Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

16 minutes ago, P-47 Thunderbolt said:

Okay, let's do Darien and Falmok first (you have the right read on them. However, for future reference, Darien won't sacrifice the mission or put others in unnecessary danger, whereas Falmok might be too blind to see it and need to be sorta snapped out of it [Motivations/Obligation notable differences for them]).

So instead of full assault, book it off world, or do a simple strafe run, first sign of trouble, cut and run?

Dedication.

Called Shot Aim Maneuver for either, but yes.

There is a cluster of 3 goons around the back of the Kom'rk.

No, what you're doing is fine, I was just referring to "in the future, if they end up in a more dangerous situation" sort of contingency. here, they think they'd be fine, and they wouldn't jeopardize the mission all that much (in their minds, if worst comes to worst and they die, Kara can still gun it out of there with Maya).

Plus, in this case, you could argue that they're finishing the mission by completing Maysh'la's mission.

Ok, Darien aim, grenade to disable Kom'rk, Falmok open fire on minions to provide cover for Darien.

(Tempted to try capturing the Kom'rk, to replace Maya's, but sooner or later, you might get tired of making SWs... :D )

Difficulty to fire at minions is contingent on range, how close do you want to get?

Darien's difficulty is Easy with 2 Setback. He has to take 2 Strain for the 2nd maneuver.

Darien grenade : 1eA+3eP+1eD+2eS 3 successes, 3 advantage
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I was honestly surprised by the lack of triumphs...

Falmok is going to stay around medium distance...

Okay, Average difficulty for Falmok, then.

Darien lodges the grenade in the thruster cowling where it detonates, doing decent damage to the assembly. Please go ahead and post his turn IC (unless you want to wait until you've done Vhal and post simultaneously).

Falmok carbine: : 1eA+2eP+2eD 1 success, 1 advantage
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I figured they would be doing this at the same time for the initial attack run

Nice, you take out one of them. What do you want to do with the Advantage?

Pass a boost to Cade, incase he does something stupid :D

If you want to try to Jam them, that'll be an Average Computers check.

Ruus, please go ahead and post Darien and Falmok's turns IC, then please roll Initiative (Cool).

Jamming Comms: 1eP+4eA+2eD 2 successes, 1 threat
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Oof, 2 blanks.

1st DW commando: Initiative: 1eP+2eA 4 successes, 1 advantage
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2nd DW Commando: Initiative: 1eP+2eA 2 successes
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3rd DW Commando: Initiative: 1eP+2eA 2 successes, 1 advantage
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Group (2) of gunrunners: Initiative: 2eA 1 success, 1 advantage
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Cade has yet to take his turn.

By the way, because of Maya's tools, she repaired one more point of HT than shown by the 5 Success. That has now been amended.

1 minute ago, ShockHelix said:

Oof, 2 blanks.

Doesn't compare to when 2 of the PCs rolled double blanks when that was literally the only way they wouldn't win initiative (we're talking 1 in 64 squared).

You managed to jam their comms, but take 1 Strain for the Threat.

Just now, P-47 Thunderbolt said:

Doesn't compare to when 2 of the PCs rolled double blanks when that was literally the only way they wouldn't win initiative (we're talking 1 in 64 squared).

Gotta love dice RNG 😁

Cade's turn.

Maneuver to make it to the barracks, but you are going at speed 2, so you can't land without decelerating twice. What's your play?

Decelerating to 1, either shoot pistol at targets, or flyby stabbing :)

One guy is starting to rush down the steps in his undershirt, trying to pull on his jacket. Difficulty is contingent on range for the blaster pistol (Short=Easy, Medium=Average), flyby stab is Average with 2 Boost for low gravity. Both Cade and his Jetpack take 2 Strain for the second maneuver.

Stabbing it is.

:D

2 minutes ago, P-47 Thunderbolt said:

One guy is starting to rush down the steps in his undershirt, trying to pull on his jacket. Difficulty is contingent on range for the blaster pistol (Short=Easy, Medium=Average), flyby stab is Average with 2 Boost for low gravity. Both Cade and his Jetpack take 2 Strain for the second maneuver.

Which one of them gets the boost for Maya's repair job on the jetpack?