Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

2 minutes ago, P-47 Thunderbolt said:

Since you aimed in the previous round, that puts you up to 2 Boost. Difficulty is Average.

A single tear rolls down Darien's cheek. So much for "Beautiful One"

Vengeful One.

You forgot Darien is going to feel some from the ships namesake:D

: 1eA+2eP+2eD+2eB 0 successes, 2 advantage
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😠

Ok, this is getting frustrating...

My my. You are the least lucky gunner I have ever met. Setback to target's next check?

Yes please

Death Watch Pilot:

Maneuver: Run into the Kom'rk
Maneuver: Take a seat

Death Watch Commando:

Incidental: Detonate shaped charge (opens hatch).
Maneuver: Move to open hatch
Maneuver: Decelerate (1-0)

Death Watch Commando:

Incidental: Drop carbine (he has to use both hands for his action)
Action: Grab onto Darien (activates Ensnare 1 quality upon success, deals no damage. Opposed Brawl check): Grappling Darien: 1eP+2eA+1eC+2eD 1 success, 1 Despair
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Ooooo! What do you want to do with the Despair?

(He gets sucked into the Kom'rk engine:D )

What kind of realistic options would we have?

There are various benefits such as upgrades or Boost/Setback, but i was thinking that a narrative benefit was more in order: Dropping pieces of equipment is one option.

Hmmm, I'd think during a struggle, loosing the helmet or jetpack wouldn't be that unbelievable...

You could have him run out of ammo on his carbine, flavored as “causing damage to ammo pack by stepping on it in the struggle”

Could have him fall prone, flavored as “Lost his balance and fell over while grabbing onto him”

could also upgrade the next check Darien makes against him, kind of like he managed to grab onto Darien but left himself open in the process.

Helmet/Jetpack are fine. To ShockHelix's point, they are in midair, not on the ground. The upgraded Ability certainly makes sense though.

true. lets make it harder on the DW and upgrade the difficulty of check against Darien

Okay.

I'll post IC and then it's Falmok's turn.

There is still a commando in the open correct?

Yes.

One commando just inside 'Solus, one commando tangled with Darien, and one commando who just challenged Falmok to a fight (Short range). The pilot is inside the ship, the goons are now at Medium range running towards the building with the comms array.

Well then, Rocket Aim to DW Challenger.

He is actually at Medium range, I wrote the wrong thing. If you take a second maneuver to move into Short range, the difficulty will be Easy with a Boost (Aim) and a Setback.

If you take 2 maneuvers, he will take 3 total Strain. 2 for the maneuver and 1 for the action.

I hope this will be worth the strain....

: 1eA+2eP+1eD+1eB+1eS 1 success, 3 advantage
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Finally, a hit!

And a crit, if you want it. 8 damage. If you crit with 2 Advantage, what do you want to do with the remainder? Recover 1 Strain?

Absolutely!

(Attaboy Vhal'ika!)

Crit roll: Critical Injury: 1d100 70 Scattered senses: removes all Boost dice.

Falmok has the talent "Soft Spot" which allows him to flip a DP to add damage equal to his Cunning (3) to the attack. Do you want to take advantage of that?

If so, I'll flip a DP and you can post IC.

Only because the dice haven't been with us so far....

It is now Maysh'la's turn.

The difficulty to try to hack again is only average now, correct?

Yes.

Disable Enemy Fighters: 1eP+4eA+2eD 4 successes, 3 advantage
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Finally, a good roll. And you said I could use two of those advantage to disable both of the Cloakshapes?