Nice! I had that exact same roll with the Whipcord once.
I assume you want to wrap him up? With the 2 Threat I'll have Darien take 2 Strain.
The damage is stopped by his Soak.
Nice! I had that exact same roll with the Whipcord once.
I assume you want to wrap him up? With the 2 Threat I'll have Darien take 2 Strain.
The damage is stopped by his Soak.
ok
Once you post Darien's turn IC, it is the Barabel's turn.
He's ensnared and pretty much on the ground, correct?
Sure. Since you got a Triumph, I'll say you pulled him down.
cool.
8 minutes ago, P-47 Thunderbolt said:Sure. Since you got a Triumph, I'll say you pulled him down.
(heeheehee, I finally got to Scorpion someone, lol)
Barabel:
Maneuver: Aim
Action: Slice at the Mandalorian: Melee: 2eP+2eA+2eB+2eD+1eS 2 successes, 5 advantage







With Ge'tal unable to parry, that deals 4 damage past Soak (10-6=4) (which should put Ge'tal at 6 total) and with the 5 Advantage he'll trigger a crit+10 (crit+30 total) and add a Boost to his next check: Critical Injury: 1d100 64 94 = Hard - At the Brink: The target takes 1 Strain every time he performs an action.
@Tramp Graphics Ge'tal's turn!
Just remembered, Stinger increases the difficulty by one. Adding that: forgot a die: 1eD 2 failures
Hmm. Okay, that changes things.
Knocks the Beskad out of Ge'tal's hand, Free maneuver: pick it up.
5 hours ago, P-47 Thunderbolt said:Just remembered, Stinger increases the difficulty by one. Adding that: forgot a die: 1eD 2 failures
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Hmm. Okay, that changes things.
Knocks the Beskad out of Ge'tal's hand, Free maneuver: pick it up.
And that's what I do.
Melee: 1eA+2eP+2eB+2eD 1 success, 4 advantage





That's 7 points of damage before Soak. I use the two Advantages to heal some Strain, and two to deal a crit.
Critical: 1d100 25
+30: Fearsome wound.
How close am I to dropping this guy? I wanna take his head.
No, wait. I meant that the Barabel used 2 Advantage to pick your Beskad up.
Just now, P-47 Thunderbolt said:No, wait. I meant that the Barabel used 2 Advantage to pick your Beskad up.
Oh. That's another matter. Well, My Westar uses the same dice and crit requirements. Can I just use the roll for that?
Okay, let's see. That would add 1 Setback (from Advantage) and then yes, the roll works.
You are quite close to dropping him. (as long as the Setback doesn't roll a Failure)
2 minutes ago, P-47 Thunderbolt said:Okay, let's see. That would add 1 Setback (from Advantage) and then yes, the roll works.
You are quite close to dropping him. (as long as the Setback doesn't roll a Failure)
Add a setback on my next attack or to this one?
Roll a Setback on this one. He passed a Setback onto your next check, which was this one.
Actually, you had a Boost passed on from Falmok and a Boost from Accurate, so that makes 2 Boost. However, you also don't get the Boost from Gravity, so the Boosts were already factored into your roll.
You end up with 4 Advantage, 0 Success. Well, now you know how Barabel felt.
4 minutes ago, P-47 Thunderbolt said:Actually, you had a Boost passed on from Falmok and a Boost from Accurate, so that makes 2 Boost. However, you also don't get the Boost from Gravity, so the Boosts were already factored into your roll.
You end up with 4 Advantage, 0 Success. Well, now you know how Barabel felt.
😥
Well, in that case, I'll just recover Strain.
Please go ahead and post IC, then it's Falmok's turn.
I just realized something. I haven't been adding in the added damage from my Feral Strength. Every hit I've done should have added one more point of damage each.
Okay, noted. Doesn't make much of a difference, though.
Falmok's turn, @RuusMarev.
Fire Carbine at mean lizard-man!
Average (short, +1 for damage) Upgraded once. Boost for Accurate.
Ouch. What do you want to do with the Advantage?