Dark Heresy Rules Questions

  1. New GM with a Weird Question
    5
    replies
    Star Sage
  2. (New GM) Basic Rule Questions
    2
    replies
    Alox
  3. Parrying weapons
    6
    replies
    IdOfEntity
  4. Resistance: Psychic Powers
    5
    replies
    Maverikk
  5. Immateria Ward question.
    0
    replies
    Uzthizarr
  6. Full auto with two weapons - suppressive fire question
    4
    replies
    Alox
  7. Ascension Characteristic Question
    1
    replies
    KommissarK
  8. Origin question about Maccabeus Quentus
    1
    replies
    rahns
  9. Mechadendrite Limit. Is there one?
    2
    replies
    deadlyhammer
  10. Vehicle rules - specifically, collisions
    5
    replies
    Jeans_Stealer
  11. Conflicting Monthly Incomes
    0
    replies
    Taggerung
  12. Another Catch Projectiles thread
    1
    replies
    Darth Smeg
  13. Duel-Wielding and Integrated Weapons
    2
    replies
    Alox
  14. Surface Navigation Skill for a Hiveworld Scum
    0
    replies
    Aresay
  15. Feedback screech
    1
    replies
    PnPgamer
  16. Discordant Questions
    0
    replies
    Brother-Captain Belfire
  17. Grey Knights Librarian
    0
    replies
    Archy Crowshield
  18. Quick-Draw Shootout - Wild west Style
    18
    replies
    Jeans_Stealer
  19. Running and Reactions
    1
    replies
    H.B.M.C.
  20. Assassins - No Crushing Blow plus more (new talents)
    15
    replies
    Face Eater
  21. Power Armour
    12
    replies
    guest397152
  22. how much only war rules are compatibles with dark heresy rules?
    3
    replies
    Lynata
  23. Fling - holy moly
    7
    replies
    Alekzanter
  24. Spending Psychic powers for Exp
    1
    replies
    PnPgamer
  25. Lightning Attack/Two Weapon Wielder question
    3
    replies
    Kain McDogal