I feel bad for ignoring this for so long (there's been a LOT going on from March until now). With the re-emergence of my Freighter thread , I thought I'd do a touch of Thread Necromancy (bwahahaha!) and bring this one back.
Just an FYI, the Capital Ship thread is on hiatus/scrapped until further notice due to lack of time. I'm currently balancing work, my campaign (with a difficult to schedule group), job hunting, helping a friend with a blog, and attempting to build up my blacksmith portfolio, but if you have a fighter or a freighter request, post them in their respective forums.
That said, here's the Jedi Scout Fighter!
Era : Rise of the Empire/Rebellion
Hull type: Starfighter
Ship Class: Jedi Scout Fighter
Manufacturer: Unknown (Republic Fleet Systems? Custom Ship?)
Hyperdrive: Class 1
Navcomp: Equipped (Limited; Astromech serves this purpose)
Sensor Range: Medium
Ship's Complement: Pilot, Co-Pilot/Gunner; Astromech Droid
Encumbrance Capacity: 15
Passenger Capacity: 1 (without co-pilot/gunner)
Consumables: 1 week
Cost/Rarity: Not Available For Sale (Estimated Value at 255,000 credits)
Customization Hard Points: 2
Silhouette: 3
Speed: 5
Handling: +0
Defense: 1/1
Armor: 3
Hull Threshold: 10
System Threshold: 9
Weapons:
4 Wing-Mounted Medium Laser Cannons ( Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)
1 Rear Mounted Double Laser Cannon ( Fire Arc Turret*; Damage 5; Critical 3; Range [Close]; Linked 1)
*Turret mode is only available with a gunner. Locks to rear fire without a designated gunner.
2 "Shoulder" mounted concussion missile launcher ( Fire Arc Forward; Damage 6; Critical 3; Range [short]; Breach 4, Blast 4, Guided 3, Limited Ammo 5, Slow-Firing 1; Liinked 2)
Special: The cockpit can detach to function as an escape pod.
Notes: Outside of seeing the LEGO set and the note about the film appearance (which I didn’t see), there isn’t much to go on. I made it about as competent as the X-Wing, and able to hold a bit more cargo (as the Lego set shows a bit more space available than just in the cockpit). Due to the excessive number of systems, I reduced the System Strain. I was debating on the Hard Points, but left it at 2 due to the ability of possibly adding more internal equipment (such as a stealth system).
Edited by LibrariaNPC