Kandosii Beroya'se OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

Oooo....

Which zone's defense do you want to lower?

we'll go with the side (port/starboard) that is facing us...

Okay, the station is on their port side, and you are in front of the station, so that would be their port side.

With the 3 Threat, you have left a backdoor open into your system, adding 2 Boost to the next check made by the current opponent to slice your systems.

I'll post his turn IC.

Now it is the Marauder's turn.

Move into close range of Bes'uliik (Hard, upgraded once, with 2 Setback+handling [0]):Stellar Phenomenon Piloting check: 1eP+2eA+1eC+2eD+2eS 1 failure, 1 advantage
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They also fail to close the gap.

Other crew member action: Hack into Bes'uliik: Access System (Average, but 2 Boost for Threat):Hacking Bes'uliik: 1eP+1eA+2eB+2eD 1 success, 2 advantage
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He successfully hacks into your system and with the 2 Advantage, he creates another temporary bypass, adding 2 Boost to a single future check to slice the system.

Captain Action: Fire Discipline (Hard Leadership check):Fire Discipline: 2eP+1eA+3eD 0 successes, 1 threat
p-s-a.pngp-s.pnga-s.pngd-f-f.pngd-th.pngd-f-th.png Nope.

Turret-mounted twin light turbolasers (Difficulty reduced by 1 from 3 Threat on Kara's gunnery check):Shooting at Mesh'la Solus: 3eP+1eD+1eS 2 successes, 1 advantage, 1 Triumph
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Oooof, that's 11 damage (Breach 2) with a Critical Hit: Critical Hit: 1d100 76 76: Average - Power Fluctuations: Until this Critical Hit is repaired, the pilot may not voluntarily inflict system strain on the ship.

sigh....

The final Gozanti goes:

Trying to move into close range (Hard with 1 Upgrade, with 2 Setback for terrain+Handling [-3]):Stellar Phenomenon Piloting check: 1eP+2eA+1eC+2eD+5eS 2 failures, 1 threat
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And also fails.

Heavy laser cannons: Shooting at Bes'uliik: 3eP+2eD+4eS 3 successes, 2 threat, 1 Triumph
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I'm really sorry, they are on a roll (pun not intended). They deal 10 damage and trigger linked, dealing another 10 damage (after soak, 10 total).

With the 2 Threat it'll add a Boost to the next piloting or gunnery check from Bes'uliik.

Cade is up.

Do you want to flip a DP and have the Ranger arrive with his flotilla? A second one and I'll say they arrive just outside the asteroid field (Medium range from you, Long range from the pirates).

OH YES, please... ( I was about to ask about them.. the Dice are not with us on his 😢 )

Back to 1 light, 4 dark. Everything is proceeding according to plan... *cackle* UNLIMITED, POWER!!!!!

Don't worry. At least not too much... ;)

Just to make sure it's clear, I'm not trying to screw you over, the pirates are rolling better than I had intended/expected/wanted.

Initiative for the Ranger's forces:

Consular: Initiative: 3eP 4 successes, 1 advantage
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Consular: Initiative: 3eP 3 successes, 2 advantage
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Consular (flagship): Initiative: 3eP 4 successes
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Hornet-Class carrier: Initiative: 2eP 1 success, 3 advantage
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With the exception of the Hornet, they all go first in the initiative order. Cade is up.

Didn't say that :D

these fake dice suuuck today.. and our crew loadout is not optimized for space combat...yet.

Cade will go with Fire Discipline

Okay, Hard Discipline or Leadership check.

Cade throws his hands in the air in frustration...

: 2eA+1eP+3eD 2 failures, 3 advantage
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( At this point, if I wasn't such an honest person, I would keep rolling and post a good result... <_< )

With the 3 Advantage, I'll say that he couldn't find a good firing solution, but while working on that, he found a path through the asteroid field removing 2 Setback from the next piloting check made by either Solus or Bes'uliik.

The ranger's Consular-class corvettes will go now. Since they are traveling in formation, I am making one check for all of them and removing 1 Setback (there is also a Boost for co-pilot): Stellar Phenomenon Piloting check: 2eP+1eA+1eB+1eC+2eD+3eS 0 successes, 2 threat, 1 Triumph
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I actually should have upgraded the other 2 Difficulty dice, so let's add those in: forgot a die: 2eC 1 failure, 2 threat
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That nets a result of 0s3Threat1Triumph. With the Triumph I'll say that they close by a little bit, coming into medium range of everything.

DP flip: Gozantis get their power back online.

It is now back to the (previous) top of the Order with Falmok.

Falmok: Fire on the (port?) side of the Marauder

Okay, Average shot with no Setback. Boost if he Aims.

Oh, he will aim....

if i can log on... <_<

can you roll please?

Sure! Wait, is this just cus the pirates have gotten lucky, and you think I have the magic fingers? ;)

Shooting at the Marauder: 3eA+1eB+2eD 0 successes, 1 advantage
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GOOD GRIEF! Somebody has jinxed these characters.

Please go ahead and IC Falmok's miserable failure. Then it's Ty & Gosse's turn