Shield of Humanity

By Arbitrator, in Only War

My book will finally arrive later today after almost two months of waiting.

When it is published in PDF?

Edited by kargan

Probably some 3-4 Months after the regular publishing date. That seems to be the rhythm here.

So presumably there will be a 'scions of scintilla' type book with psykers, commissars, storm troopers etc. Anyone heard anything?

So presumably there will be a 'scions of scintilla' type book with psykers, commissars, storm troopers etc. Anyone heard anything?

And presumably flyers at some point. It would make sense to have them in the same book as Storm Troopers.

There was a good solid selections of vehicles in the Shield of the Emperor but I was hoping for a Valkyrie.

I've not heard anything yet though. Which isn't that surprising.

Also can't wait till the Errata comes out for the Shield. Plenty of things in that book that look a little wonky. Might bring up a lot of questions/clarification on the question section.

It really warms my heart that the first comment is a complaint about what's not in the book. Never change Internet.

And I'm so glad they've announced this one. I was really beginning to wonder what had happened to it.

My only comment on the book: TANKS!

BYE

Amusingly, I didn't do it this time!

LOL

I am sort of disappointing that commissar related stuff was not in it, but meh, that's minor. Normally I'd also point out that the Tauros is a repeat from one of the adventures, but it's different enough to let slide.

Am am happy to see new and exciting ways to play as a ratling, as I do so love filling the area with traps and mines and THEN sniping.

What biugs me is that it took THIS LONG for my copy to show up...

Note: all my issues with the way armor is done you and I have long since hashed over and we both know neither one of us is going to move. However, I did laugh a great deal and shake my head at some of the vehicle upgrades. I also got a good laugh out of motorcycle riding rough riders being included in the fluff parts of this one, even though we have to go pick up a different book for a different game for Bike Rules)

Edited by BaronIveagh

Accatran "Panther" Combat Bike

Type: Wheeled Vehicle
Tactical Speed: 20m
Cruising Speed: 120kph
Manoeuvrability: +15
Structural Integrity: 15
Size: Hulking
Armour: Front 14, Side 12, Rear 12
Vehicle Traits: Bike, Enhanced Motive System, Open-Topped, Reliable
Carry Capacity: None
Crew: 1 Rider

Special Rules:
The Accatran Combat Bike does not suffer the penalties wheeled vehicles get when traversing difficult but instead, like tracked vehicles gains a +10 Bonus

Like its larger brother the Tauros the Accatran Combat Bike uses an silent-running, long-range, electric engine in combination with a special galvanic engine. The Panther is very manoeuvrable en can traverse urban environments as well as rural environments. The only downside is its lack of armour and that they are easily damaged when confronted with direct fire.

What about the vehicle upgrades made you shake your head Baron?

BYE

In the book, several talents require either Mechanicus Implants or an Implanted Potential Coil. But I can find no way to gain a Potentia Coil without having the Mechanicus Implants trait either from being a Tech-Priest or coming from the Lathe-Worlds...

So is that just something that's missing or am I missing something?

As far as I can tell, it's a way a restricting a talent to Engineseers, without writing 'Engineseer only'.

After all, there are ways to get to engineseer only stuff.

Uh, are you sure? I mean, it just restricts it to Tech-Priests or Lathe-Worlds characters, who both have the Mechanicus Implants trait. So you could just say Mechanicus Implants required, as it does in the Core Rules, for example, and have the exact same restriction.

I don't see how you'd get Tech-Priest / Enginseer-only things otherwise either. I mean, if it says TP-only, then it's for Tech-Priests and Lathe-World characters who also count as Tech-Priests for any requirements, no matter what their current specialty is.

Essentially: What are they talking about when they write Implanted Potentia Coil?

Edited by Myrion

Uh, are you sure? I mean, it just restricts it to Tech-Priests or Lathe-Worlds characters, who both have the Mechanicus Implants trait. So you could just say Mechanicus Implants required, as it does in the Core Rules, for example, and have the exact same restriction.

I don't see how you'd get Tech-Priest / Enginseer-only things otherwise either. I mean, if it says TP-only, then it's for Tech-Priests and Lathe-World characters who also count as Tech-Priests for any requirements, no matter what their current specialty is.

Essentially: What are they talking about when they write Implanted Potentia Coil?

Don't have my books with me, that's the defence I'm claiming.

Nope, no clue then.

Modularity for later?

In the book, several talents require either Mechanicus Implants or an Implanted Potential Coil. But I can find no way to gain a Potentia Coil without having the Mechanicus Implants trait either from being a Tech-Priest or coming from the Lathe-Worlds...

So is that just something that's missing or am I missing something?

You're not missing anything. That's intentional. Some things have requirements that mean no one else but a specific type of character can have them (like things that require a Psyker Trait).

NB: The above is not an 'official' answer, as I can't give those. But still. :)

BYE

Edited by H.B.M.C.

Okay, then. Pretty weird, but apparently future-proofing is a thing here... Thanks for the info.

Some PC's can be inventive - who knows one of them might luck into a Potential coil, possibly as a favour from a Tech Priest, or even as payment for a bribe...

To me the talent is linked to the Cybernetic regardless of who has it or how they obtained it.

Of course in 99% of cases it will be Tech Priest only, especially if you factor in whether any fleshling would actually want this huge invasion into their body.

Edited by Oddball351

A bit "meh" about the book, although I'm glad the subhumans get advances I'll have to kill off the ogryn who ruins his weapon, just saying. And that might be hilarious, but also frustrating for the person loosing his ogryn due to an unlucky roll. It also feels rather WEIRD to give an ogryn a good craftmanship weapon like a venerable heavy bolter.

Some of the new regiment choices seem overlap'ish but more diversity never hurt. Kind of glad there are some lighter vehicles, the rest I personally don't care about as I don't run tank regiments nor do I ever intend to play one.

All in all I'm okay'ish with this, but I've decided I won't buy anymore OW books because of it as well, take that for what it's worth.

Wait, why would you go out of your way to kill an Ogryn who super-jammed his heavy weapon?

Me, I'm more scared of Ogryns dual-wielding eviscerators. More dangerous to their enemy or themselves? Let's find out!

Me, I'm more scared of Ogryns dual-wielding eviscerators. More dangerous to their enemy or themselves? Let's find out!

Wait that now an option???

The 'Improved Dexterity' ability that Ogryn BONEheads get lets them use two-handed melee and basic weapons in one hand.

The 'Improved Dexterity' ability that Ogryn BONEheads get lets them use two-handed melee and basic weapons in one hand.

God-Emperor Help Us All!

..I can't wait to get this book. :lol:

The 'Improved Dexterity' ability that Ogryn BONEheads get lets them use two-handed melee and basic weapons in one hand.

Cool

Need to see that

What about the vehicle upgrades made you shake your head Baron?

BYE

Mine Sweeper is bad on many levels. One the description is for a mine plow. The problem is that your calling for a perception test for something he would not be able to see until after he's hit it if the plow is working properly. Two, a mine plow works by prematurely detonating a mine or displacing it out of the vehicles path.

Better rules:

On a successful operate check, the mine plow clears 30% of the mines in its path per degree of success, up to 100%. While deployed the vehicle gains a armor bonus against mines {subject to balance testing} and all mines have to beat the vehicles front armor facing to represent the plow angling the force of the blast away.

While the mine plow is deployed a vehicle's speed is reduced by half and maneuverability by -10.

Keeping the rule about frontal crits taking it out.

And ffs it's 40k but the most 40k mine clearance tool ever is missing. Mine flail.

This would attack the mines, dealing damage to be determined to them and everything else in its front arc, destroying or prematurely detonating them. And it nicely minces infantry that gets too close.

And ffs it's 40k but the most 40k mine clearance tool ever is missing. Mine flail.

This would attack the mines, dealing damage to be determined to them and everything else in its front arc, destroying or prematurely detonating them. And it nicely minces infantry that gets too close.

Incorrect, this is the most 40K mine clearance tool:

291622.jpg?v=1

That's a jet engine that blasts mines in front of it.

That. Is. Amazing. :o

Now I want to write rules for it. :)

BYE