Deathwatch Rules Questions

  1. Storm weapons
    1
    replies
    HappyDaze
  2. noob question on psy powers
    4
    replies
    Charmander2
  3. Techmarine: Lifting capabilities?
    4
    replies
    Martellus2
  4. Missing with a missile launcher
    4
    replies
    borithan
  5. so let me get this straight...
    32
    replies
    Siranui
  6. full auto Fire and Twin linked...
    2
    replies
    Narkasis Broon
  7. Master-crafted Cybernetics: Why?
    6
    replies
    Black_Kestrel
  8. Shooting into hand-to-hand combat
    2
    replies
    Charmander2
  9. Using miniatures and a grid
    7
    replies
    qcipher
  10. Techmarine quickie
    6
    replies
    Martellus2
  11. Redundant bonus from 2 sources?
    7
    replies
    Seianus
  12. Kill-Marine and Squad Mode
    5
    replies
    Brother Zahariel
  13. Rules Question: Surprise Reactions
    2
    replies
    NezziR
  14. XP costs - Too high in DW?
    9
    replies
    HappyDaze
  15. Parry w/Servo-Arm?
    8
    replies
    Lynata
  16. Natural Armour and Armour Plating Traits
    1
    replies
    Charmander2
  17. Unnatural Abilities
    3
    replies
    Oni San
  18. RF vs Xeno Tanks
    10
    replies
    Vendettar
  19. Force Weapons vs Hordes
    4
    replies
    Vendettar
  20. Apothecary Special Ability and Narthecium
    2
    replies
    borithan
  21. Psychic Powers and Multiple Attacks
    26
    replies
    Charmander2
  22. Deathwatch training and Psychic powers
    3
    replies
    Charmander2
  23. Genestealers and Multiple Attacks
    16
    replies
    Face Eater
  24. Bolter Weapon Issue......
    20
    replies
    Narkasis Broon
  25. Unnatural Toughness and the Narthecium
    6
    replies
    Lucrosium Malice