They change it. The falcon obnoxiously so. The combo laughs at it and says, "Screw all your choices, they don't matter. That's too good. Not because it's broken as a good player will pick the right move anyway, but because it removes the need to make choices until later. The only choice is (Which number will I not be moving, 1 2 or 3. And that's too much. The Phantom is quite fun to play against. It adds prediction. The Falcon is so expensive for its firepower as to be balanced. But this. This is 5 points. The cost of Gunner, arguably the best upgrade in the game, and it is so much better. Yes it takes two upgrades, but I challenge you to find a better upgrade combo than this and Navigator for 5 points. It can't be done.The card itself is fine. Making the manuever red is an effective drawback. It really doesn balance the card.
I just think the combo with Navigator, which is already synergystically powerful on an obnoxious level(as it destroys a key facet of the game), needs to be made to give stress.
One could level the same complaint at the Falcon's turret
or at the TIE Phantom
yet, here we are.
I get that it only goes on a limited number of pilots. But that makes it all the worse, as those ships have access to the bestbuse of 5 points in the game. You can't predict where Han Solo is going to go beyond, He will never be where you want him to be. Ever. He's already the most accurate pilot in the game. Now he's got almost as much after the fact arc dodging capability as Whisper and none of the fragility.
Bottom line is that it's necessary.
Nobody wants to fly against hordes of generic pilots anymore.
It's boring, and the only way to make it stop is to dramatically scale up the power of pilot skill.
I agree that it will be deeply unfortunate if this hurts the maneuvering mechanics which are the absolute heart and soul of this game, but I don't think it will be nearly as impactful as all that. This is just another, "zomg new card" panic attack. I think that far from reducing the importance of maneuver choices, this will increase the importance of those choices for most pilots most of the time.
That said, I like playing against 5-7 ship lists. I like flying against generic pilots in large numbers. I'm glad high Pilot Skill is worth something now though.
Edited by Aminar