Is there a way for me to get a look at it from inside the ship?
Kandosii Beroya'se OOC
I'd say you can run a scan with the ships systems (Average Computers check).
Well, in that case!
Scan that Hatch: 1eP+4eA+2eD 1 success, 4 advantage





Nice! There is a magnetically adhered shaped charge mounted on your hatch.
Unless you want to take strain, that'll be your turn and it's the pilots turn.
If you are done, please post IC.
Uh oh. Well, I can’t do anything about it this turn so yeah, I’ll be done this time.
IC post is up. At the doctors for the workers comp appointment so it might be a bit before I can post again.
I hope it goes well.
Pilots:
Maneuver: Enter ships
Maneuver: Accelerate (prepping to leave hangar)
Gunrunners (2):
Maneuvers: Run to building with comms array. (they make it about 2/3 of the way)
Darien's turn next, unless Ruus has something particular in mind, I'd like to take it.
go for it
Darien:
Incidental: Holster pistols
Maneuver: Fly into the commando who shot him (sort of grappling)
Incidental: Flick out wrist blades
Action: He's going to stab the Jetpack with wrist blades: Melee: 2eP+1eA+3eD+1eS 1 success, 3 threat





Okay. He hits with one of the wrist blades, but he adds a Boost to the target's next check and suffers one Strain.
Cade's turn.
Tempted to try a flyby stabbing on DW.. lets do the pilot.
Okay, Maneuver to get there. (3 Strain to gain an extra maneuver and activate Frenzied Attack) Average difficulty with 1 Setback.
Oh my. The pilot gets a free maneuver to run inside the Kom'rk.
Please go ahead and narrate your catastrophic failure.
i think i forgot some dice... ugh...
What dice?
wasn't sure we still got the low grav boost, and frenzy shouldve added an ability dice.
Ah, yep, you should get the Boost. Since triggering Frenzied Attack is a maneuver (and extra Strain) anyway, just add the 2 Boost dice.
Yep. He just ducks your attack basically.
Please go ahead and post IC.
Death Watch Commando:
Maneuver: Draw WESTAR-35
Action: Fire at Falmok: Chekar Vhalmok: 2eP+1eA+1eB+2eD+1eS 3 successes, 2 advantage





Ooof. 9 Damage and a Crit: Critical Injury: 1d100 95 95=Hard: At the Brink: Target suffers 1 Strain each time he performs an Action.
Kara's turn!
Ok.. let's see if we can catch a break.
Gunnery, Aim. At the Fighters.
(If this doesn't work, I'm looking into just parking the ship on things )
Since you aimed in the previous round, that puts you up to 2 Boost. Difficulty is Average.
1 minute ago, RuusMarev said:(If this doesn't work, I'm looking into just parking the ship on things )
A single tear rolls down Darien's cheek. So much for "Beautiful One"

