Meh... what're the fighters up to? Now that they are in the air, I can use some Operator talents... and it'll give Maya enough time to turn their engines off. So they can just fall out of the sky...
Kandosii Beroya'se OOC
They are now a little above and behind you. Turret has a shot, front guns would require you to take a starship maneuver.
We'll try the turret.
Okay, Average difficulty. Of course, Aiming adds Boosts.
Had to log onto my PC, dice wouldn't work on phone again...
Nice, take 1 Strain, but you hit one of 'em.
After you post IC, It'll be back to the other Death Watch.
Death Watch Commando:
Maneuver: Run into the cargo hold (Short range from Cade)
Action: Shoot at Cade: Shooting at Cade: 2eP+1eA+1eD+1eS 1 success, 3 advantage



forgot a die: 1eS 1 failure
With the 3 Advantage he'll gain +1 Melee Defense.
Falmok's turn! (the other commando is dead)
Revised initiative:
1) Death Watch Commando 4s1a
2) Kara 2s1a
3) Death Watch Pilot 2s2a
4) Death Watch Commando 2s1a
5) Falmok 1s5a
6) Maysh'la 1s2a
7) Ge'tal Buurenaar 1s1a
8. Pilots 1s1a
9) Guard 1s1a
10) Darien 0s5a
11) Cade 0s3a
Would he be able to access the Kom'rk?
The Death Watch pilot isn't doing anything (that you can see) so it is Falmok's turn.
He'd have to pass a Hard Skulduggery check to open the hatch.
I can't log on the dice.. 😠
I'll get it, if you want me to.
(fun fact, "Shooting at Cade" is the 3rd most common name for my dice rolls behind "initiative" and "forgot a die")
Just now, P-47 Thunderbolt said:I'll get it, if you want me to.
(fun fact, "Shooting at Cade" is the 3rd most common name for my dice rolls behind "initiative" and "forgot a die")
He does tend to get in their faces more often....
Maneuver: Decelerate
Action: Skulduggery: Skulduggery: 3eA+3eD 1 success, 2 threat




The hatch is open, but the pilot gets a free maneuver: Stand from seated.
Please go ahead and post IC.
Maya's turn!
I’d like to turn off the engines of the Cloakshape that got airborne, if possible
Since there would be fail-safes in place to prevent such an occurrence, the difficulty will be upgraded twice. Base difficulty is Average, if you want to target both, that is increased to Hard.
Is the other one also off the ground?
They are both off the ground. I'm using them as a minion group.
Ooooh. Gotcha. Well, let's do it then!
Drop 'em like Rocks: 1eP+4eA+3eD 0 successes, 1 advantage






Or not.
Trying to do two at once was just... too much for you. One of 'em countered your moves while you were distracted by the other one, you noticed a weakness, adding a Boost to your next check against the system.
Please post IC and then it's Ge'tal's turn.
You're up!
Melee: 1eA+2eP+3eD 1 failure, 2 advantage




sa-wing and a miss. I’ll use the Advantages to recover the strain it required to use two maneuvers, one to pick up my weapon, the other to engage my foe.
