With the 3 Advantage, you can ignore penalizing terrain until the end of your next turn (maybe you blasted some asteroids).
Kandosii Beroya'se OOC
Ty & Gosse:
Maneuver: Aim
Action: Shoot at the Marauder: Shooting at the Marauder: 1eP+2eA+2eD+1eS 1 failure, 1 advantage




HOW!? SOMEBODY TELL ME HOW!? Good grief. My hyperbole of 1:1,000 is getting more and more accurate by the minute.
It is now Kara's turn.
What is your plan for the rescue?
I think she'll scan the slaver ship, if empty
, she'll blast it. Darien can approach an air lock and dock.. maybe we can get good ground combat dice....
If that slave ship is loaded, she'll park over it, or take an engine out..
Upon scanning it, she sees no life signs.
Since shooting is an Action, do you want to use a starship maneuver to move closer to the station while you are still able to ignore the terrain penalties?
yes
How close do you want to move?
For shooting at the Aurore, the difficulty is Simple because it is just sitting there, unshielded. However, it is inside the station's shields which add 1 Setback.
(you know, if we were doing this in person with real dice, i would've bought two new packs like 3 hours ago,
)
Not too close, she will be 'air support' as the others attempt to board the station..
If she misses this....
Shooting at the Aurore: Shooting at the Aurore: 1eP+2eA+1eS 2 successes, 1 advantage


We can now breathe a collective sigh of relief...
You don't really do much damage, but you do tag it
There is a docking port on the same side as the hangar/landing pad, so do you want Kara to hover over the landing pad?
Please go ahead and post her turn IC.
now i have dice again.... for now...
Darien's turn now.
To get into the pilot seat, he must take a jump up incidental and take a maneuver to enter the pilot seat. A Move maneuver would then require him to give up his action or take 2 Strain. If he does the latter, he can take an Action before switching seats.
I think less strain will be ok... (he'll probably need all he can get once they're docked and fighting...)
Okay, please go ahead and narrate docking, and then structured combat ends. You are docking on the lowest level of the station.
I have made a SWsheet for Bes'uliik. I was using it to keep track of damage since you hadn't finished the sheet you were building, but I went ahead and finished it.
Is there anything you want to do other than just board the station? (i.e. mechanics checks)
2 minutes ago, P-47 Thunderbolt said:I have made a SWsheet for Bes'uliik. I was using it to keep track of damage since you hadn't finished the sheet you were building, but I went ahead and finished it.
Wasn't sure it would make it
We'll see about the name as we go along...
Yes, Mechanics check, to at least get rid of those crits, if possible...
Falmok can perform Mechanics checks with his Swiss army knife Shistavanen Combat Utility Vibroblade, but it adds a Setback to those check. Do you want Falmok to stay behind (already rather badly wounded) or do you want to wait for him?
Check difficulty is equal to the difficulty of the Crit with 1 Setback.
I dont even know where to start looking for where that is in the posts... i should've kept track
Falmok can stay and do what he can... also act as guard.
Oh, it's on the ship sheet under "Notes."
Do you want to take Ty and Gosse with you? If so, do you arm them?
I think it would be a good idea to leave them on board, if they can make repairs, awesome. mostly i think it would be better to have them in turrets, taking shots of opportunities.
Not they aren't trustworthy, but more of a lack of armor/ weapons..
They're a regular Pirate minion group, I just gave them the "role skill" of Gunnery. They could try to help with Mechanics, but they have an Intellect of 1. As far as weapons go, they had weapons that you confiscated.
Chances are though, if they enter combat, they'll die. They are minions, after all.