Rogue Trader Rules Questions

  1. Righteous Fury in Spaceship Combat?
    1
    replies
    Sarius2
  2. Missionary + Child of the Creed
    5
    replies
    MDGibson
  3. Criticals on a ship?
    3
    replies
    MILLANDSON
  4. Acquiring troops and/ or an Astropathic Choir
    19
    replies
    Cifer
  5. Why should i use semi-automatic Burst ?
    32
    replies
    dvang
  6. Full Auto clarification
    4
    replies
    player1998566
  7. The Reason for Short Range Telepathy
    2
    replies
    cunningkindred
  8. Adjusting AP values on Las weaponry
    6
    replies
    Guest
  9. Twin linked flamer
    4
    replies
    ZillaPrime
  10. XP for Astropaths' powers?
    16
    replies
    jtwing2
  11. Precision Telekinesis
    2
    replies
    Guest
  12. Navigation
    7
    replies
    N0-1_H3r3
  13. Righteous fury and flamers
    4
    replies
    Moniker2
  14. using miniatures
    1
    replies
    Cifer
  15. Rule Differences between RT and DH
    4
    replies
    ciryon
  16. Good MIU
    8
    replies
    zero26
  17. Navigator Powers
    11
    replies
    MILLANDSON
  18. Navigator Class questions
    4
    replies
    Cifer
  19. Can the crew quality change?
    1
    replies
    Cifer
  20. Basic Skills on Character Sheet
    3
    replies
    kelvingreen
  21. Pilot (Personal)
    5
    replies
    Terelo
  22. [Careers] The Errata file
    5
    replies
    Brother Praetus
  23. Skills and Talents : the sequel
    2
    replies
    Brother Praetus
  24. Astral Telepathy: How does it work?
    14
    replies
    Sister Callidia
  25. Grenadelauncher grenades and jamming?
    1
    replies
    ItsUncertainWho