Everyone's got house rules and they are just like opinions
I have decided that beyond character creation, characteristic advancement through xp is just not workin' for me. It is both too expensive and too unchecked. I see the potential to have characters with zero mechanical breadth simply because they piled on Characteristic advances over things like talents, actions, etc. Hurray you have the most intelligent Soldier in the world...welcome to Rank 3...what else you got?
My group and I liked the process in previous editions where you had to hop into the right career if you wanted to advance a characteristic. Fellowship wasn't an option for a guardsman for instance. And as you landed in higher careers you had to have a higher advancement potential if you wished to pump more points into a stat. It kept everyone from having a 100 score and it kept people from stepping too far oustide a career's intended purpose. We never saw that as a limitation because...you could always choose a different career if you wanted to make a well rounded character.
So I am thinking of having the following House Rule:
Once play begins the following rules apply for XP advancements of a characteristic.
As a character gains experience and advances through their careers they may wish to increase a characteristic to take better advantage of new abilities, or simply to gloat over having a very strong/tough/beguilling character. To advance a characteristic after play has begun apply the following:
- A Characteristic may only be advanced once per character rank, and only once per career
- A Characteristic may only be advanced if it is listed as a primary characteristic on the current career sheet. No "Out of Career" characteristic advancement is allowed ever...ever...don't ask...No exceptions.
- Characteristic Advancement is a two stage process
- Characteristic Advancement costs 1 Advance
- Fortune Dice are no longer available on Characteristics not listed on the current career sheet, and are now considered to be a "Characteristic Advancement" per the conditions above. This also qualifies them as an Open Career Advancement.
- The first stage of advancement is purchasing the fortune die.
- The second stage of advancement, if the above conditions allow for it, replaces the Fortune Die with a blue Characteristic Die and the character gains all the rights and privaleges of telling their best mates that they now have that 6 toughness they've always dreamed of.
- If future careers and higher ranks allow for it, the characteristic can be advanced again starting at the first stage of aquiring a fortune die, and then proceeding to a characteristic die, rinse. repeat. By Rank 4 a character could potentially have increased a characteristic by 2 full points (6 max stat for humans, 7 max stat for freaky deaky non humans).
In my games I believe this will: Allow for people to see progression in their characteristics without sacrificing all other advancement, simplify the "how many fortune dice can I have on a characteristic" debate, eliminate the issue of out-of-career advancement, and it won't allow for higher characteristics than you'd normally see on a character. Players who wish to power game will find a way to do it no matter what, and I'm lucky to have no extreme cases at my table, so everyone's mileage will vary on that point.
In terms of character creation I apply stat advancement as written, where it takes so many creation points to nudge up a stat. Additionally, I have modified Character Creation in line with Commoner's House Rules where a 4 is the top you can buy, unless you are a non-human with a loopy stat and can get to a 5.
We are early enough in our adventures that it hasn't caused the game to go tilt. Can anyone give me some situations where I'm going to have issues with my xp advancement for characteristics? I'm not worried about dwarfs with high toughness in gromril armour because they tend to drown or get covered in tar and set on fire around me...