gain 1 bad publicity.
Root Security Heinlein Defence Force
Weyland-Division
45
17
Whenever an agenda is scored, gain X, where X is the number of advancement tokens on that agenda.
Whenever an agenda is stolen, gain 1 bad publicity.
Helios Security Grid
NBN-Division
40
15
The first time the runner makes a successful run on R&D, he or she must reveal the top card of his her stack. Whenever the runner makes a successful run on HQ, he or she must reveal one card from his her grip at random.
(Click,Click) Trash the top card of the runners stack.
Keeping you safe, one camera at a time.
Edited by HK47Amaterasu Gene-coding
Jinteki-Division
45-17
You may advance any face down card.
****, this could lead to some epic mind games.
Amaterasu Gene-coding
Jinteki-Division
45-17
You may advance any face down card.
****, this could lead to some epic mind games.
Thats what I was going for. LOL! You thought that was my Nisei MK2! Git Snared in teh face m8!
Because what Tennin Institute needed was no restrictions. SMH.
Because what Tennin Institute needed was no restrictions. SMH.
Except you don't get free advancement tokens. Please pay attention.
Skull Brace (Unique)
Type: Hardware
Cost: 3
The runner may set one card from their grip aside before damage is taken. This card is then returned to the runner's grip after damage has resolved.
Edited by RahrhinoBecause what Tennin Institute needed was no restrictions. SMH.
1. The advancement token costs money.
2. The advancement token costs clicks
3. The ability is passive, adding to the mind game atmosphere
4. Nobody actually plays Tennin anymore, so who cares?
Trick of Light could be very powerful with that ID as different form of fast advance. Just thinking of other things that could go in a deck with it.
Nisei Mind Switch Protocol
Type: Asset
Rez: 2 Credits
Influence: 2
Trash: 2 Credits
Remove 2 advancement tokens from a single card: End the run
Project Zeus
Jinteki-Asset
Project Zeus cannot be exposed. Project Zeus can be advanced. When you rez Project Zeus, gain 2 for each advancement token on it. (3 if it has 5 or or more advancement tokens on it.
Im afraid you need double omega red beta executive code blue clearance to view this file, Mr. Anderson.
-Jinteki Secretary AI
Project Zeus
Jinteki-Asset
Project Zeus cannot be exposed. Project Zeus can be advanced. When you rez Project Zeus, gain 2 for each advancement token on it. (3 if it has 5 or or more advancement tokens on it.
Im afraid you need double omega red beta executive code blue clearance to view this file, Mr. Anderson.
-Jinteki Secretary AI
" Project Zeus cannot be exposed." - I think this would prove mechanically problematic.
Player 1: "I want to expose that card"
Player 2: "No, it cannot be exposed"
Player 1: " Ah, so it must be a Project Zeus"
I'm all for a bit more Jinteki economy though XD
Corporate Beauru of External Threats
Asset-Hostile
Weyland-Alliaince
Rez: 2
Trash: 5
(Alliance Text)
As an additional cost to rez CBoET, trash one installed card. If the runners turn ends while he/she is tagged, do 3 meat damage. Whenever a run on a central server ends, if it was unsuccessful, do one meat damage.
(Trash), 2 Trash one Connection.
When you need a problem to go away.
Edited by HK47AccuCorp Technologies
Weyland-Corp
45/15
The first time you were to gain credits or draw cards from a card ability each turn, gain on additional credit or draw one additional card.
Modeling efficiency.
Edited by HK47Ad Banner
ICE--Advertisement
Rez: 3
Str: 2
The Runner may spend 2 credits to break any subroutine on Ad Banner.
->The Corp Gains 2
->The Corp Gains 2
-> Rez an asset, lowering the rez cost by 1.
No, I don't want to buy another ******* revolutionary new pill!!!-MaXX
Edited by HK47Buffer
ICE-Advertisement-Code Gate
Rez: 1
Str:1
-> the Runner loses Click and the Corp gains 1
-> the Runner loses Click and the Corp gains 1
-> the Runner loses Click and the Corp gains 1
I don't mind ads and I don't mind buffering, but when the ad buffers, I suffer.
Edited by HK47Intentional Information Leak
NBN-Operation
Play: 1
Search R&D for a Current and play it, paying all costs.
This looks important. Leak it on the internet. The Runner's will go wild over this trash.
Edited by HK47Software Crucible
Agenda-Security-HB
5/3
When you install Software Crucible, you may host 1 ICE on it, face up. As an additional cost to steal Software Crucible, the Runner must encounter that ICE. If all of the ICE's subroutines are broken, trash it. When scored, return the ICE to HQ.
God only knows what goes on in there.
Software Crucible
Agenda-Security-HB
5/3
When you install Software Crucible, you may host 1 ICE on it, face up. As an additional cost to steal Software Crucible, the Runner must encounter that ICE. If all of the ICE's subroutines are broken, trash it. When scored, return the ICE to HQ.
God only knows what goes on in there.
Only works if it's a face-up Agenda too, like the Weyland ones.
Software Crucible
Agenda-Security-HB
5/3
When you install Software Crucible, you may host 1 ICE on it, face up. As an additional cost to steal Software Crucible, the Runner must encounter that ICE. If all of the ICE's subroutines are broken, trash it. When scored, return the ICE to HQ.
God only knows what goes on in there.
Only works if it's a face-up Agenda too, like the Weyland ones.
Yeah, forgot to say the agenda is faceup as well.
disregard
Edited by GrimwalkerHigh-Profile-Heist
Criminal-Event
Play; 0
Make a run on a server with a rezzed asset in it. Gain credits equal to both it's rez and trash cost combined, if successful.
No we'll do it real quiet-like...
Edited by HK47Dormant Subroutines
Operation-Grey Ops
NBN
Play: 1
Play only if the runner made a successful run last turn.
Resolve a "When Accessed" Ability on an agenda in the runner's score area.
Surprise!
Edited by HK47Merchandising Campaign
Asset-Advertisement
Rez: 3
Trash: 6
Whenever you rez an asset or upgrade, place 3 on Merchandising Campaign.
Click-Trash, Take all credits from merchandising campaign
BeanstalkLand
Asset-Ritzy
Rez: 6
Trash: 7
(Click): Remove one Bad Pub and gain 2, if able.
It's fun for the whole ******* family!-MaxX
Dormant Subroutines
Operation-Grey Ops
NBN
Play: 1
Play only if the runner made a successful run last turn.
Resolve a "When Accessed" Ability on an agenda in the runner's score area.
Surprise!
This is super-dirty and I love it. Given its potential with the current card pool (1 tag, 5 credits, 2 advancement tokens - and that's just in faction!) it probably needs to cost a bit more.
Dormant Subroutines
Operation-Grey Ops
NBN
Play: 1
Play only if the runner made a successful run last turn.
Resolve a "When Accessed" Ability on an agenda in the runner's score area.
Surprise!
This is super-dirty and I love it. Given its potential with the current card pool (1 tag, 5 credits, 2 advancement tokens - and that's just in faction!) it probably needs to cost a bit more.
Yes. I was planning this card to be put in a theoretical Haarpsichord oh my god why trap agenda deck. How's a play cost of 4 sound?