X-Wings: Do they need fixing?

By Madflanker, in X-Wing

The problem with reducing the cost of the X-wing is that the Rookie pilot benefits more than anyone else, especially the Red Squadron Pilot. Why would anyone ever take the already neglected X-wing when they could drop a few points and get a whole new ship?

You could argue that for just about any ship. With the min maxing case there is out of each ship either 1 pilot that is played (such as Soonter Fel) and a ship that is played allot such as Phantoms.

For X-wing they have their champion pilot which is Biggs Darklighter who is the most common X-wing pilot you will see, so as long as he is such a viable target you will still see X-wings in the upper meta.

Now there are ships which are barely used for example the Tie Advanced who would have Vader or none and the Tie Bomber which sometimes used Captian Jonus as a support for HLC Defenders or Firesprays and neaither of them do you see in the upper meta.

Ships like B-wings and Falcons you see quite a few of. B-wings are great on their stats alone that the generics are the most common, and as for Tie Fighters low point cost you see the swarm has always been a viable strategy for table top miniature games.

Well I'm more open to having a 'copycat' droid who let's you have two of a unique Droid in your list, or a droid that gives free evades, or whatever. But having 2 on the same ship just isn't Star Wars.

The problem with reducing the cost of the X-wing is that the Rookie pilot benefits more than anyone else, especially the Red Squadron Pilot. Why would anyone ever take the already neglected X-wing when they could drop a few points and get a whole new ship?

because Predator is a thing?

because you want a better PS?

because you have a couple of points over so why not upgrade?

because it's cooler to fly red sqaudron than some lame Rookie?

OR....

min PS upgrades similar to the A wing Test Pilot.

No, if you were building a list with X-wings, if the Rookie was 20, and the Red was 23, nobody would pick 4 Reds over 5 Rookies.

Excellent thread.

For what is worth (nothing ;)) I'd like a unique 'red leader' title card somehow giving synergy to other X-Wings.

I do prefer synergy over a cost reduction. It simply seems more thematic to me.

Edited by Elkerlyc

"Closed S Foils. X Wing Only. - Action: Reduce your primary attack value by 1. Until the end of this round, increase your agility value by 1."

I'd think that's pretty thematic and true to the depiction of the X Wing. :]

Excellent thread.

For what is worth (nothing ;)) I'd like a unique 'red leader' title card somehow giving synergy to other X-Wings.

I do prefer synergy over a cost reduction. It simply seems more thematic to me.

Edited by Madflanker

I like the S-foils, think they need to be tweaked a bit.

Maybe with x-foils are closed, instead of +1 agility, gain a free evade token.

How about this:

Title: Modular Droid Slot

Pts: 0

Any Astromech droid costs 2 points less, to a minimum of 1.

Instant boost to X-wing's helps them become playable again.

Biggs is good but not so good that ideas should be thrown out.

Excellent thread.

For what is worth (nothing ;)) I'd like a unique 'red leader' title card somehow giving synergy to other X-Wings.

I do prefer synergy over a cost reduction. It simply seems more thematic to me.

Red Leader - 0 point title, X-Wing only

Must be PS 4 or higher. Each X-Wing in your squad costs 1 point less if you have more than 1.

You could add it to a Red Squadron pilot, take 3 rookies and still have 18 points to spend on upgrades/other craft.

Hell, slap it on Wedge and you could run a Wedge, Luke, Biggs, Rookie combo and still have a point left over :).

Here's my crazy idea. Make up some astromech that is super useful but then make its point cost equal to pilot skill. Wouldn't see Wedge or Corran sporting one too often.

Reminder: X-wing ARE playable, and the designers only said they needed a 'nudge'.

How about FFG just releases a new version of the Rulebook with a new section that adds rules for each ship class? That way they can fix both the XWing class and TIE Advanced class without having to print new cards.

My suggested fix is that an Xwing that is equipped with an Astromech gains +1 shield at the start of the game.

No, if you were building a list with X-wings, if the Rookie was 20, and the Red was 23, nobody would pick 4 Reds over 5 Rookies.

Maybe not, but you MIGHT pick 4 Red squadron with 8 points woth of add ons, or play 3 with a named pilot like Garven or maybe a Y wing like Dutch.

I'm in total agreement that the X-wing is in need of a facelift in the form of title upgrades, mods and new EPTs. I like the idea of a Rogue Squadron X-wing title card which boosts the survivability of the ship cuz as they are right now they get ripped apart too easily by many of the popular ships. I'd also like to see an upgrade that plays on the idea of the X-wing laying down suppressive fire at targets within its firing arc, reducing its effectiveness to return fire. Or perhaps just a simple upgrade that reduces the cost of EPTs by 1.

FFG would definitely do well to start thinking about an X-Wing 2.0 ruleset overhaul, given that to be honest the game has suffered from a fair bit of power creep. Lots of the earlier wave ships have issues now.

FFG would definitely do well to start thinking about an X-Wing 2.0 ruleset overhaul, given that to be honest the game has suffered from a fair bit of power creep. Lots of the earlier wave ships have issues now.

Not really. The X-wing has become obsolete because of the B-wing, but I can't think of any other ship that has. Tie Advanced was never used to begin with, but the Tie, Y-wing etc. are still used and loved.

FFG would definitely do well to start thinking about an X-Wing 2.0 ruleset overhaul, given that to be honest the game has suffered from a fair bit of power creep. Lots of the earlier wave ships have issues now.

Not really. The X-wing has become obsolete because of the B-wing, but I can't think of any other ship that has. Tie Advanced was never used to begin with, but the Tie, Y-wing etc. are still used and loved.

Naked Y-wings are very underwhelming, and bombers feel a bit weak as well. There's also the issue that the Proton Torpedoes and Concussion Missiles, Star Wars' two most iconic bits of ordnance, are almost never used.

No ship is really obsolete, of course.

While I'm not a proponent of the idea that the xwing needs anything, the idea above about a title card that diminishes the cost of each xwing in a squadron by one is so graceful and simple. That would keep design space open and emphasize the utilitarian purpose of the xwing.

While I'm not a proponent of the idea that the xwing needs anything, the idea above about a title card that diminishes the cost of each xwing in a squadron by one is so graceful and simple. That would keep design space open and emphasize the utilitarian purpose of the xwing.

I'm not a fan of just reducing a ships cost as a solution to it being underpowered. If FFG has done that for the Y-wing, we would never have got the BTL-A4, or newer turrets. For ships like the A-wing, which were unusably bad, where no alternative was possible, then obviously a point reduction is needed. But if the Tie Advanced fix is just '-4 pts', I'm going to be very disappointed, considering all the possibilities they have.

My idea would be an astromech that grants the system slot upgrade. Hopefully a non unique astromech also! Now X-wings can pack FCS or Adv Sensors. Biggs with sensor jammer would be fun. Since it's an astro it would bump up the y-wings and E-wings also! Dutch with FCS would be a great combination. Target lock for action and pass to a buddy, then fire and acquire another TL and pass to another buddy! Or accuracy corrector with the turrets! Make blaster worthwhile and autoblaster scary! The E-wings could take 2 systems then which would give Corran Adv sensor and FCS! Making a very expensive but potent ship.

I don't know what the point cost should be or if there should be one but i like it and I believe it's a simple fix that gives us some more options. I'd rather it be non unique but there's no shortage of named astromechs out there to make it unique such as Corrans droid Whistler.

I think the 21 point cost is a tad arbitrary for a reason. 5 Interceptors is one thing, 5 X-wings is another. And there is a reason why the most HLC possible in a squad is 4. And even, that is a very very fragile squad. If three Phantoms can do well, I'm not too worried about X-wings.

My idea would be an astromech that grants the system slot upgrade.

Wow. I'd never though of that. I would prefer if it were Unique though, as that's pretty powerful for a Generic.

Reminder: X-wing ARE playable, and the designers only said they needed a 'nudge'.

25 points Phantom: 4HP, 4 Attacks, 2/4 agility, Focus, Evade, Stealth, Barrel roll, crew, system, good dial.

The phantom even has more pilot skill too.

And all that for only 4 points? There is no situation, no equipment or strategy how to equip the X-Wing or fly it that you could possibly use to come out on top in a duel, a joust or a plain fight. The X-Wing is a huge lot more than 4 points worse than a phantom. And i am not saying that the Phantom is too strong there btw. It's just something like a little bit of power creep finally showing in X-Wing. And i think they should adress this. The X-Wing needs to stay competitive!

A PS3 Phantom W/O ACD Is not the same as VI Whisper with ACD and FCS. and 4 points is R2D2.

I think the 21 point cost is a tad arbitrary for a reason. 5 Interceptors is one thing, 5 X-wings is another. And there is a reason why the most HLC possible in a squad is 4. And even, that is a very very fragile squad. If three Phantoms can do well, I'm not too worried about X-wings.

I normally agree with you, Sithborg, but this is apples and oranges and you know it. Phantoms have so much over the X-wing that it's not even funny (as ForceM lists out above); that three of them can do well says nothing about the X-wing's status. Except maybe demonstrating that you need a lot more than what the X-wing provides to do well in today's meta.

I also strongly disagree that 5 X-wings would be a problematic squad. Good? Oh yes. But top-of-the-line, when we have Phantoms and Falcons running around everywhere? I somehow doubt it. I wouldn't think it would be that much better than the BXXZZZ we have showing up intermittently right now.

Edited by DR4CO