WFRP Rules Questions

  1. Do you generate fatigue on initiative roll?
    4
    replies
    dvang
  2. Disengage while fighting?
    6
    replies
    willmanx
  3. Quick success/failure question
    5
    replies
    Dhobbry
  4. Action Cards
    6
    replies
    Solomonhiram
  5. Single player?
    9
    replies
    chriscdoa
  6. Maxing out a decent career
    2
    replies
    chriscdoa
  7. Delay results with reckless and vice versa?
    2
    replies
    Lucas Adorn
  8. Action Card traits
    33
    replies
    Kryyst
  9. NPC characteristics - Did I get it right?
    3
    replies
    W1nterKn1ght
  10. Giving chase?
    1
    replies
    morskittar
  11. Taking NPC Prisoners
    3
    replies
    W1nterKn1ght
  12. Danger (and mechanics) of casting?
    5
    replies
    Fresnel2
  13. Scribe to Apprentice Wizard?
    1
    replies
    dvang
  14. Resilience checks and Criticals healed
    2
    replies
    valvorik
  15. Requirements for witch hunter career
    1
    replies
    Armoks
  16. Stay longer in a career
    5
    replies
    Militarywizard
  17. Career Completion Advances and more
    3
    replies
    W1nterKn1ght
  18. Death's Messenger
    1
    replies
    Kryyst
  19. defence against magical damage
    2
    replies
    Fresnel2
  20. Transitioning into Wizard's Apprentice
    12
    replies
    Captain Fluffy
  21. Couple of noobish questions.
    9
    replies
    Kryyst
  22. Combat - Remaining Dice
    7
    replies
    heptat
  23. Movement Question
    5
    replies
    Silverwave