Anyone make any rules for a gunslinger duel?
I didn't want it to fall down to a 'roll for initiative' and 'Quickdraw' talents ruling all.
The best I came up with was:
1. single shot only
2. Roll initiative
3. Targets stand 15 metres apart
4. Willpower checks every round - Fail = -10 to tests, 4 degrees fail = -20 to tests
5. Keep going until someone's down.
I feel it should be better than this, like… I don't know, both characters have a delayed half-action, and they have to pass a willpower check each round (starting at +30, reducing by -10 each round) in order to draw? They roll initiative but their delayed action is opposed, as they technically us it at the same time?
Rules for a 'Duel' are pretty straightforward (just check wikipedia: en.wikipedia.org/wiki/Duel ) but this is quickdraw, and I can't quite get it right…