rubbing hands together... hoping for 5 triumphs
rubbing hands together... hoping for 5 triumphs
The plan is up to you, Ruus.
This is what you gathered from earlier: the compound is pretty simple. Chainlink fence with a couple squat watchtowers. Inside there are a couple landing pads and a small hangar. There are also a few squat buildings, a couple of them have windows. Pretty standard pre-fab fare.
Are you going to wait until dark?
as long as the DW is still there, sure!
Okay, it's late afternoon now, but this planet has a faster day/night cycle, so in a couple hours it'll be about 11:00 local time. There is a travel time of about 30 minutes at speed 3.
Anything particular you want to do during the down time?
@ShockHelix, the ship is really high on SS, so if you want to try to fix it during the down time, I'll simply remove the SS since it's something you can repeat as many times as necessary and we aren't in structured time. If you do want to, please post it/allude to it IC.
Will do.
Oh, you could also try to repair some HT from that last encounter, the difficulty would be Average on that.
HT Repair: 4eP+1eA+2eD 5 successes, 2 advantage





Thanks. You repair 5 HT, putting her back down to 8 HT.
...now we just need a doctor PC with Helix stats
@shockhelix, we get hurt.. like alot.
I’ll be able to help with that some at least. If necessary I can put some points into medicine in the future. She already has a medpack on her.
Vhal's got a rank in Medicine, so maybe a cooperative effort for a while.
If everyone is done, Ruus please narrate your flight in (uneventful until you get into Close range, then some ground activity starts up [which I'll narrate]).

You guys scare me sometimes...
Edited by P-47 ThunderboltIf you jump out at speed, I'll say no acceleration maneuvers are required and you start out at speed 2 (cuz the jetpack doesn't really have to do any work) allowing you to move to pretty much any spot in the compound.
(4 buildings: the hangar, what is most likely a barracks, another building with a comms array mounted on the roof, and another, larger building)
As far as initiative goes, everyone gets one turn first, then I'll see how it shakes out.
Is the hanger in weapon range, fighters in clear view?
Yes. Everything is in range. The Hangar doors are just now starting to open (about 1/4 the way).
Team Rocketeer will deploy, Kara will open up on the first cloak-fighter that comes into view.
(I believe D&F would make a direct course to the Kom'rk, if I got the correct read on them...let me know.)
Cade will probably head to the barracks, once he sees D&F head to DW. Pretty much giving them cover.
(Kara, after hopefully disabling the fighters, will go after the Communications building..)

Okay, let's do Darien and Falmok first (you have the right read on them. However, for future reference, Darien won't sacrifice the mission or put others in unnecessary danger, whereas Falmok might be too blind to see it and need to be sorta snapped out of it [Motivations/Obligation notable differences for them]).
Maneuver to go anywhere, if you are going straight up to the Kom'rk, please roll initiative (Cool). If you want to decelerate (2-1) that'll take a maneuver and 2 SS. You then have an action left.
(Whoa, just looked a Dar's stats, did he always have 4 agility?)
I think Darien could do a quick pass to check out the Kom'rk, would it be possible to place a grenade in the thruster as he passes? (Or even toss one inside the crew section?)