Dark Heresy Rules Questions

  1. Carouse & Decadence
    3
    replies
    ZillaPrime
  2. Holy weapon quality
    2
    replies
    numb3rc
  3. Vehicles! I Don't see vehicles!
    9
    replies
    graver2
  4. Tech use and common lore (Tech)
    2
    replies
    numb3rc
  5. Why do unarmed attacks deal fatigue?
    21
    replies
    Netherek
  6. Damaging Structures
    1
    replies
    N0-1_H3r3
  7. Grappling: Fatigue and Damage?
    0
    replies
    revak
  8. Powers per turn...
    1
    replies
    Roy@lscam
  9. Noble Sanctioned Psykers?
    2
    replies
    numb3rc
  10. Flamer in the off-hand - What happens?
    7
    replies
    Yui 56
  11. Bad Acolyte!
    27
    replies
    Sister Callidia
  12. First Aid
    11
    replies
    The Hobo Hunter
  13. 2 Weapon Weilder (Ballistic)
    1
    replies
    Brother Praetus
  14. Invocation / Psyniscience questions
    2
    replies
    Cifer
  15. Minor Arcana
    6
    replies
    Xenos66
  16. how many Manifests in a round?
    9
    replies
    Kas
  17. Goleph
    2
    replies
    Kas
  18. Chem-Use question
    1
    replies
    ItsUncertainWho
  19. 8
    replies
    Face Eater
  20. Noble Born Pskyers
    21
    replies
    N0-1_H3r3
  21. 9
    replies
    M'Kachen
  22. When are you in 'melee combat'
    4
    replies
    wolph42
  23. Shooting up
    4
    replies
    ItsUncertainWho
  24. Shields in melee and ranged combat?
    14
    replies
    ZillaPrime
  25. 4
    replies
    ZillaPrime