Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

: 3eA+2eD 0 successes, 2 advantage
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dangit..

She doesn't see any more wreckage, but she does see a few patrols a couple klicks out to the north.

Are you just gonna pick up Darien and Falmok? If so, please narrate retrieving them.

I don't think their packs will get them there quicker than the ship could..

Yeah.

What speed are you going at? Probably going to require the Punch It maneuver, inflicting some System Strain.

enough speed to get there quickly, (is there a speed chart? like speed 1 = 30kph?)

Not really, but there is a general guideline. The targets are at Short range from you. The slowest speed to move to them in one Maneuver would be Speed 2, requiring 1 acceleration maneuver. So now that I think about it, Punch It isn't really necessary because if you picked them up going at speed 1, it would just take one round to get into proximity (and 2 SS for 2 Starship maneuvers).

Ok, then Speed 2 should be fine... Then depending on the size of the patrols, D&F can jet back to the surface.. maybe Cade as well, depending on the fighters..

Okay, then please respond to the fighters (if you are going to), otherwise, please roll for initiative (Cool).

Alright, please roll for initiative! :D

They get a free turn first, unless you have no compunctions about firing preemptively.

Kara : 2eA 2 successes, 1 advantage
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Cade : 2eA 0 successes, 3 advantage
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Darien : 2eA 1 success, 1 advantage
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Falmok : 3eP 3 successes, 3 advantage
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Naw, they can shoot first... that much more reasonable to blow them out of the sky when they attack a "rescue mission"

Initiative: 1eP+1eA 3 successes, 1 Triumph
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Wow. They almost do go first naturally.

Initiative order:

1) Falmok 3s3a
2) Pilots 3s1T (free maneuver)
3) Kara 2s1a
4) Darien 1s1a
5) Cade 0s3a

Free maneuver: Stay on Target
Maneuver: Move (following Mesh'la Solus)
Action: Lock on and Fire Concussion Missiles: Shooting at Mesh'la Solus: 2eP+1eA+2eD 1 success, 2 threat
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Ooo... that could have been much, much worse.

That is 7 Damage and Breach ignores your armor. With the 2 Threat, I'll give you a couple options: Free maneuver for a PC, Boost on next Piloting/Gunnery check, Setback on their next Piloting/Gunnery check.

Are we in range for the jet packs to cover the distance?

Setback on the Fighters

With the starship maneuvers before structured time, you are pretty much on top of one of the patrols. I'd say that they are at Long range personal scale.

With Jetpacks, that takes 2 Maneuvers (Accelerate [Speed 1] and Move) and 2 SS on the Jetpacks.

Ok... ( I don't have it in front of me, how much is St on the packs?)

Each has a SST of 4.

ok... man.. the two without jetpack expertise are flying around T-T

Are the fighters in a forward arc, or turret only?

Kara would like to slow (so D&F can leave), swing around to face them and fire...

They are on your tail, but a maneuver would put them in your forward fire arc. Deceleration to allow Darien and Falmok to leave would be one Maneuver and the Move would be a second, inflicting 2 SS. If you want to fire at them, the difficulty is Average.

Kara gunnery : 1eA+2eP+2eD 1 success, 3 advantage
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Nice! You want to trigger a crit (auto-kill)?