WFRP House Rules

  1. About the high cost of attributes.
    9
    replies
    k7e9
  2. Jay's house rulebook updated
    7
    replies
    Dumas Korrigon
  3. Drugs and poisons feedback wanted
    10
    replies
    crimsonsun
  4. Ranged combat should be tougher
    7
    replies
    Waxfire
  5. Character Creation - Using Cards
    0
    replies
    chikago666
  6. Players guide to stromdorf and environs
    11
    replies
    Emirikol
  7. Warrior Priest
    5
    replies
    angelis1974
  8. Sailing
    5
    replies
    Kryyst
  9. Breakable weapons?
    21
    replies
    Emirikol
  10. Playing as a Necromancer or a Rogue Wizard
    12
    replies
    Dumas Korrigon
  11. Complete Equipment List in list form
    1
    replies
    Emirikol
  12. Juidical Champion
    4
    replies
    sinkarna
  13. Social "combat" anyone?
    13
    replies
    HedgeWizard
  14. Warhammer Fantasy Initiative - Why it Sucks Awesome
    0
    replies
    Tourq
  15. Slaanesh Magic?
    5
    replies
    Elohiem_Militant
  16. Toppling Coach
    4
    replies
    korknadel
  17. Initiates of the old world
    2
    replies
    camelon75
  18. Random Character Creation seeking feedback
    2
    replies
    Amehdaus
  19. House rulebook 3.3
    0
    replies
    Emirikol
  20. Rules for chasing in the middle of combat.
    1
    replies
    Emirikol
  21. Rotstier Cider - item card
    2
    replies
    Emirikol
  22. Your very best and most used house rule?
    7
    replies
    Doc, the Weasel
  23. Messing with Dice
    3
    replies
    CharlieBananas
  24. Characteristic Advance House Rule - High Rank Issues?
    6
    replies
    Callidon