Star Wars: Armada Rules Questions

  1. Contain
    2
    replies
    Hystarr
  2. Corrupter + TIE Defender = speed 6?
    35
    replies
    Ginkapo
  3. Post FAQ Rapid Launch Bay
    66
    replies
    Frimmel
  4. Flotilla + Repair Crew
    1
    replies
    Undeadguy
  5. Capture the VIP and GSR question
    5
    replies
    Ginkapo
  6. Dual Turbolasers vs Veteran Gunners (or other rerolls)
    14
    replies
    DiabloAzul
  7. Quick 'Cracken' clarification...
    3
    replies
    Green Knight
  8. Saved Turrets optional?
    2
    replies
    ovinomanc3r
  9. Can Jerjerrod damage go straight to hull, if you want?
    1
    replies
    Drasnighta
  10. How do engine techs work exactly?
    46
    replies
    Drasnighta
  11. Multiple Ship Upgrade Effects, non-Critical Effects
    2
    replies
    Tokra
  12. Corellian Conflict question
    2
    replies
    Democratus
  13. Targeting Scramblers and fighters
    9
    replies
    Green Knight
  14. Damaged Controls and Space Station
    6
    replies
    Green Knight
  15. Grit and Heavy
    1
    replies
    Tokra
  16. Launch Fighters
    14
    replies
    Muelmuel
  17. Montferrat vs collisions - one way, or both ways?
    1
    replies
    Drasnighta
  18. Major Rhymer's ability
    15
    replies
    buckero0
  19. Projection Experts
    8
    replies
    ovinomanc3r
  20. Newbie ? on Gallant Haven and Biggs
    10
    replies
    Flengin
  21. CC - Building bases and outposts
    2
    replies
    Flengin
  22. Most wanted objective
    2
    replies
    Hystarr
  23. Dash Rendar
    7
    replies
    Jimble