Rogue Trader House Rules

  1. Increased crew activity
    7
    replies
    Errant Knight
  2. Large(ish) Transport Hulls
    3
    replies
    Generaljimbo
  3. Archotech Ship Hulls
    4
    replies
    trentmorten
  4. Other System Monsters in Rogue Trader
    1
    replies
    Lynata
  5. Rogue Trader with Only War
    1
    replies
    Cpt. Harkonnen2
  6. Legio Cybernetica
    3
    replies
    Justinian
  7. Ork Ekonomiks
    3
    replies
    Erathia
  8. New Navigator House. The House Aleen.
    0
    replies
    truedragon5374
  9. Profit Factor As Holdings
    11
    replies
    HeavensThunderHammer
  10. New Archeotech Components. Comments requested.
    4
    replies
    Errant Knight
  11. Homebrew Class rules for playing a arbites judge
    5
    replies
    Erathia
  12. the Anvil-class Repair ship and Destrier-class Navy Collier
    4
    replies
    truedragon5374
  13. New world
    0
    replies
    Leogun_91
  14. Getting around a ship 5km long.
    26
    replies
    Kadaeux
  15. Starship Combat My Way
    2
    replies
    HappyDaze
  16. Power Through Pain and Fate
    1
    replies
    HappyDaze
  17. Rogue Trader to Only War conversion (PEACH)
    0
    replies
    Snap_Dragon
  18. Class - Kroot Hound Master
    3
    replies
    truedragon5374
  19. Horses?
    1
    replies
    Lyth
  20. Ship Option - Bridge of the Eternal Vigil
    17
    replies
    Cobramax76
  21. Ratlings in RT - Comments Welcome
    0
    replies
    Fresnel2