Question regarding workshops:
I intend for both of the crafters to have workshop spaces that can be improved as time goes on. The Shipwright doesn't really need a workshop (though you could consider the engineering deck to be their workshop), but the Outlaw Tech and the Droid (Tech/Specialist) both would need a workspace. I'm picturing the droid-building space being in the main cargo bay because of the greater space requirements (especially once you start building a Basilisk), but what about for the Outlaw Tech? Is the empty space I alluded to agreeable/suitable? Also, how would you want to place/orient a workspace in the main cargo bay?
Also, what are your opinions regarding my splitting up of the Mechanics skills? Are you okay with it? Do you have any objections or suggestions?